Add
Archangel's Staff and
Manamune to this list too.
Also write something about
Manamune,
Atma's Impaler and
Rabadon's Deathcap being unique.
Also write something about
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
Yea, adding something like the buff system on leaguecraft would be awesome. That site calculates everything for you.
Sittin' on chimneys, putting fire up my ***.
"I biked 12km in a blizzard today and mice are chewing on my chocolate bars. Life's good."
"I biked 12km in a blizzard today and mice are chewing on my chocolate bars. Life's good."
About Rabadon's I'd just like to note that, the effect to be added on it, should just be something like it takes the 30% of the max AP, instead of taking 30% of each AP amount gained. This makes the calculation a lot easier, if you can somehow take the AP you gained as before, and then add the 30 % in the end.
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Make sure to hit that +Rep button if I helped you out, and you feel I deserve it! :)
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To make a few examples:
My question would be: Firstly; Is there a specific reason that these bonuses don't work/aren't added?
If it is the case that they aren't added on purpose(Speaking of only Warmog's and Atma's), then how come the bonus from items like
I mean, no offense, but given that you've added the simple part of the stats, so that they influent the stats shown, wouldn't it be fairly easy to calculate the outcome and somehow create a mathematical equation for the effect?
With hopes for improvement, Kirluu~