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First of all, this isn't a hybrid guide. You build virtually no Ability Power (AP) items on Ez.
Eh...
First of all, this isn't a hybrid guide. You build virtually no Ability Power (AP) items on Ez.
Runes: Magic Penetration runes but no Ability Power - A big waste. If you building ability you get either mana regen or flat armor seals. Quints generally AP/AD
Masteries: 30/0/0 is very situational. With a good support that can peel for you this could work, but you have no defensive masteries such as
Items: Trinity Force is good on Ez if AD but not so much as a hybrid IMO. You want boots, 1-2 defensive items (even items that gives offense but also defense e.g.
Little structure and coding. Have a look at other guides and how they structured yours. Will make me want to read it. Personally I skimmed read it.
Chapters needed in a guide:
Pro/Cons
Spells
Masteries
Runes
Skills and Combo's
Items (Starting, Core, Defensive, offensive, boots/enchantments, trinkets)
Gameplay
Matchups (other adc's/apc's), Synergy (with supports)
Example of single chapter structure: Ezreal
Example of a multiple chapter structure: Ezreal
Suggest you re-read this: How to Guide