Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page


Build Guide by Bazrid

Akali - Hot Ninja's always win!

By Bazrid | Updated on May 8, 2011
6 Votes
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Array ( [display_name] => [champion_id] => 50 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 6 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 1 [4] => 3 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 1 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 50 [display_name] => Akali [url_str] => akali [title] => The Rogue Assassin [key] => [description] => Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check. The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight. Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance. But balance can be fleeting. The order found itself divided. A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them. Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more. When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow. She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes. But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint. He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way. In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore. Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide. [spotlight_embed_url] => [role] => Assassin [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 588 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 350 [armor] => 26.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.06 [health_18] => 2033 [mana_18] => 0 [movement_speed_18] => 350 [armor_18] => 85.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.8 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 84 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 42769 [view_count] => 7912373 [comments] => 3 [comment_count] => 23 [votes] => 31 [vote_count] => 43 [community_tier_list_vote_count] => 469 [community_tier_list_score] => 0.447335 [community_tier_list_rank] => 2 [score] => 21 [lastpost_ts] => 2011-03-17 11:58:56 [last_comment_ts] => 2013-12-23 11:01:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 10 [create_ts] => 2018-08-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 891 [champion_id] => 50 [display_name] => Assassin's Mark [unranked_description] => Damaging a champion with an ability creates a ring around them. When the ring forms, Akali gains a burst of movement speed towards it. Once she crosses the ring, Akali gains another burst of movement speed towards the enemy. Crossing the ring also empowers her kama, which increases the range and damage of her next attack. This attack also restores a small amount of energy. [ranked_description] => Akali's ability damage against enemy champions creates a 500-unit ring around them for 5 seconds, granting her {35/40/45/50}% bonus movement speed for {1/2/3} seconds while moving towards the edge of the ring. When Akali is outside the ring, she regains the bonus movement speed towards enemy champions and gains Swinging Kama for 4 seconds. Swinging Kama: Akali's next basic attack gains 125 bonus range, deals 39-180 (based on level) (+ 90% bonus AD) {0.7} bonus magic damage and restores {10/15/20/25/30} energy. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 892 [champion_id] => 50 [display_name] => Five Point Strike [unranked_description] => Akali throws five kunai in a narrow arc, damaging enemies directly in front of her and slowing those at maximum range. If cast with nearly full energy, Akali heals for a percentage of the damage. [ranked_description] => Akali throws a flurry of kunais in the target direction, dealing {25/50/75/100/125} (+ 65% AD) {0.5} magic damage to enemies hit. Enemies hit at maximum range are also slowed by 50% for 0.5 seconds. If cast at 180 energy or above, Akali also heals for {20/25/30/35/40}% of Five Point Strike's damage. At rank 5, deals 33.3% bonus damage to minions and monsters. [description] => [icon] => [cooldown_rank_1] => 1.5 [cooldown_rank_2] => 1.5 [cooldown_rank_3] => 1.5 [cooldown_rank_4] => 1.5 [cooldown_rank_5] => 1.5 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 95 [cost_rank_3] => 90 [cost_rank_4] => 85 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 251 [champion_id] => 50 [display_name] => Twilight Shroud [unranked_description] => Akali detonates a smoke bomb in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. Entering the Shroud renders Akali invisible, gaining bonus movement speed and causing all sources of true sight to grant obscured vision instead. [ranked_description] => Akali restores {40/50/60/70/80} energy and detonates a smoke bomb in the target direction, creating a circular shroud that expands over the next 5 seconds into a ring. The shroud lasts {5/5.5/6/6.5/7} seconds and does not permeate terrain. Entering the shroud renders Akali invisible, gaining {20/25/30/35/40}% bonus movement speed and causing all sources of true sight (including turrets) to grant obscured vision instead. Twilight Shroud's duration is extended by 0.5 seconds whenever she breaks from the shroud. Akali's basic attacks and abilities will break the invisibility for 0.65 seconds. Twilight Shroud's duration cannot exceed 8 seconds unless is marked, in which case the marked section will linger for the mark's duration. [description] => [icon] => [cooldown_rank_1] => 21 [cooldown_rank_2] => 18.5 [cooldown_rank_3] => 16 [cooldown_rank_4] => 13.5 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 893 [champion_id] => 50 [display_name] => Shuriken Flip [unranked_description] => Akali backflips and throws a shuriken forward, damaging and marking the first enemy hit. The shuriken can also hit and mark the smoke from Twilight Shroud. Akali can reactivate Shuriken Flip to dash to the marked target, damaging enemies she passes through. [ranked_description] => Akali flips backward and fires a shuriken forward, dealing {60/90/120/150/180} (+ 70% bonus AD) physical damage to the first enemy hit and marking them. If the Shuriken reaches maximum range without hitting an enemy, or kills its enemy, it will mark the last portion of Twilight Shroud hit, if applicable. While a target is marked, Akali can reactivate Shuriken Flip within the next 3 seconds, causing her to dash towards the marked target, dealing the same initial damage. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 894 [champion_id] => 50 [display_name] => Perfect Execution [unranked_description] => Akali dashes up to two times, with a slight delay between. The first dash deals physical damage and briefly stuns, while the second dash deals magic damage based on the missing health of the enemy. [ranked_description] => Akali dashes in the target direction, dealing {85/150/215} (+ 50% bonus AD) physical damage and stunning enemies hit for 0.5 seconds. After 2.5 seconds, Perfect Execution can be reactivated within the following 7.5 seconds, causing Akali to dash in the target direction, dealing {120/180/240} {0.3} magic damage to enemies hit. The base damage is increased by up to 150% (based on target's missing health), and the scaling damage is increased by up to 200% (based on target's missing health). [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 84 [mobafire_id] => 50 [name] => Akali [url] => akali [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 36 [rankings] => 38 [rankingsCount] => 58 [winRate] => 47 ) ) ) 1


