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Recommended Items
Runes: Standard
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Standard
Flash
Heal
Items
Ability Order Standard
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Draven
Alistar
Synergies
Ideal
Strong
Ok
Low
None
Alistar
Champion Build Guide
introduction
Hello guys, I'm MisterFirstBlood from EUW and today I'm gonna show you how to play Kalista.
Kalista is always in a rough situation because she is either broken in competetive and broken in soloQ or useless both in SoloQ and competitive. The second one is sadly the case since months now, shes really in a almost "unplayable" state right now for people that are not on a mechanically level of atleast high diamond.
I cannot really recommend playing her for low elo and i didnt made too much experiences while playing her myself in the last months because shes in a terrible state right now and losing is general not so enjoyable. Especially after crit item Changes in Patch 13.1b i dont know if it would be better to run crit instead of on-hit builds on her. I am trying to figure it out until my next update but im pretty sure i should not change anything in this section because it is "way better".
Kalista is always in a rough situation because she is either broken in competetive and broken in soloQ or useless both in SoloQ and competitive. The second one is sadly the case since months now, shes really in a almost "unplayable" state right now for people that are not on a mechanically level of atleast high diamond.
I cannot really recommend playing her for low elo and i didnt made too much experiences while playing her myself in the last months because shes in a terrible state right now and losing is general not so enjoyable. Especially after crit item Changes in Patch 13.1b i dont know if it would be better to run crit instead of on-hit builds on her. I am trying to figure it out until my next update but im pretty sure i should not change anything in this section because it is "way better".
Pro's and con's
+ Very easy to Dodge Skillshots
+ It's extremely rewarding to be a mechanically better player than your enemies.
+ Shines in Teamfights.
+ Snowballs very hard if you get lead
- You are dependent on your support.
- Very long ult cooldown.
- You might need a little bit peel against some teams.
- Hard to master.
- In a 1v1/when your support dies you just have 2 abilities
+ It's extremely rewarding to be a mechanically better player than your enemies.
+ Shines in Teamfights.
+ Snowballs very hard if you get lead
- You are dependent on your support.
- Very long ult cooldown.
- You might need a little bit peel against some teams.
- Hard to master.
- In a 1v1/when your support dies you just have 2 abilities
Spells
Passive: Martial Poise
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Q: Pierce
Throw a fast moving spear that passes through enemies it kills.
W: Sentinel
Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.
E: Rend
Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.
R: Fate's Call
Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Q: Pierce
Throw a fast moving spear that passes through enemies it kills.
W: Sentinel
Gain bonus damage when Kalista and her Oathsworn strike the same target. Activate to send a soul to scout out the path, revealing the area in front of it.
E: Rend
Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.
R: Fate's Call
Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.
Items
You need tons of attack speed on kalista but the second most important stat is life steal.
You need a combination of Immortal Shieldbow, Guinsoo's Rageblade and either Blade of the Ruined King or Runaan's Hurricane to be very effective.
With lethal tempo and attack speed boots you can easily reach 2.0 Attack speed and float around the battle field and dodge everything.
Finishing up your item build with adding more utility (lifesteal, qss, GA, or armor pen or wits end)
You need a combination of Immortal Shieldbow, Guinsoo's Rageblade and either Blade of the Ruined King or Runaan's Hurricane to be very effective.
With lethal tempo and attack speed boots you can easily reach 2.0 Attack speed and float around the battle field and dodge everything.
Finishing up your item build with adding more utility (lifesteal, qss, GA, or armor pen or wits end)
Runes
More Spears means more damage, thats why I decide ro use Lethal Tempo on Kalista.
Because your build offers a lot of lifesteal you wont need Overheal but mana isnt a problem either so you also dont need Presence of Mind I think Kalista might be one of those exceptions that could abuse Triumph as its best rune for that row.
Legend: Alacrity and Coup de Grace will finish your runes in precision tree up.
In second tree I recommend you to go in Domination Tree. Taste of Blood will give you additional lifesteal while Treasure Hunter makes your snowballing easier, same as with draven.
Because your build offers a lot of lifesteal you wont need Overheal but mana isnt a problem either so you also dont need Presence of Mind I think Kalista might be one of those exceptions that could abuse Triumph as its best rune for that row.
Legend: Alacrity and Coup de Grace will finish your runes in precision tree up.
In second tree I recommend you to go in Domination Tree. Taste of Blood will give you additional lifesteal while Treasure Hunter makes your snowballing easier, same as with draven.
Tips
- The best and most common mechanic to trade your enemies at botlane is when you attack them, make a minion low health after and press E to damage both and get your cooldown and mana cost refreshed by the minion kill.
- Stack some spears into a cannon minion and try to kill it with Q. If your Q scores a kill, the spear will continue onward, passing all E stacks from the dead victim to the next enemy it hits. Gives you a good chance to engage / slow or deal a lot of damage.
- Short trades are fine as long as you can heal up and your enemies don't. Just trigger your W passive and hit 1-2 spears and disengage and heal up again. You don't always have to all in.
- After getting runaans you have a very strong pushing/waveclear power because every single auto attack could probably place 3 spears instead of 1 and 1 kill is enough to reset your E's Cooldown.
- Stack some spears into a cannon minion and try to kill it with Q. If your Q scores a kill, the spear will continue onward, passing all E stacks from the dead victim to the next enemy it hits. Gives you a good chance to engage / slow or deal a lot of damage.
- Short trades are fine as long as you can heal up and your enemies don't. Just trigger your W passive and hit 1-2 spears and disengage and heal up again. You don't always have to all in.
- After getting runaans you have a very strong pushing/waveclear power because every single auto attack could probably place 3 spears instead of 1 and 1 kill is enough to reset your E's Cooldown.
Summary
Kalista is hard to play but also one of these AD Carries that can carry games hard when you're a better player. It's so rewarding if you do well with her. You can sidestep so many Skillshots and ults with her auto attack mechanic that you are almost immortal when you get a little bit peel.
Thank you!
Thanks for paying attention to my guide. My English is not the best so if you find mistakes feel free to correct me.
Greetings
misterfirstblood
Greetings
misterfirstblood
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