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Actually there were several nerfs and adjustments about a year ago because Riot did not want Ghost to become a summoner spell for ADCs and wanted it to remain a spell for bruisers
Anyway I would not recommend it it's really uncommon nowadays and personally I do not really like playing it it's less impactful than Barrier or Cleanse
But honestly if you're very comfortable with it and feel better and more confident using Ghost then go for it
Leading up to patch 14.03, I also thought there would be a power shift between the two runes, but the numbers show that this hasn’t been the case. The buff isn’t enough, but it sets the stage for Dark Harvest to make a comeback in the coming weeks.
Main issues :
Hubris is designed to be purchased early, but it doesn't provide crit, which is essential for Jhin to snowball. Additionally, it offers ability haste, which is completely useless for Jhin.
Runes:
I rarely ever change runes; the only situation I might consider it is against heavy tanks. For more details, feel free to check my reply to @ Diablo97's comment.
Youmuu vs Collector:
Youmuu showed some promise on Jhin a few months ago, but the repeated nerfs—specifically targeting ADCs who used it, including Jhin—have hurt its viability. Additionally, the late Season 14 buff to Collector solidified its position as the better choice in almost every situation.
If this ever changes, I’ll be sure to keep you updated. :)
First, your habit of first-picking is a very good thing, I do the same. Being an OTP Jhin is perfect for that:
- Little to no counter picks if you perma-ban Draven
- Jhin is heavily played, so it’s safe to secure him
- As an ADC, he naturally has few counters
About the issue with very tanky teams, it’s not that big of a problem. It’s true Jhin isn’t the best tank killer, but he’s better at it than your teammates might think. Remember, Jhin is an executioner, so a low-HP tank will melt under your hits.
A simple adjustment in this situation is swapping Coup de Grâce for Cut Down. Then, in-game, change your build order: swap Rapid Firecannon with Lord Dominik's Regards.
For team fights, it’s better to ignore tanks when they have more than like 60% HP and focus on other targets. Of course, I know that’s not always possible, so just do your best.
In conclusion, by slightly adapting your playstyle, build, and runes, you can play Jhin effectively against very tanky teams, even though it’s not the ideal situation.
Also, I've noticed some players take Sorcery as their secondary rune (like the streamer iKeepItTaco). Could you explain the reasoning behind this and how it compares to the setup you suggested?
As for the Doran's Ring, I gotta say I've never seen it on Jhin, so it's a bit of a mystery to me. If you could **shed some light** on why some players go for it, I'd be really curious to know more.
Now, for Sorcery as a secondary rune, it's pretty straightforward:
- When you pick Domination as your primary, Precision as a secondary is a must – it’s the most important for Jhin.
- But if you go with Precision as the primary, then Sorcery is the better secondary choice.
To sum it up:
- The secondary runes from Precision and Sorcery are **not as good** as Domination’s.
- Precision > Sorcery, so if you’re running Dark Harvest, you go with Precision as your secondary, and if you’re running Fleet Footwork, you go Sorcery as your secondary.
Hope this clears it up!
I update it very regularly, I do this seriously you can have blind trust in my guide
Starting with ie is also a problem it's really not a good first item
this is not the most optimal build you can do, at the moment it is better to play statikk shiv, but you will still have big damage that's for sure
Natan#SNIPR
BR1
Indeed, if you are a brand new player the build :
collector -> infinity edge -> rapid fire canon
is probably more effective, being easier to play and adapted to the pace of low-level games which consist of fighting constantly