LoL Summoner Spell: Ghost


LoL Summoner Spell: Teleport


LeagueSpy Logo
Middle Lane
Ranked #36 in
Middle Lane
Win 47%
Get More Stats

Chapter 1


8/11/10 -- Looking at swapping a Guinsoo's Rageblade for my Bloodthirster. Will let you know how this works out.

8/12/10 -- Made the switch listed above and changed up the build order a bit by delaying the finish of the Phantom Dancer.

8/13/10 -- Changed the crit glyphs for attack speed glyphs. Testing it to see if it will be permanent.

8/15/10 -- Switched out the final item in the build from the Infinity Edge to a Bloodthirster as you don't get a stacking critical damage bonus from the first one.

8/28/10 -- Switched the build order swapping the Infinity Edge and the Hextech Gunblade. The active ability on the gunblade is too nice to wait to get it. Going this route with the AD/AP items first is quite nice considering Akali's passive. Also included Ignite in the summoner spells section.

5/9/11 -- Been a little while and actually took some time off from the game. Re-did the entire item build up, masteries, and runes as I've found the old AS/AD combo just wasn't getting it done anymore. Haven't reworked the guide section other then this update, but I will.

This being my first guide, I'm going to start with a disclaimer. I have no idea how people do the fancy images in builds so this description section may look a bit bland. I also know full well there are many builds for Akali already and this similar build might even be posted as I haven't looked at every single one. I have tried the AP style builds and they didn't seem to work for me. I am posting this to get feedback and to offer up my thoughts on what makes this champion work. If you have constructive thoughts to add to help me out please share them in the comments and thanks in advance for the help/thoughts.


I'm not going to go into lengthy breakdowns of each of Akali's abilities as you can just mouse over them above and see what they do. I will discuss how I use them.

Mark of the Assasin:
This is your starter for ganks and even farming. You aren't a mana champ so blowing energy for farming doesn't hurt anything. The lead in damage and combo this adds to your next hit is well worth paying attention to and using when it's up.

