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Terminology

I'll just list some terminologies that I've used in this guide, in case you don't know some of them :)
- AoE = Area of Effect
- Buff = A positive effect applied to a champion
- Blue buff =
crest of the ancient golem buff, from the
ancient golem
- CC = Crowd Control (e.g. stuns, slows, taunts, fears, knockbacks, etc)
- CD = Cooldown
- Counter-Ganking = To ambush an enemy gank to either prevent what could've been a successful enemy gank, or to gain advantage of their initial engage and turn the fight around.
- Counter-Jungling = To kill the monsters on the enemy's side of the jungle. Delaying them of gold, time, experience and buffs.
- CS = Creep Score
- Gap Closer = A spell or ability which reduces the distance between the champion and enemy
- Gank = To ambush 1 or more unsuspecting enemies
- MR = Magic Resist
- Objectives = A task, when taken/destroyed, goes towards the team/champion who secured them. This includes the Dragon, Baron, Blue buff, Red buff, Turrets and Inhibitors.
- Proc = The activation of an effect
- Red buff =
Blessing of the lizard elder buff, from the
lizard elder
- Roaming = Moving around the map to gank, support or jungle
- Snowballing = Just like a snowball, the more it rolls, the bigger it gets. So if a champion like
Riven (who's a big snowballing champion) gets even just a couple of kills, she will exponentially get stronger.

Hi,
This is my first champion build guide. I know this guide doesn't look amazing compared to many others, but I'll update it whenever I can to make it look better :)
Please comment and rate this guide, and also any advice to improve this guide are more than welcome! :)
Just to clear something up:
This isn't a guaranteed "perfect" build for all players. I've spent my time writing this guide to simply Help players who play or want to play Vi. Everyone has their own style, and this is mine because it works for Me.
Many Vi players stack damage items first, then tank items. Others build tank first, then damage later. It's really up to you how you want to play Vi, as long as you make your decision that benefits you And your team.
Vi is a strong and versatile champion, especially in the jungle since she has a fairly fast jungle clear time and has amazing ganking abilities. Her unstoppable ultimate
Cease and Desist and her combos make her an extremely annoying jungler to deal with.
She's able to deal quite a lot of damage, even without damage items.
With all that said, she's definitely one of my favourite junglers!

She's able to deal quite a lot of damage, even without damage items.
Blast Shield - Makes her hard to kill with the shield proc
Vault Breaker - Gap closer + Escape ability which can dash through walls
Denting Blows - Attack speed buff with % damage
Relentless Force - Burst and AoE damage
Cease and Desist - Unstoppable gap closing ultimate
With all that said, she's definitely one of my favourite junglers!
Pros
|
+ Fairly high mobility + Armour shred + max %HP damage + Hard CC + Great ganks, especially at lvl 6+ + Quick clear time + Good damage early game + Passive makes her hard to kill + Not too hard to learn + Decent damage even without much damage items + Unstoppable ultimate |
Cons
|
- No sustain - Easy to miss Q skillshot since it is very predictable - Weak laning phase against ranged champions - Can be easily kited - Falls off late game - Needs to be in a sustained fight to deal decent damage - Mana hungry |

Runes




After testing AS runes and AD runes in different combinations in many games, I find that AD runes gives you better and faster clears, and gives you more burst damage for those early ganks.
Standard seals for any jungler. You'll need these to reduce damage taken from camps and auto-attacks when you gank.
It's really up to you what you need.


If you want a mix of both, you can have something like x4


Just to add a little bit more damage to clear the jungle faster, and also add some damage when you gank early on. You could also run

With the cost of a slightly slower early jungle clear, you could have x3 Greater Quintessence of Armor Penetration to deal more damage to enemy champions.

