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Spells:
Ignite
Flash
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Introductions
I take magic penetration reds because you deal primarily magic damage with your deviating blow and heroic charge, it also works very nicely with your gunblade and bloodrazor if you choose to get one. For yellows I use health per level. This is one of the most important runes for Poppy in my opinion because having more hp allows you to soak up more damage through your passive. For blues I take flat cooldown redcution. This is extremly helpful because it means your ultimate and q will be off cooldowns more often making you a more consistent threat. Movement speed for Quints is a must. When you enagge the enemy WILL use summoners to run away. You need to be as mobile as possible to chase for the kill.
I choose to run 9-0-21. the 9 in the offense tree give me more magic penetration as well as some cdr. The 21 in utility is a MUST. You need the movement speed boost greatly. What is most important as well is having the decreased timers on your summoner spells. Having these available constantly throughout the game adds to your burst, escapes and eye-catching combos.
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