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A Twisted guide to the Treeline ~ General Guide: in-depth
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Thanks for the comment (:
Good Guide by the way :)
I disagree with the fact that one's main focus is farm on TTL. Farming is important, though, but, as in
Good guide overall, TTL should have ranks too. Well done +1.
Higher levels of play make less mistakes and you can't just farm champions. The best way to play is to farm and kill them in team fights late game.
Good guide overall, TTL should have ranks too. Well done +1.
Grattis for making a proper 3v3 guide, as it seems those are few and between. Some guys, like me, really prefer Treeline over Rift. Not only does invidual plays have more of an impact, but the faster pace and smaller map rewards aggressive playstyle, which is where I roam at. Last, but not least, the game are shorter and grant IP faster than 5v5 I believe(?).
The cons are that champions like Darius that are not really that good in 5v5 are very strong here (unless ganked, Darius should be ganked almost 24/7 here), and Amumu deals ******edly high damage with BF-torch.
IMO, the jungling viewpoint can be addressed in quite a few ways. In one hand, if you have no jungler, and your opponent manages to freeze the lane near his turret, you can go clear your (or opponent's) jungle for less CS-loss. This is not nearly always possible if you have a jungler. Usually it's the top laner who gets the golems that net more gold, while bot laners take wraiths and wolves.
On the other hand, counterjungling is immensively easier in Twisted Treeline, the enemy can invade you at almost any given time, and you won't always see it coming due to lack of wards and such (Grez is good substitute though). Also, more often than not, the solo laner tends to lose his lane due to the power difference between duos and solos (you have to basically take a long range mage to counter this).
A fun move when chasing a low-hp enemy through Vilemaw's lair: hit Vilemaw with a skill when the enemy and you are both in the lair's vicinity, and she'll grab you both to her, allowing you to effectively catch up.
Keep this up to date =)
I wouldn't mind if you threw this a vote ;P
thanks, and the last vilemaw tip only works sometimes cause vilemaw seems to use his webs at random while the champions are too far away.
The cons are that champions like Darius that are not really that good in 5v5 are very strong here (unless ganked, Darius should be ganked almost 24/7 here), and Amumu deals ******edly high damage with BF-torch.
IMO, the jungling viewpoint can be addressed in quite a few ways. In one hand, if you have no jungler, and your opponent manages to freeze the lane near his turret, you can go clear your (or opponent's) jungle for less CS-loss. This is not nearly always possible if you have a jungler. Usually it's the top laner who gets the golems that net more gold, while bot laners take wraiths and wolves.
On the other hand, counterjungling is immensively easier in Twisted Treeline, the enemy can invade you at almost any given time, and you won't always see it coming due to lack of wards and such (Grez is good substitute though). Also, more often than not, the solo laner tends to lose his lane due to the power difference between duos and solos (you have to basically take a long range mage to counter this).
A fun move when chasing a low-hp enemy through Vilemaw's lair: hit Vilemaw with a skill when the enemy and you are both in the lair's vicinity, and she'll grab you both to her, allowing you to effectively catch up.
Keep this up to date =)
While I realize Rammus isn't the best pick in a lot of scenarios due to his lack of damage unlike most of the champs listed in the guide, he does have great mobility, a taunt, and tankiness. Can someone explain why there is no mention of him in the viable picks/counterpicks?
Ok, so rammus may seem like a really strong pick because he scales off of armor which counters the bruisers of this map, however there are problems. He clears jungle insanely slowly throughout the game. This means that he cannot gank as much if does not want to get underleveled.
next, his early dueling power is very weak. If the enemy is running a duo bot lane, you won't be able to gank them because they can probably outduel you 2v2. Your taunt does not last that long either during early game, and your w doesn't give you enough resistances to be a real tank early game.
He can be invaded early really hard, and he won't be able to do anything about it. (assuming your jungling) If you aren't jungling, (lets say you are bot lane with someone else) then you are pretty useless in the lane because you do not provide much damage, and it's hard to get super close to the enemy if they paly properly. (very predictable)
Finally, he lacks much damage. Yes, he does have thornmail and his aoe ult damage, but apart from that, all he brings to the table is utility in a knockback and taunt. This is similarily why blitzcrank and alistar aren't great. There are many champions who are equally tanky, yet still deal damage, and rammus is not one of them.
Very nice +1
btw mind if I play some games with u? I'm too lazy to read the whole things...
Haha you'll have to add the other account im playing on, n for nigeria (:
and I don't play often, so it may be hard xD but thanks for the vote!