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21/9/0 gives Vi a LOT of damage, in early to late game. You will have lots of burst damage and auto-attack resets from your






I'm mentioning these 2 items first because they're Very important.
So many players simply Do Not buy wards. Wards saves lives!.
I'm saying this for ALL players, Buy AT LEAST 1 ward every time you back, unless you're the adc in laning phase, the support should do that for you and the team. Players think they're a waste of gold, but then they get to their lanes, eventually getting ganked and dying because they don't have any vision. 75g/100g to save you and your team players, doesn't sound that bad to me, does it?
As a jungler, you want to ward the Dragon and Baron since you should be securing these objectives. If your blue/red buff is about to come up in a minute or so, ward it to make sure their jungler isn't going to counter-jungle by taking it from you while you're somewhere else. Ward for other lanes, etc.
Buy

This item is awesome on Vi. You already have a hard CC from


The Warrior enchantment works very well with her, giving her AD, more armour penetration and cooldown reduction.
You should get the Cinderhulk enchantment instead if you aren't doing so good.
These boots are a standard pick for me if they don't have much CC and are great against a heavy AD team. You'll also take less damage from jungle camps with the armour and 10% less damage from basic attacks from both champions and monsters. I get this in most of my games if I know I don't need ![]() ![]() |
These boots are a Must-have if you're against a team composition with lots of CC. Since Vi needs to be in melee range to deal damage, she needs the extra tenacity to do so. For example, if I see a decent ![]() ![]() ![]() |
I usually only get this if I know the laning phase is going to last longer than usual. If you're planning to get these, save up enough gold to get ![]() ![]() |
I didn't mention this item in the beginning because I haven't yet found where I would have to buy these over the other 3 boots. Sure, +15 extra movement speed and tenacity against slows is alright, but I find the others more useful. Again, it's all dependent of what you're up against in-game, so get these if you know you'll benefit from them. |
The Black Cleaver is a perfect damage item on Vi. It gives you % armour penetration which works very well with your

If you think you will need to be tankier, buy tank items right after


I really like this MR item as its passive gives your team +20 MR each, an activated shield which can save you and your team, 400 HP and 10% CD. Although it's not the strongest of MR items, I get this one if I don't need

Most of the time, you'll be buying this item against AD champions. It's a really solid armour item, giving you lots of HP and armour, as well as its attack speed reduction passive and its active which slows all enemies around you. This is a great way to peel off the enemy ADC since it gives you sticking power, along with your



This is a really nice item on Vi. This gives you attack damage which increases with how much % HP you're missing, decent amount of MR, and its passive spell shield when you get really low on health can really save you while you're being focused.
Buy


This item lets you stick to your enemies, gives you TONS OF DAMAGE, a generous amount of HP and mana, movement speed, attack speed, some critical chance, and bonus damage from its passive.
Yes, it's expensive to get early on, but it's well worth it if you're fed (like 4-0). You'll be building tanky after

When building









You must keep in mind that buying

Get this as your 6th item if they have a heavy AP composition, or you might buy this over

Not a big fan of this item on Vi to be honest. Get this as your 6th item if their ADC is fed. I probably wouldn't get this as your first armour item, because it doesn't give you any HP, which you also need for your

I would only get this as my last item if you or your team are very behind. Everyone deserves a second chance, right?

R > Q > W > E
Obviously, put a point in

I max




Then I max


Some players max




You can max




Passive
Her passive gives her a shield equal to 10% of her max HP for 5 seconds. This passive makes Vi hard to kill and makes her jungling a whole lot easier. For example, a good use of it is if you're running away from an enemy and both have fairly low health and you see that your passive is up, you can use

Q
This is a great gap closing and escape ability. It can cancel movement skills of enemy champions too (like Lucian's/Grave's dash), so make sure you time this right. Keep in mind that the longer you hold

However, use this ability wisely! It can be tempting to go straight in when you've got your