Twilight Shroud:
This ability is your utility spell. Use it to get away when you're being chased. Use it to scare enemies off turrets early and mid game. And lastly use it to slow enemies that are chasing or trying to run if you need.

Crescent Slash:
A great farming tool and a great extra bit of damage when trying to gank. Late game this will help clear minion waves pretty fast and although there are clearly better farmers this still makes you pretty quick at pushing lanes late game.

Shadow Dance:
This is your bread and butter gank skill after level 6. It also makes you one of the best chasers in the game. If you get someone on the run, you win with Akali unless they get to help or a turret but with the damage you'll do that's not going to happen often.


The runes I have listed are what I am using as I am leveling through the 20's and playing more then just one champion. There may be a better combo to maximize this build but those will get you started pretty solid. The extra health in seals will allow you some extra leeway early game to avoid being first blood if somebody tries for you.


The masteries are set up to maximize the DPS and give you just a slight bit more survival. Nothing in the top of the utility tree, other then ghost because I use it, seemed worth it.

Summoner Spells:

I use Ghost and Teleport most of the time. My substitute would be Ignite.

For me it's all about mobility, need to escape out the other side of your Twilight Shroud? Ghost is your best friend. Need to get across lanes when teleport is down? You get the idea.

Early game you will take damage in your lane and staying in lane or getting back to it quick matters. Use it late game to get back into a fight quick or save a turret.

I've been using this quite a bit lately as it really helps with first blood. It's also very nice to get that running tank who got out almost dead just after your 3rd Shadow Dance charge got used or any champion tailing out the other side of a team fight that you've danced in and out of with your ultimate.


I start with the Boots of Speed as being mobile in your lane as a melee farmer early game is very important to avoid the area of effect or target area spells champs will throw at you. The 2 health potions I grab are for obvious reasons.

First trip back you want to grab your Berserker Greaves and if you've gotten first blood start building your Zeal. After that start working towards your Guinsoo's Rageblade. As much as like the AD side of Akali, getting your passives up and running makes this a perfect choice. Not to mention, it's got attack damage and a stacking speed buff on it.

By this point, mid game should be started and you'll want to get an Hextech Gunblade as soon as you can, the active proc on this is great. Then finish the Phantom Dancer for it's crit and upped attack speed and to complete your core build. Squishies at this point should be dropping too fast to know what's going on you can even lay down some great team damage in the big fights.

The last 2 items are situational. For now I've listed Infinity Edge and a second Bloodthirster. If you find your health pool too low, pick up a Frozen Mallet. Other then that I'll update this more if and when I find myself with builds going that far and have some time to play with it.

That covers most aspects other then how I actually play her throughout the game. So let's get to it.

At this point in the game you want to farm and last hit creeps like crazy. If you are laned with a good partner first blood is not out of the question by any means. Try to lane with stunners or tanks, either with range preferably, if you can. Remember your combo at level 2 with Mark of the Assasin/Crescent Slash. Work through farming and get your build going ASAP. Try to stay in lane but don't be silly about it. If you are low health go back and don't feed the other team.

By mid game you should be up to your Phantom Dancer. Be mobile and help with lanes. As you are a great finisher and gank helper, you should be able to push if not hold your lane to neutral and help other lanes if you are pushing yours. Keep being active but play smart. You aren't going to win 2v1's unless both enemies are low so don't dive in a feed for no reason.

By this point in the game, hopefully your team has made good progress and is working together. Your farming ability is good enough that you can pressure lanes by yourself, but again play smart. Don't go solo and feed. Keeping the enemy team at bay is your main goal here though. You are a great chaser and a good damage dealer in team fights. Keep them dead and push while they stay that way.

Good luck! I hope this works for you as well as it's working for me. Sure, there's probably better champions to do this with, but I like Akali and her skill set so I use her when I can.
League of Legends Build Guide Author Bazrid
Bazrid Guide