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A Secure Jarvan






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Spells:
Exhaust
Ghost
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
- (Early game)
*Push the lane without going B all till about lvl 7-8
*Slow push, not forcing ganks all the time (but gank when need)
*Have enought mana to use Q ou E and get creep kills
- (Mid game)
*Farm and get buffs with no problem, having secure ward vision (wriggles lantern)
*Do damage with an average health bar
*Get away with no problem
- (Late game)
*Have lots of gold from farming
*Deal awesome damage
*Engage with no fear and if went wrong can get away
*Safely engage the enemy
*Carry your team to victory
- General
*You get more assists in the begining...but many kills in the late game =D
Seals (HP): As the build name says, it is secure. This will give you a specially secure begining.
Glyphs (magic resist): You need magic resist to be a little more tanky to mages. But you can get glyph of focus if you prefer, im still learning wht is the best
Quintesseces: balance between armor pen and health = safety :)
When you get madreds you can jungle a bit if you want, get creep easily and with wriggles Lantern, just put a ward in crossroads to get the enemy or even run from him.
Then, you get phage and mercs, good balance between health and AD. once more, safe game. Then Frozen mallet.
After that, you will want to deal damage like a ak-47, so you need so go zeal, phantom dancer and infinity edge. finally you get black cleaver.
If the game takes too long, sell wriggles lanter and get the bloodthirster. thats all.
Optional items: Some people tell me i need sunfire cape. get it if you need to be more tanky and there are a lot of melee enemys with attack damage.
If they are more AP, you can get banshees veil.
R, W, and then E+Q out of your ultimate, but deal some damage first
Jungling:
Use specially E when getting buffs. Dont need to waste mana with Q.
Run away:
E+Q, remeber
S.Spells:
ghost to get close to them and ulti. Or run.
exhaust when they get out of ulti. prefer this spell to ignite cause fast champs would get away from a gank easily.
When not jungling, try to be with someone else.
Point (G) and ulti squishy first or melees like master yii so they cant damage your mates. try to get more than 1 enemy inside the ulti. Save your mates using E+Q (opponents will "jump") then W, no fear! ask a mate to push towers, you can destroy towers easily mid/late. The rest is skill
I will be updating the build, but so far and imho, the pros and cons are:
Pros:
-You can handle good team ganks
-Amazing late game
-NEVER underlevel
-Good farming
-They wont get you easily as you can almost run away like ash in pokemon blue/red
-Kill squishy and shield their first attacks ^^
-PoWns ranged melees like eemo, twitch, etc..
Cons
-Weak 1on1 againts some strong dps, speacially early game (run away). Just push with pacience and gank with mates. dont try to be a hero.
-Zilean, kassadin...sometimes a pain. Depends on your partner too.
-Hard to "Win" the lane alone (imo)
-Lack of armor maybe?
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