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Jhin Build Guide by Iannis623

Middle [12.13] Jhin Mid Kraken. JUST DO IT!

Middle [12.13] Jhin Mid Kraken. JUST DO IT!

Updated on July 14, 2022
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League of Legends Build Guide Author Iannis623 Build Guide By Iannis623 55 4 86,687 Views 6 Comments
55 4 86,687 Views 6 Comments League of Legends Build Guide Author Iannis623 Jhin Build Guide By Iannis623 Updated on July 14, 2022
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1
MyriadSaws | May 14, 2022 5:01pm
thoughts on greaves? thoughts on skipping boots? thoughts on ghost? thoughts on sorcery? thoughts on hydra earlier? why mid?
1
Iannis623 (1) | May 14, 2022 9:03pm
MyriadSaws wrote:
thoughts on greaves? thoughts on skipping boots? thoughts on ghost? thoughts on sorcery? thoughts on hydra earlier? why mid?


I just noticed you said greaves and not Graves :D

Greaves are good generally but they are more expensive
You will do more damage but will be harder to start doing it cause you have to hit the 1st shot to start the chase and as I said it will delay your core items
Keep in mind that items you'll get after like Mortal and RFC will increase your move speed in percentage too, so the higher you have the more you'll have

Usually it's not worth going for them for these reasons
More expensive, less movement speed and first shot potential for some damage
Not building the Galeforce takes away some of your mobility so you mostly need them cause of that too
1
Iannis623 (1) | May 14, 2022 8:53pm
MyriadSaws wrote:
thoughts on greaves? thoughts on skipping boots? thoughts on ghost? thoughts on sorcery? thoughts on hydra earlier? why mid?


Graves vs Jhin is mostly about who hits first and is more fed, pretty on par, just don't let him get close do you, hit him and commit / retreat based on what's going on
If you know you're gonna kill him in 2-3 hits, go for it but be wary of the W smoke, he'll all in you if he hits it and you'll most likely die

If you play this mid especially keep in mind that you are an ADC mid, the jungler is gonna love you, so not a good idea skipping boots, you are not mobile, if jungler shows up, you're doomed if you can't run
I used to always rush boots for this reason, you don't really lack the damage and gives very good trade potentials
You charge your 4th shot, hit it and run back with your speed
Lately I've been building Collector first rather than Kraken, so going Serrated + Tier 1 boots and after that completing the boots
In the end depends the amount of money you got to base with and who you have against
Decide if you are punishing them enough you could even more with damage, if staying safe or they have a very risky jungler, go for the boots rush

Ghost can be good, but most of my early kills and some of the late kills come from the surprise flash + 4th attack, it's a really strong suprise attack especially for the early kills
Plus flash enables you to flash over walls ofc, can be life saving
If they have a lot of bursty champs that dash and one shot you, flash is a must
If they aren't really that mobile and you know you can chase down, you can go ghost

I never really tried sorcery much, from the removal of omivamp from lethality page it got a little less useful
I now run move speed out of combat instead for roam potentials with ults and getting to places easier
Instead of Alacrity now I run bloodline too, need the life steal cause of the same reason + the 100 hp are nice too
Sorcery sounds very hood for snowball potential
I would go: Comet, Nimbus or Nullifying if AP matchup, Absolute focus, Gathering storm
Secondary probs precision page with Bloodline and Coup the grace
A good alternative is going the popular Fleet rune page too, but it's mostly about mobility and heals that one
Lethality and sorcery page this was is for big offense and snowball

I wouldn't do Hydra earlier, you need the crit with Jhin, most games I find myself not building the Hydra anyways, only when extremely fed for fun at this point
My usual current build path is: Swifties, Collector, Kraken, Infinity, last iteems depending: Lord Dom if Armor, Mortal if heals, RFC if approaching them is hard, Bloodthirster if the enemy is not building anti heal or none of the previous items fit your current situation

Why mid? As a solo player been finding myself way better midlane with Jhin than in botlane
You are an extremely good single target champion, mid laners are usually squishy and the lane is straight so very easy for you to do anything
Plus the roam potential for you is very big with your R and W, top and bot
If you having difficulties mid just be the second jungler of your team shortly
And you are Jhin, you don't really care about resistances with this build, if it was with Galeforce you would sadly do no damage to tanks, it got nerfed too
I prefer the 450 true damage late plus the AS it gives that converts in more AD and MS on crit
If extremely difficult game for you full of assassins, then you can go Shieldbow too
With the current oneshot meta, unless you are in pro play and doing extremely skillful things, you are better far off killing the enemy first than trying to dodge 1 ability with a mini dash then doing less damage in general

Hope it was useful :)
1
MyriadSaws | May 15, 2022 5:37pm
Oops I should have clarified, I mean flash + ghost, and I mean domination with absolute focus + gathering storm, instead of lifesteal and pom/coup. Ghost feels great to run people down with massive ms. Sorcery secondary is like 65 ad lategame before increases.

And yeah I meant greaves. Greaves gives 15 less move speed but gives a little over 50 ms on crits so it is faster in combat lategame and gives like 8-9% damage, but that 15 ms from swifties is also a little more since its before increases so it helps crit and ghost feel faster.

So is it just not viable to drop boots lategame for the runaan hydra combo? Or why don't you like runaans
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1
YayJohn (1) | July 15, 2021 5:15am
10/10, made me jump from being a silver scrub to a platinum chad! would recommend
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