TIPS:
Vault Breaker can hit a target a little further than the range it shows you.
- You can flash whilst charging
Vault Breaker at the same time.
- Use it to get in range to use your
Cease and Desist if you really have to.
- If in melee ranged fights and you need a little more damage to kill your enemy, just tap Q to hit them, which also knocks them back, saving you from getting hit 1 more time.
- For a couple of milliseconds,
Yasuo can use Vi's
Vault Breaker ability to active his
Last Breath (also works with her
Cease and Desist).
W
This ability gives Vi her damage. This is a great attack speed buff skill after every 3rd hit on the same target, dealing bonus damage equal to a % of their max HP and reduces their armour by a hefty 20%.
Note: This ability procs with



E
This is great for AoE damage in team fights, and acts as an auto-attack reset. When jungling and dueling, it's important to use

I've had a few times when the enemy champion is getting away with critical health, but then I hit a minion with

R
This amazing ultimate makes Vi Unstoppable, literally. She's immune to CC while it's locked on your victim. Using this in a team fight is crucial to focus down their adc/assassin.
However, this can also lead to your death. For example, if you ult their adc and they're smart, they could flash over a wall for you to be greeted by the 4 other enemy champions just waiting to punch you back.
Note: It can be, however, interrupted by:
- Fizz's

- Elise's

- Vladimir's

-

- Thresh's

(And probably a few others which I can't think of right now).
Remember, Do Not use







I've seen Vi players use their Q the enemy and then Ult straight after while they're still in melee range. The ult is completely wasted, because if they flash away or used an escape ability, you have no other gap closers.

Jungling itself isn't so difficult. However, being an efficient and cooperative jungler takes time and practice.
Your role as a jungler are as follows:
- You must have map awareness at all times.
- You must control and seize the objectives for you and your team. These are the Dragon, Baron, Blue and Red buffs.
- Gank lanes to help your laners dominate their opponent.
- Remember, you don't have to gank Every lane. If you see, for example, bot lane is doing very well with little/no problems, then you should prioritize to help top and mid lane. Bot lane will ping if they need help.
Also, ganking Doesn't mean you Must kill their enemy laner when you gank. I mean yeah, it's ideal, but if you manage to get them to very low HP, they'll run back to their turret and recall, then your laner should push the minions to their turret to deny their CS. If the enemy usedFlash or
Ghost to get away from your gank, that's good because they will have to play safer whilst your laner can control and push the lane. Knowing they won't be able to use
Flash or
Ghost in the next 300/210 seconds, gank again so it'll be almost a guaranteed kill (if they have little/no other escape ability).
- Ward the river to have vision of enemy ganks to be able to counter-gank. If you feel like you're ahead of their jungler, you can ward one of their buffs to steal them, but Only if you know they're on the opposite side of the map or recalled recently.
UseVision Wards to ward your side of the jungle, and use
Stealth Wards to ward the enemy side of the jungle. Vision on the enemy jungle is crucial to stay ahead of the enemy.
- At all times, ward the Dragon (at all stages of the game) and Baron (mid-late game) so you and your team will be able to act if they're engaging those objectives. You want full control of these two objectives because they can turn the game around.
Don't commit to taking Dragon if you don't have vision of their jungler. If you see that their jungler is somewhere else away from the Dragon, and the enemy bot lane has recently recalled/died, then quickly take it. - You are the playmaker of your team. You must be smart about your plays and find a way to engage fights to your team's advantage. Don't just engage in a fight just because you can, because they can Easily turn the fight around if you didn't play it smart in the first place.
- As soon as you hit Level 6, GANK. Vi's Level 6 ganks almost guarantee a kill due to her
Cease and Desist, allowing you to snowball lanes.
- Counter-jungle whenever you Know their jungler is on the opposite side of the map. However, don't take the whole camp. For example, if you're taking their Red buff, just kill the Lizard Elder, leaving the two smaller monsters. This is so their Red buff will not spawn until the WHOLE camp is cleared. U mad bro?

Thanks very much for reading my guide! Obviously I still have some more updating to do in terms of content, pictures and coding, but I'll update this guide as often as I can.
Please drop a comment and rate if you liked my guide, but if you didn't, please tell me why and how I can improve it. I would greatly appreciate that :)
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