This thread is locked
PLEASE NOTE: This thread has been locked by the moderators. You cannot reply to it.
I like the little yoda phrasing at the end
If I helped you out, be sure to throw me a +Rep!
-
My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
-
My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
Xander756 wrote:
Did you know you don't have to have a degree in journalism to become a journalist? You could do it right now. If it's so easy to make a living as a writer, why don't you give it a whirl?
i would gladly start writing complete and total ******** for money like you do, but i sorta like not looking like an idiot

Thanks to TheNamelessBard for the signature
DillButt64 wrote:
i would gladly start writing complete and total ******** for money like you do, but i sorta like not looking like an idiot
i wanna do it. any creative ideas? :D

mastrer1000 wrote:
i wanna do it. any creative ideas? :D
Write an article on: "Why cookie clicker is the best game in the universe"


Want to advertise your guide, but don't know where? Click here for an opportunity of a lifetime!
How the **** is this guy still playing LoL?
And the hacking thread was my favourite. That was ****ing hilarious.
And someone quoted the Danning-Kruger effect. I think that's applicable still.
And the hacking thread was my favourite. That was ****ing hilarious.
And someone quoted the Danning-Kruger effect. I think that's applicable still.
sirell wrote:
How the **** is this guy still playing LoL?
And the hacking thread was my favourite. That was ****ing hilarious.
And someone quoted the Danning-Kruger effect. I think that's applicable still.
I'm the one that was talking about Dunning-Kruger. Then someone said I suffered from Dunning-Kruger. When someone says you have something and your response is they have it, it means you have lost.
Also, LoL totally can't be hacked right? http://forums.na.leagueoflegends.com/board/showthread.php?t=4401182
...
DO
YOU
UNDERSTAND
ENGLISH?
...
No one said that LoL cannot be hacked in this thread. People were talking about the "hacking incident" as your last appearance of how stupid you can be.
DO
YOU
UNDERSTAND
ENGLISH?
...
No one said that LoL cannot be hacked in this thread. People were talking about the "hacking incident" as your last appearance of how stupid you can be.
Kazega wrote:
...
DO
YOU
UNDERSTAND
ENGLISH?
...
No one said that LoL cannot be hacked in this thread. People were talking about the "hacking incident" as your last appearance of how stupid you can be.
So you are saying that LoL CAN be hacked now eh?
You're saying someone with 0 deaths never went to capture objectives? Did you also notice in that same screenshot that I led the game in both captures and neutralizations of enemy capture points? Care to try again?
41/27 vs 32/29 in game one; 51/33 vs 34/27 in game two; 39/21 vs 24/19 in game three. These are the numbers that matter most in the Dominion game type. They indicate how well a team can attack points to break down the enemy's Nexus. Now it shouldn't come to anyone's surprise that the neutralization numbers are lower than the capture numbers for any one side. usually when a point is taken down more people react to it, clear the threat and often times this means that 3 people will get a point for a single tower capture. The thing that strikes me as interesting is that the enemy neutralization points are similar to your team's numbers. This tells me that
65.8% vs 90.6%
64.7% vs 79.4%
53.8% vs 79.1%
These numbers are the successful capture rates of each game. Its not perfect because of how the capture system works but we have a pretty good idea of what is happening here. The other team clearly has a better successful attack ratio than your team does. I know this because a capture that comes with a neutralization is clearly a successful attack. So by dividing the number of times a tower became neutral with the number someone captured a tower, we have a percentage of how successful a team was when it came to capturing a point. as you can see there is a massive difference in rates. Your opposing team barely dropped below a 4/5 rate, why your team never even managed to make it it above a 2/3 rate.
despite having more captures your team did so after repelling an attack more often than not. Your team was more of a reactive team than an attack team every single time because of how often you lost your towers.
Reactive actions does not a successful team make.