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Ahri Build Guide by juustune

Not Updated For Current Season

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League of Legends Build Guide Author juustune


juustune Last updated on February 18, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 20

Honor Guard

Defense: 0

Strength of Spirit

Utility: 10

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1 Introduction
2 Positives and Negatives
3 Summoner Spells
4 Champion Spells
5 Skill Priority and Rotation
6 Tips and Tricks
7 Ending Note

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Please use this guide for Mid lane - you can use it for top or bottom too but, this is purely focused on soloing mid. So please keep that in mind.

I don't expect everyone to like my play style or my item selection. This is just my personal preference.

If you find this guide helpful, or if you like it.. please vote for it and leave a comment. If you have screen shots, I'll post them <3.

Understand that I don't play ranked. This guide is based on my personal opinion and experience.. If you don't like something, leave a comment! I love hearing opinions.

Thank you!

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Positives and Negatives

Positive Points

+Awesome mobility, you can almost always get out of a gank.
+ She can be a good ganker.
+ She has an amazing CC.
+ Some of her abilities target champions over minions
+ Her damage is great.
+ Ult allows her to turret dive and get that last hit! (If used properly)

Negative Points

- Goes OOM pretty quick if you're too offensive early game.
- If her ULT is down, it can be hard to get out of a gank.

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Summoner Spells

As for Summoner Spells I like to use Flash and Ignite.

Flash is great for when your Spirit Rush is on cool down and you need to get away from an enemy. It can also be a good tool for getting closer to your enemy! Save yourself from blowing a spirit rush.

Ignite Because we have put mastery points in Summoner's Wrath, you will get 5AP when this is in cool down. I normally use this after I've spirit rushed and the enemy is still running away, or in team fights to help secure a kill, which can turn a team fight around.

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Champion Spells

Soul Eater- (Passive) - Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.

Orb Of Deception - Ahri sends out her orb, dealing 40/65/90/115/140 (+0.33) magic damage, and pulls it back dealing 40/65/90/115/140 (+0.33) True damage.
Base CD: 7 sec
Cost: 60/65/70/75/80 Mana
Range: 880

Fox Fire - Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+0.38) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/140/200/260/320 (+0.75)].
Base CD: 9/8/7/6/5 sec
Cost: 60 Mana
Range: 800

Charm - Ahri blows a kiss dealing 60/90/120/150/180 (+0.35) magic damage and charming the first enemy it hits, causing them to walk harmlessly towards her for 1/1.25/1.5/1.75/2 second(s).
Base CD: 12 sec
Cost: 50/65/80/95/110 Mana
Range: 975

Spirit Rush - Ahri dashes forward and fires essence bolts at 3 nearby enemies (prioritizes champions), dealing 100/140/180 (+0.3) magic damage. Spirit Rush can be cast up to three times within 10 seconds before going on cooldown.
Base CD: 80 sec
Cost: 100 Mana
Range: 450

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Skill Priority and Rotation

Orb of Deception Is a great farm/harass. I choose it first over charm and fox-fire at level 1 to help me get more minion kills and harass my opponent. I will max this out by level 9.

Charm I get this at level 2 and finish maxing it out after Fox Fire. The damage falls off compared to Fox-Fire, its mostly used as a CC anyways.

Fox-Fire you pick this ability up at 3 and max it out over Charm, there will be a point where you can just spam it when you're around a champion and it will do some decent damage. Spirit Rush+ Fox-Fire=beast.

Spirit Rush, take this at 6,11, and 16. Its you're survival, your nuke, and how you chase your prey. This is a great and fun ability.

IMPORTANT! Depending on who you are laining against it may be smart to get Fox-Fire at 2 instead and Charm at three, following the normal priority after. This is because if the person is in melee who will be in with the minions you can pop Fox-Fire and deal some damage to them and harass. Since you're most likely in mid though, you'll be against a range. This is why I choose Charm at lvl two. To pull them in and land an orb on them.

In the start I like to use my Orb of Deception and hit my opponent as much as possible. Due to mana issues in the start, don't use it on just minions. Watch your Soul Eater, because if your opponent is doing some damage to you, you can easily heal yourself if you use Orb of Deception as as many minions as possibly when you have Soul Eaterx9 (This is the reason why I get a Hextech Revolver First. The spell vamp makes laning almost endless). Make sure you last hit minions. You want to farm as much as you can!

Once you get Charm, you can start to pull your opponent to you and hit them with an Orb of Deception right on. At level 3, you would hit them with Charm, Fox-Fire, and then Orb of Deception. You may or may not get your first kill here, but at level 6.. that is where it is almost guaranteed.

At level 6 you'll have Spirit Rush. This is where the fun begins. Pull them in with Charm, hit you Orb of Deception on them, Fox-Fire+ Spirit Rushx3 and they are dead. If not they are darn close to it and you can hit them with your Orb of Deception again. Then they should be dead for sure.

This is pretty much simple. Fox-Fire+ Spirit Rush. Those are awesome together because they will target champions over minions. Use Charm to interrupt enemies or lure them into aoes (like Amumu's stun or Nunu's ult. Toss out your Orb of Deception in clusters and for last kills. Heal yourself at Soul Eaterx9 with the waves of minions.

For one on one fights start off with Charm then throw your Orb of Deception, pop Fox-Fire and orb again if they are still around. If they are low you can Spirit Rush and pop Fox-Fire again.

When you get comfortable with Ahri, she can be pretty simple. Be smart about where you Spirit Rush and about where you're standing. Most of the time you can get away if things get too heavy or your team is not doing well in a team fight.

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Tips and Tricks

+ Use Charm to check bushes!

+ Charm Can also be used to help you escape a gank, if you toss it at some one who is close to you like a melee, it will stop them from harming you and then you can just Spirit Rush away.

+ Always try to get Crest of the Ancient Golem (Blue Buff). This will help you with your mana. Its really great since you've picked up Runic Affinity. I also will pick up Elixir of Brilliance when I b-home if I have some gold left over from an item (or don't have enough for much).

+ Sight Ward is always good to help you foresee any ganking. (Even more so if your team is horrible at calling MIA.

+ As with almost all champions while laning, try to get the last kills on the minions. The more gold you get the faster you get your build. Sometimes when I try to let the other person push a bit more (so I can land a sneaky kill), I let my minions do the work and make sure to last hit the enemy ones that are low. I still have to remind myself to do it sometimes. Using the Orb of deception is a great way to get last kills if there are a lot of them low at a time. I'm sure most people know this, I just wanted to get it out there for the newer players.

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Ending Note

Ending Note

Thank you for reading my guide and I hope you find it some what useful. If you have any screen caps of good games that you have played using this build I'll post them up here. Please leave a positive and/or constructive comment. I appreciate it.