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Aatrox Build Guide by SmplyDelicious

Aatrox Top Lane/Jungle Guide S3

Aatrox Top Lane/Jungle Guide S3

Updated on August 27, 2013
7.1
8
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League of Legends Build Guide Author SmplyDelicious Build Guide By SmplyDelicious 8 3 170,324 Views 2 Comments
8 3 170,324 Views 2 Comments League of Legends Build Guide Author SmplyDelicious Aatrox Build Guide By SmplyDelicious Updated on August 27, 2013
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1
Fimbulhoeggr (2) | September 3, 2013 2:00am
Overall I think your guide is far better than most higher rated here.

Your build is better than most because it focus on damage AND survivability. And the items you chose all kind of synergize somehow with Aatrox kit.

In my experience best runes for Aatrox are AD ones (for quints and marks), but I guess yours it's an OK set-up.

In general the guide is a bit short, but it is concise and clear, and you use good grammar, so I found it comforting to read. You nevertheless could add some formating. I also agree with all that the other dude posted above, so you can work a bit with that.

I really think this guide, short and all, should be rated higher. So +1 from my part.
1
Isolanporzellator (20) | August 31, 2013 10:54am
First of all, I like the build in general. The Item/Rune/Summoner choices all seem viable to me and I agree with the skill sequence aswell. Nevertheless, I still recommend changing a few things:
  • Take Weapon Expertise in the jungle masteries. 8% Armor Penetration is far superior to 1% AS.
  • Spelling Mistake: "chasng" in summoner spell section, and a double ,, in playing section
  • If you want to make your guide an eyecatcher, try to add advanced coding aswell as columns and banners for structuring.
  • The Gameplay section definetely needs improvement. All you wrote was practically: "jump on the carries and do tons of damage". You missed out many questions like for example:
    • Should I always dive the enemy team or are there situations where peeling and defending for my own carries is necessary?
    • When should/shouldn't I engage?
    • When should I decide to retreat?
    • Should I chase enemies or attack other enemies if they try to flee?
    • What can I do if their carries are too well protected?
    • What can I do after a teamfight, what objectives should I take?
  • Adding a lane matchup chapter will also improve your guide by a lot
  • Turn on Comment to Vote. This will get you more feedback on how to improve your guide, as well as stopping random scrubs from disliking your guide without reason.

All in all, this is a good, solid Guide. Nothing too fancy or fully in depth, but it is decent. It has potential for improvement and one can see that you put much effort into writing correct and viable information.

Vote +1
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