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Spells:
Flash
Ignite
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Items
Items for AD Ezreal
Boots of Speed Health Potion Health Potion Health Potion Doran's Blade Doran's Blade Berserker's Greaves Dagger Zeal Phantom Dancer B.F. Sword Infinity Edge Giant's Belt Ruby Crystal Phage Frozen Mallet B.F. Sword The Bloodthirster The Black Cleaver
Open up with a Boots of speed and 3 Health potions . Grab two Doran's Blade for sustain and life steal. Upgrade to Berserker's Greaves for the extra Attack speed and Movement Speed. Take a Dagger then rush a Zeal for the critical % and the Attack speed. Then rush a Phantom Dancer for the Critical % and extra movement and attack speed. Then rush your B.F. Sword for extra Damage then immediately take a Infinity Edge for massive Damage output. Frozen Mallet will slow your enemies while giving your extra health and sustain. The bloodthirster gives you life steal and extra damage. Then if you still have time, buy The Black Cleaver for more damage and it's Unique Passive.
Ezreal
Rising Spell Force
Mystic Shot
Essence Flux
Arcane Shift
Trueshot Barrage
When I first saw Ezreal was when I was solo queuing in ranked games. And once I started the game with Jarven IV and I was soloing top lane. Ezreal happened to be soloing top also. His combos almost brought me to half health every time. Even with my jungler +Warwick and his ultimate I still lost the lane. So luckily for me Ezreal was free the next week. I played all my games with his and barely lost. My next 6300 IP went into buying Ezreal. Then maining him as my favorite and most-played champion.
Summoner Spells play a huge role in the game. Having the right ones, is better
+Flash +Ignite
Flash A great escape and chasing tool for Ezreal . It has great synergy with Arcane Shift . By Arcane shifting away from a chase then flashing if your enemy(s) are persistent will guarantee you staying alive.
Ignite This Spell is used for taking down enemies without having to risk a turret dive. Its passive will deny most of the +heal summoner skill.
Ghost I wouldn't recommend it but you can take it if you think you will have longer chases but I think the double flash with Flash and Arcane Shift would be better than to have to run all the way to your enemy.
Heal This depends on what your are swapping out from Flash and Ignite . If you are doing draft pick and there is universal ultimates on the other team, then swap out ignite for Heal. Against Champions like Karthus you will need a bit of extra health to survive his ultimate.
Cleanse Good against heavy CC teams like Ashe, Alistar etc.
Clarity If you are terrible at maintaining mana take this spell but I don't recommend it.
Recommended Spells
+Flash +Ignite
Flash A great escape and chasing tool for Ezreal . It has great synergy with Arcane Shift . By Arcane shifting away from a chase then flashing if your enemy(s) are persistent will guarantee you staying alive.
Ignite This Spell is used for taking down enemies without having to risk a turret dive. Its passive will deny most of the +heal summoner skill.
Ghost I wouldn't recommend it but you can take it if you think you will have longer chases but I think the double flash with Flash and Arcane Shift would be better than to have to run all the way to your enemy.
Heal This depends on what your are swapping out from Flash and Ignite . If you are doing draft pick and there is universal ultimates on the other team, then swap out ignite for Heal. Against Champions like Karthus you will need a bit of extra health to survive his ultimate.
Cleanse Good against heavy CC teams like Ashe, Alistar etc.
Clarity If you are terrible at maintaining mana take this spell but I don't recommend it.
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