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Recommended Items
Runes:
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Standard
Flash
Heal
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Champion Build Guide
Introduction
Hi, my name is Bizzleberry and I am a longtime League of Legends player, playing since before Season 1. Over the years I have achieved high ranking in solo queue, from Platinum in Season 1 (the highest at the time) to Challenger multiple times throughout the years. I used to stream in season 4-5 and stopped playing League for a year during season 6. I have now returned and am currently in Master as a support main. You can catch me on my stream or my Youtube channel. I try to explain what I am doing in most situations; feel free to ask any questions on stream or leave a comment on the guide!
Why Soraka?

Soraka's Advantages
- LOADS of healing
- Can be aggressive during laning phase
- Generally easy to play
- Has a silence (not many champions have this)
- GlOBAL Healing Ultimate!
- Fast movement speed in certain situations
Soraka's Weaknesses
- Requires landing a skill shot to maximise healing output
- Can be quite squishy
- Base model is ugly
- Enemy will take grievous wounds to try and mitigate your healing
- No real damage output after first couple of levels.
Runes
Sorcery
Summon Aery provides poke damage during the laning phase and extra sustain for your teammates when you heal them.
I recommend the following minor runes -
Axiom Arcanist because Soraka rarely has mana issues in lane, Axiom Arcanist can give you a big boost from level 6 from not only increasing the healing of your ultimate but also potentially reducing the remaining cooldown of it whenever you get ANY Kill or Assist.
Transcendence gives you Ability haste as the game goes on. Very generic but also very good.
Gathering Storm Like the above, you only start to see benefits as the game length increases. If you are looking for a slight edge earlier in the game then
Scorch is a viable option.
Resolve
Bone Plating can ensure you don't take as much damaging during trades, particularly in the laning phase.
Second Wind is a valid option against poke bot lanes.
Revitalize Increases your healing & shields when allies and yourself get low on HP. Also minor but
Summon Aery is affected by the shield, also
Redemption works with this also. Using
Barrier when low will also increase it's shield.
For Stat runes go for
Adaptive Force
Adaptive Force
Flat HP

I recommend the following minor runes -




Resolve






For Stat runes go for
Adaptive Force
Adaptive Force
Flat HP
Summoner Spells




Other options include



Abilities


Provides you with a MASSIVE boost of movement speed when moving towards allied champions on low Health. Range is particularly large, at around 2 screen distances.
Fantastic at getting to allies to heal them, or using low health allies to get yourself out of danger.



In addition to the damage, this ability will also slow and give you movement speed. This ability will never give more than 1 stack of rejuvenation, even if you hit multiple targets at the same time.
Travel speed of the projectile is quicker if you are casting it close to you.
This ability also works with



This is what




This is quite a unique 2-part crowd control. The first part is a silence, then if people are still in the 'void zone' when the duration ends, they are rooted.
This ability is a silence, so will also interrupt channelled abilities, such as


If you place in-between yourself and the enemy when being chased, can be a viable rooting tool, as they will have to go around the circle.
TIP: If playing against a hard-engage, there is no point silencing them if they have already unloaded their kit, try and prevent the follow-up by silencing someone else.


A global Heal which increases dependant on how much health your allied champions have. You can heal people in stasis with this (


Items
World Atlas
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![]() ![]() ![]() Every support player will also be taking World Atlas. If you played in previous seasons of League of Legends it acts as a Spelltheifs and a Relic Shield combined. In two parts: 1) If you attack an enemy champion or turret and have a 'charge' it will consume 1 charge to generate gold for you and towards your 'item quest'. 2) If you kill a minion with a charge you will get a flat amount of gold for killing the minion. The nearest ally will get the full minion gold amount. For example, if you kill a cannon minion, you will get X gold but your ADC will get the full amount, you are not denying your ADC full cannon minion gold. Ideally you want to harrass the enemy to get charges for more golds and quicker 'quest completion' to get to ![]() ![]() ![]() |
Dream Maker
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Provides the target you are healing with a buff which allows them to take reduced damage and empowers there next attack. Generically good passive and you don't really need to worry about the item cd.
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Ionian Boots of Lucidity
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Provides
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Moonstone Renewer
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Redemption
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Dawncore
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Ardent Censer
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Staff of flowing water
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Imperial Mandate
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Although Soraka can proc the Imperial Mandate with her Q
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Mikael's Crucible
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Vigilant Wardstone
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Laning Phase
Be aggressive with
Starcall early. It does a lot of damage early and you will self-sustain back any poke. Look to use this whenever on cooldown.
Try to refrain from using
Astral Infusion unless you have the
Starcall buff 'Rejuvenation'. This will heal your ally for more and cost you less of your own hp to heal.
Using
Equinox to poke is OK early on. If you feel like you are going to be ganked soon, save it and use it to block pathways they are running. Don't necessarily use it on top of them. If you put it in-between yourself and the enemy, they will have to run through it and then risk being rooted by the duration ending.
When you hit level 6
Wish can save an ally across the map, however, try and wait until they are at least below 40% HP to get an extra boost in the heal through the ability passive +
Revitalize.
Sometimes not healing an ally that is below 40% hp and nearer a turret can be good thing. The increased movement speed running to them can be very helpful to get away yourself, whereas if you were to heal them, you wouldn't get that move speed boost from
Salvation.

Try to refrain from using


Using

When you hit level 6


Sometimes not healing an ally that is below 40% hp and nearer a turret can be good thing. The increased movement speed running to them can be very helpful to get away yourself, whereas if you were to heal them, you wouldn't get that move speed boost from

Teamfights
Unlike the laning phase, you will not want to be aggressive at the teamfight stage.
Ensure you have
Equinox ready to disrupt assassins / tanks preventing them from escaping / using crowd control. Ideal if you can overlap on an already stunned/rooted target.
Try not to be too greedy with
Wish. Sometimes its better to heal at 50-60% rather than trying to get the bonus at 40%.
Landing
Starcall is your last priority, if you can get one off to get the buff and continue to spam heal allies with
Astral Infusion this is the 'ideal' scenerio.
Be careful on your own health, don't forget
Astral Infusion also costs your own health to do!
Ideally you want to be at the back of a fight, the enemy will want to kill you off early so you are unable to heal sustain your team. Beaware of this and position accordingly!
Ensure you have

Try not to be too greedy with

Landing


Be careful on your own health, don't forget

Ideally you want to be at the back of a fight, the enemy will want to kill you off early so you are unable to heal sustain your team. Beaware of this and position accordingly!
The End
Thanks for reading my
Soraka guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel

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