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Ahri Build Guide by CorwynChaos

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League of Legends Build Guide Author CorwynChaos

Ahri - Tasty Assassin Bait

CorwynChaos Last updated on December 15, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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After much delay, and much to the celebration of fans of League of Legends everywhere, Ahri finally joins the fray. Ahri is an assassin mage, specializing in harassment of the enemy team, and singling out enemies from a group for quick kills. Most importantly, however, she is one of the most maneuverable champions in the game to date. Her most important ability, Charm, while difficult to aim, can pull an enemy out of position to the extent that they're unable to recover, and, in late game, can seriously hinder a carry's damage dealing abilities. With Spirit Rush to increase her maneuverability greatly, and do a large amount of damage, she can be a very difficult champion to counter.

In teamfights, she can bait enemies out of position very easily, with Charm, and with the temptation of killing her, opening up the field to your teammates.

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Rune choices are typical caster. Survivability seals are viable as well, though in an ideal case, Ahri should be attempting to avoid engagement until the enemy is weakened and out of position enough that a kill is likely. Ahri does struggle with mana, which makes the Seal of Clarity a very useful choice.

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Maximizing damage output is the name of Ahri's game, and murdering targets that are low or out of position make these choices a must. For sustainability, an alternate choice would be 9/0/21, investing 3/3 Transmutation, 4/4 Awareness to lane slightly ahead of others, and then continuing through the right side of the Utility Masteries.

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Ahri struggles with mana early game, with powerful attacks that are difficult to back up with the mana pool needed to sustain. Obtaining Tear of the Goddess early alleviates this, and enables her to lane much more successfully, as well as preparing for a devastating late game with Archangel's staff. Followed by Rod of Ages, this will continue to help her sustain and build. As Ahri can clear minions very quickly with her Orb of Deception, this allows for the player to farm very effectively, and using her Charm ability skillfully can still net kills.

Why Zhonya's?

Zhonya's is excellent for Ahri. The large amount of ability power it grants her is an obvious choice, but in addition, it can be used opportunistically during a team fight, to throw the enemy into confusion when she uses Spirit Rush. Spirit Rush (1-2), Orb of Deception/Fox Fire, Zhonya's (1 Mississippi, 2 Mississippi), Charm / Spirit Rush to escape or kill. All while the rest of your team is engaging.

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Skill Sequence

Ahri's main damage dealing ability is her Orb of Deception, dealing a significant amount of magic damage on its initial pass, and true damage on its return trip. The main use of her Charm is to enrapture an enemy for long enough to chain her abilities in quick succession, then either retreat for cooldowns, or use Spirit Rush to yield the kill. Alternately, initiating with Spirit Rush, then Charming, using Orb of Deception, Fox Fire, then rushing twice is extremely damaging. One or two charges of Spirit Rush can be retained to retreat, depending on the depth of the dive. Don't dive too far, as you're not invulnerable during the dash.

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Summoner Spells

Ignite is critical for obtaining kills, and with Improved Ignite, buffs your Ability Power when off cooldown. This is extremely useful for Ahri.

As a secondary, Flash is useful for escaping after a difficult dive, or for an engage on a questionable Charm, but is potentially tied with Ghost for usability.

Teleport is also viable, particularly if you're midding or solo top, to maintain a presence in lane or quickly switch lanes to support.

Other summoner spells should not be used on Ahri.

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Team Work

During team fights, keep in mind how easily you can bait the enemy team. When you're being focused, spirit rushing away yields extra damage and can very easily result in multiple kills by your teammates as you kite.

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This is a late game oriented guide, as it focuses on sustainability in lane, alternate builds will be added with further testing, as I enjoy Ahri's play style quite a bit. This is not the only solution for Ahri, as some builds will do more damage (Mejai's Soulstealer is a good and useful choice, though it makes you higher priority for a gank when playing against a well organized, communicative team), but it is a very viable and dependable one. Screenshots will be added as I have the time to continue testing.