Build Guide by Ignistello
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I've been playing her a good deal, and seen a lot of people play as her. My most successful games, as well as those Akalis that have been playing against, use items similar to what you see here. I'll be updating this as I get more experience.
Rally - I choose rally (Improved), because of the great synergy with my build. It gives attack power and ability power. Works well even at low levels.
Exhaust - I'm experimenting with this, but it lets me live more often in team fights if I'm being focused (just throw it on the guy focusing you), and it also makes for an easy first blood.
Flash - I'm starting to seriously consider this, because twilight shroud only helps but so much, and it would be nice to be able to flash out of shroud to safety. Also, this may let me make more mistakes while I'm still learning.
Ignite - Nice for healers and finishing that guy off, if you're into that sort of thing. The 10 AP from talents can be nice as well, but that tends to be less of an issue the later the game goes.
Heal - Very nice early game for baiting, and could allow for some mistakes here or there. It's not going to make a world of difference in my point of view.
I get the ruby crystal first, as it lets me be more aggressive early, since I'm going for first blood by as early as level 3 or so (depending on who's in my lane). The phage is to help compensate for late boots.
Normally on my first trip back to base I'm getting Phage + Tome. I've experimented with a Sheen with that tome and soulstealer, but I feel it is a bit too early to waste gold on mana, so I choose the soulstealer instead.
The two snowball items help immensely. Remember just after 4 stacks they become more efficient per gold than most other items. 4 stacks is easily one team fight late game even if you die, so these will always be worth it.
Boots of Swiftness I feel are a necessity, but could easily be tradeable for Mercury's depending on the matchup. The idea is that you need to be able to get out of combat quickly when you get low. Ninja Tabi can work well too, depending on the team you are against. With the 9 point defensive talent, they can still make for a quick escape.
The final sunfire cape is really up to you. Pick a defensive item that fits the situation. Rylai's may work just as well in many situations.
First Blood: Start harassing someone at level one. Throw a mark then run in for a melee attack. Do this on both opponents to see who is defensive and who is not. If they both run, first blood could be tricky if one does and one doesn't, then you should start harassing the more offensive player. Once you are 3, and there is room to chase, Toss a mark, wait a few seconds (mmm energy ticks), then exaust and drop rally behind them. (Use the brush to get behind them) With improved Rally you will be doing some pretty nasty damage. If you have a stunner on your team in your lane, they are done for sure. If they have a stunner, then try to make them waste it on you before you do this.
As far as team fights go, let the tank or beefy melee engage first, and Q (Mark) from a distance, then R (Shadow Dance) in and hit E (Crescent) quickly and melee your mark. That E will get you a lot of assists and make your snowball items shine, but you will also likely get lots of kills in the process. Quickly cycle through your abilities trying to Q players as you melee.
-Lay down Twilight Shroud in team fights and try to fight inside it. It will keep you from being focused down.
-Try to always get a mark off before you Shadow Dance to them. Melee once and pop crescent slash for some nice burst.