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Runes:
Resolve
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Champion Build Guide
9.13 ARAM rune build guide for Shyvana
Green
GOTU: Increase HP and provide healing.
DM: As melee tank it is always better to take down turret so u don't need to tower dive.
BP: Increase Shy short term defense for initiate.
UF: The weakness of Shy is that Shy may be stunt or impaired movement to approach enemies. UF tenacity will be very good since Shy can only damage opponents when she can stick to enemies.
Purple
CL: Increase Shy movement ability.
NC: Increase ms when turning into dragon. Most of the time Shy should strike as dragon form, which is her strongest time.
GOTU: Increase HP and provide healing.
DM: As melee tank it is always better to take down turret so u don't need to tower dive.
BP: Increase Shy short term defense for initiate.
UF: The weakness of Shy is that Shy may be stunt or impaired movement to approach enemies. UF tenacity will be very good since Shy can only damage opponents when she can stick to enemies.
Purple
CL: Increase Shy movement ability.
NC: Increase ms when turning into dragon. Most of the time Shy should strike as dragon form, which is her strongest time.
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