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I just had to hahahaha! ;D
Thanks man :D
@Agony
Oh wow, thanks for the feedback and up-vote!
I really appreciate the suggestion to help this guide look better, so I'll see what I can do about the intro and sectioning! :D
Vi play this champion?
Please.
The puns.
Still I like it a lot, I had a good laugh at that. Nice work once again.
Oh wow, thanks for the feedback and up-vote!
I really appreciate the suggestion to help this guide look better, so I'll see what I can do about the intro and sectioning! :D
One suggestion that I would have is making the "intro to vi thing" you did at the very beginning it's own chapter. It feels a bit abrupt, putting it in a new chapter would make it feel a lot more natural.
Overall loved the guide. Great work and I can't wait to whip out some vi jungle in the near future. +1 for sure man, thanks for the great read.
Edit: To clarify, for your intro section, I would make the top half as it is, the introduction, and then the bottom half a new chapter with a heading sort of like, "Who is vi anyway?" sort of thing. Hope this helps and thanks again.
Thanks very much for the advice and upvote! :D
In my opinion, I prefer Spirit of the Ancient Golem over Spirit of the Elder Lizard because:
-I've tried the Spirit of the Elder Lizard + The Brutalizer build before, but that way of playing Vi just doesn't work that well for me. She's just too squishy early-mid game. Spirit of the Ancient Golem makes her tankier early on (and for late game due to the +25% bonus HP) to stay in a fight longer.
-She still does a lot of damage without Spirit of the Elder Lizard. She does sustained damage, especially trying to peel off the enemy ADC.
-When I was still trying Spirit of the Elder Lizard on her, I watched other Pro players building Spirit of the Ancient Golem most of the time, still dealing lots of damage and hardly dying. That's when I thought I'll give Spirit of the Ancient Golem a try instead. After that, I just killed more and stayed alive more than I ever did with Vi.
Yeah, I used to max Denting Blows first for the faster clearing, but I always find myself in the situation of needing my Vault Breaker up again to either chase someone down or make a crucial escape. The cooldown on it is just too long without maxing it first, so that's why I max Vault Breaker first.
Again, it's really how you want to play Vi. If you want a faster clear speed, max Denting Blows first. If you want more mobility, max Vault Breaker first. There's no wrong or right way to play her in my opinion.
Thanks for the advice again, I really appreciated your comment, I'll keeping updating my guide :)
Not much to say here, just a few things.
- Uh, why not Spirit of the Elder Lizard? That item, combined with an early The Brutalizer literally wrecks enemies so hard.
- I prefer maxing Denting Blows first, over Vault Breaker, reason simply it gives a lot of clear speed and armor shred combined with brutalizer. Vault breaker to me is simply a Utility spell and serves as just an engagement tool / gap closer.
- Placing your Terminology section at the start of your guide seems more logical.
- Suggestion: Add sections on early game / mid game / late game in general, that covers your role early in ganking or counter jungling and your position towards late game. It will give a lot more information on what to do for new players.
- Add C2V (Comment to Vote), prevents troll votes. Learnt this the hard way :/
- Aesthetics part, it's enough. Well done.
Overall a nice guide. Upvoted.
All the main parts are done now anyways, just gotta keep updating a couple of things :)