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Spells:
Ghost
Ignite
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Uhmmm, as of 1/9/2012 I didn't know I published this.... So some sections are rushed because I need to explain my build, pros/cons, tips and trick, and how to play Ahri with this build... I plan to polish this whenever I have the time. Sorry. :(
Pros
OP in mid lane when played right Good survivability if your ultimate is up and you have Rylai's Ridiculous AP carry if you dominate mid lane during mid game and part of late game. Unique CC with her E |
Cons
If you can't land your Q, its very hard to harass. If you can't land your E, it might be hard to set up the rest of your combo. |





This will help your farm immensely. Your Q will have a great amount of damage for those minions waves. Now, I like to balance my Fox Fire and my Charm, but you may do whatever you want. It's based on preference. You can maximize Charm before Fox Fire for a longer CC or you can maximize Fox Fire faster for more damage.
Your First items should be a Meki Pendant and 2 Health Potions. This will help your sustain in the lane. If you want you can run an Amplifying Tome and a Mana or Health potion if your comfortable in utilizing her passive correctly.
You should have quite a bit of gold when you get back. If you played Ahri to her fullest extent, you should be at lvl 6-8 with a kill. If not, slowly build up to a Fiendish Codex, Boots, and an Amplifying Tome whenever you can. If you have the kill and good minion farm, buy those or a Blasting Wand in place of the Tome. Maybe even a Giant's Belt if your fed enough. Sometimes you won't have enough for the Amplifying Tome and you should just save up for a Giant's Belt.
Alright, you should DEFINITELY have a kill now... You want to build your boots, which are dependent on the situation, finish your Fiendish Codex into a Morello's Evil Tome and then a Rylai's Crystal Scepter.
Now you want some defense to top off the extra HP you got from Rylai's Crystal Scepter. You either want to build a Zhonya's Hourglass or an Abyssal Scepter. If the other team has more Attack Damage, build Zhonya's Hourglass Armor. If the other team has more Ability Powered champions, build an Abyssal Scepter for MR. After that build the other you didn't build unless the other team's other damage source you didn't build for is being completely dominated. Then build a Rabadan's Deathcap or maybe a Will of the Ancients for some Spell Vamp.
Your last item is really up too you. With the items I've already stated you will be pretty tanky. I usually build a Rabadan's Deathcap to compliment my pretty decent Ability Power. You may build whatever you like though. I'm not sure what to suggest really because usually my games don't last this long. The only items you DON'T need, are items that give attack damage, attack speed, critical chance, or armor penetration.
You should have quite a bit of gold when you get back. If you played Ahri to her fullest extent, you should be at lvl 6-8 with a kill. If not, slowly build up to a Fiendish Codex, Boots, and an Amplifying Tome whenever you can. If you have the kill and good minion farm, buy those or a Blasting Wand in place of the Tome. Maybe even a Giant's Belt if your fed enough. Sometimes you won't have enough for the Amplifying Tome and you should just save up for a Giant's Belt.
Alright, you should DEFINITELY have a kill now... You want to build your boots, which are dependent on the situation, finish your Fiendish Codex into a Morello's Evil Tome and then a Rylai's Crystal Scepter.
Now you want some defense to top off the extra HP you got from Rylai's Crystal Scepter. You either want to build a Zhonya's Hourglass or an Abyssal Scepter. If the other team has more Attack Damage, build Zhonya's Hourglass Armor. If the other team has more Ability Powered champions, build an Abyssal Scepter for MR. After that build the other you didn't build unless the other team's other damage source you didn't build for is being completely dominated. Then build a Rabadan's Deathcap or maybe a Will of the Ancients for some Spell Vamp.
Your last item is really up too you. With the items I've already stated you will be pretty tanky. I usually build a Rabadan's Deathcap to compliment my pretty decent Ability Power. You may build whatever you like though. I'm not sure what to suggest really because usually my games don't last this long. The only items you DON'T need, are items that give attack damage, attack speed, critical chance, or armor penetration.
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