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Ornn Build Guide by PalestinianLuck

Top [14.4] Loadingscreen Top/Support Guide

Top [14.4] Loadingscreen Top/Support Guide

Updated on March 1, 2024
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League of Legends Build Guide Author PalestinianLuck Build Guide By PalestinianLuck 67 14 221,356 Views 4 Comments
67 14 221,356 Views 4 Comments League of Legends Build Guide Author PalestinianLuck Ornn Build Guide By PalestinianLuck Updated on March 1, 2024
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Runes: Standard

1 2
Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth

Precision
Triumph
Legend: Tenacity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
+10-180 Bonus Health

Spells:

Summoner
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[14.4] Loadingscreen Top/Support Guide

By PalestinianLuck
Introduction
Hello MOBAFIRE! Patch[10.12]
My name is Palestinian Luck and I am a 1 million Mastery Points Rank #1 Pyke OTP on the Server EUW. I started playing League of Legends at the end of Season 4 and have been OTP'ing Pyke since he came out. My peak has been Master 73LP and I am currently Master Tier.
If you have any questions that are unanswered, be sure to check out my Twitch or Discord and ask me there.
Why Ornn?

Pros




+ Easy to play
+ Can Buy on Lane
+ Scales his team up
+ Never falls ingame
+ Is Red

DUDE Imagine yourself you need armor
but can't leave lane? Just buy it where you
at! Your ADC isn't strong enough? Upgrade
his Stuff and let them carry that game












Cons




- No mobility except his E
- Loses against ranged champs
- His skills are easy dodgeable
- Only has 1 Skin

You realize fast that gonna scale with Ornn
Laning can be boring and sometimes a bummer if it's
a bad match up.. but overrvall he's a good S10 champ
and practically never a bad choice for your team









Abilities
LIVING FORGE (Passive) Ornn increases his bonus armor by 10% and bonus magic resistance by 10% from all sources.

Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge.

When Ornn reaches level 13, any upgradable (MASTERWORK) item Ornn owns or purchases for the rest of the game is upgraded for free, up to a maximum of two. Additionally, for each level after 13 (level 14, 15, 16 and 17), Ornn can upgrade one of his ally's upgradable (MASTERWORK) items by getting within 600 range of them and clicking on them, up to a maximum of 1 per ally.

MASTERWORK items: Might of the Ruined King, Molten Edge, Obsidian Cleaver, Trinity Fusion, Youmuu's Wraithblade, Luden's Pulse, Rabadon's Deathcrown, Zhonya's Paradox, Forgefire Cape, Frozen Fist, Infernal Mask, Circlet of the Iron Solari and Salvation.

Ornn's basic attacks against Brittle enemies briefly knocks them back.

Enemies made Brittle by Ornn take 10−18% of their maximum health as bonus magic damage the next time they are immobilized by Ornn or his allies, consuming all Brittle stacks (depending on Ornn's level).

______________________________________________________________________________________________________________________________________

VOLCANIC RUPTURE (Q)
Range: 800
Cooldown:
9 / 8.5
8 / 7.5 / 7
Cost: 45
Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 45 / 70 / 95 / 120 (+ 1.1 per total attack damage) physical damage and slowing enemies hit by 40% for 2 seconds.

After a 1.5 second delay, an impassable magma pillar erupts at maximum range for 4 seconds.

______________________________________________________________________________________________________________________________________

BELLOWS BREATH (W)
Range: 500
Cooldown: 12 / 11.5
11 / 10.5 / 10
Cost: 45 / 50
55 / 60 / 65
Ornn becomes unstoppable and marches in the target direction with 35% reduced movement speed for 0.75 seconds.

Over the march he belches fire in a cone in front of him, dealing 12 / 13 / 14 / 15 / 16% of target's maximum health over the duration to enemies in the AoE (80 / 130 / 180 / 230 / 280 damage minimum, which is also the damage dealt to minions). Monsters take 155 / 180 / 205 / 230 / 255 damage over the full duration of the march. The final bout of flame will apply Brittle.

______________________________________________________________________________________________________________________________________

SEARING CHARGE (E)
Range: 800
Cooldown: 16 / 15
14 / 13 / 12
Cost: 35 / 40
45 / 50 / 55
Ornn charges forward, dealing 80 / 125 / 170 / 215 / 260 (+ 40% bonus armor) (+ 40% bonus magic resistance) physical damage to enemies he passes through. Upon colliding with terrain, the dash stops and creates a shockwave, knocking up nearby enemies for 1 second.

Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.
______________________________________________________________________________________________________________________________________

CALL OF THE FORGE GOD (R)
Range: 2500
Cooldown:
140 / 120 / 100
Cost: 100
First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing 125 / 175 / 225 (+20% of ability power) magic damage and slowing enemies hit by up to 40 / 60 / 80% for 2 seconds based on distanced traveled (minimum 10% slow).

While stampeding, Ornn can re-activate Call of the Forge God.

Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit for 1 second, reduced to 0.5 seconds after the first enemy champion hit. Call of the Forge God can affect enemies twice.
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