[13.24] Bizzleberry's Season 13 Soraka Guide
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+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
Champion Build Guide
- LOADS of healing
- Can be aggressive during laning phase
- Generally easy to play
- Has a silence (not many champions have this)
- GlOBAL Healing Ultimate!
- Fast movement speed in certain situations
- Requires landing a skill shot to maximise healing output
- Can be quite squishy
- Base model is ugly
- Enemy will take grievous wounds to try and mitigate your healing
Summon Aery provides poke damage during the laning phase and extra sustain for your teammates when you heal them.
I recommend the following minor runes -
Manaflow Band helps maintains your mana throughout the game.
Transcendence gives you Ability haste as the game goes on. Very generic but also very good.
Gathering Storm Like the above, you only start to see benefits as the game length increases. If you are looking for a slight edge earlier in the game then Scorch is a viable option.
Bone Plating can ensure you don't take as much damaging during trades, particularly in the laning phase. Second Wind is a valid option against poke bot lanes.
Revitalize Increases your healing & shields when allies and yourself get low on HP. Also minor but Summon Aery is affected by the shield, also Redemption works with this also. Using Barrier when low will also increase it's shield.
Provides you with a MASSIVE boost of movement speed when moving towards allied champions on low Health. Range is particularly large, at around 2 screen distances.
Soraka's main ability during the laning phase. Provides a decent amount of damage, and if you land on an enemy champion will provide you with a 'Rejuvenation' buff. This will heal you over a short period of time.
In addition to the damage, this ability will also slow and give you movement speed. This ability will never give more than 1 stack of rejuvenation, even if you hit multiple targets at the same time.
Travel speed of the projectile is quicker, if you are casting it close to you.
This ability also works with Astral Infusion. If you have the 'Rejuvenation' buff you can also pass it to your ally if you have the buff if you heal them.
This is what Soraka is best known for. Incredible heals, but at the cost of her own health. You CANNOT kill yourself with this ability. It is advised no to put too many points in this very early on, but you still want to max it by level 10. This is because you will want to trade still with Starcall.
This is quite a unique 2-part crowd control. The first part is a silence, then if people are still in the 'void zone' when the duration ends, they are rooted.
This ability is a silence, so will also interrupt channelled abilities, such as Jhin & Lucian ult.
If you place in-between yourself and the enemy when being chased, can be a viable rooting tool, as they will have to go around the circle.
TIP: If playing against a hard-engage, there is no point silencing them if they have already unloaded their kit, try and prevent the follow-up by silencing someone else.
A global Heal which increases dependant on how much health your allied champions have. You can heal people in stasis with this ( Stopwatch) or Bard Ult.
Spellthief's Edge has now changed to auto-upgrade to Frostfang (500 gold collected) and Shard of True Ice (1000g collected) from the Tribute gold quest.
You are now NOT allowed to receive gold from hits on enemies / turrets without an ally nearby. You can also 'accidentally' get cs from throwing out skillshots in lane without being punished (Until you meet the Support Rule CS Limit which won't kick in until around 30-40 Creeps Taken, depending on what time it is in the game).
Shard of True Ice
The final Support Quest upgrade. You will no longer generate tribute gold, but the stats on this item for 'free' are very good for mid-game and also supply you with 4-ward charges that can be refreshed when you go back to the fountain.
Relic Shield is an option instead of the harassing Support Item
Spellthief's Edge. Relic Shield allows you to last hit execute the minions and both you and the person nearest to you will get the gold for the minion. Ideally you will want to use this on cannon minions to generate the most amount of gold for you and your laning partner, and will also ensure that they don't miss the gold by making a mistake in last hitting.
Relic Shield is an option when you feel like you will be unable to poke back in lane and put your lane at risk if you do so.
Ionian Boots of Lucidity
Provides Soraka with extra cooldown reduction, including on her summoners. Very cheap purchase and can be bought first before anything else if you feel you need to extra mobility either for roaming or to simply dodge skillshots in lane.
Mobility Boots used to be a solid option for roaming, however, generally I don't purchase these anymore.
Although Soraka can proc the Imperial Mandate with her Q Starcall . The overall benefit of other items makes this item not worth it.
Redemption is currently one of the best utility support items in the game. It is a soft counter to poke comps, but is usually purchased because of the versatility of the item. Provides a massive heal AoE heal, at a very long distance and can be used while dead. It can be a massive game changer when used in the centre of a teamfight.
Do note that the heal also works on Minions and rift herald. Redemption does true damage to enemy CHAMPIONS and no longer works on minions and does not work on Baron / Dragons.
Staff of flowing water
Staff of Flowing Water Perfectly fine item if you are looking to buff a team that has a lot of ability power damage on.
Mikael's Blessing is an OK item. It no longer heals and provides the target with a cleanse. If you are quick it can disable Death Sentence but would likely be used to stop basic annoying cc such as Wither, Frenzying Taunt, stuns and fears. I only recommend this for experienced players due to the fact that having to pay attention to so many things already (double stun placement, ult placement etc) that keeping an eye for CC also can be a bit too much.
Vigilant Wardstone Generally a decent last slot choice for spots as it allows you to continue having control wards in your inventory & you also get stats for doing so. Vigilant Wardstone is cheap and allows you to have TWO control wards on the map at all times rather than the normal one. Can be handy at controlling objectives this late into the game.
Try to refrain from using Astral Infusion unless you have the Starcall buff 'Rejuvenation'. This will heal your ally for more.
Using Equinox to poke is OK early on. If you feel like you are going to be ganked soon, save it and use it to block pathways they are running. Don't necessarily use it on top of them. If you put it in-between yourself and the enemy, they will have to run through it and then risk being rooted by the duration ending.
When you hit level 6 Wish can save an ally across the map, however, try and wait until they are at least below 40% HP to get an extra boost in the heal through the ability passive + Revitalize.
Wish removes grievous wound debuff - however, when using it on Ignited targets, you will remove the wound, but the damage will still persist.
Sometimes not healing an ally that is below 40% hp and nearer a turret can be good thing. The increased movement speed running to them can be very helpful to get away yourself, whereas if you were to heal them, you wouldn't get that move speed boost from Salvation.
Ensure you have Equinox ready to disrupt assassins / tanks preventing them from escaping / using crowd control. Ideal if you can overlap on an already stunned/rooted target.
Try not to be too greedy with Wish. Sometimes its better to heal at 50-60% rather than trying to get the bonus at 40%.
Landing Starcall is your last priority, if you can get one off to get the buff and continue to spam heal allies with Astral Infusion this is the 'ideal' scenerio.
Be careful on your own health, don't forget Astral Infusion also costs your own health to do!