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Introduction
Instead I decided to reveal some - no, not all, just a few - of the secrets needed to play Anivia. That means I will remind you of the basics of Anivia - which are rather hard, it is much easier to learn to play pro Xin than to learn the basics of Anivia.
So, you decided not to give up after the demoralising introduction. That shows you have some anticipation. Good, you will need it if you want to play anivia well.
You are a nuker. BUT, your spells are better when used defensively. DO NOT try to kill off the entire enemy team, you have 3 of 4 teammates for that - depending on the setup. Instead, kill any melee AD that's trying to kill you or the AD carry of your team.
That wasn't formulated all too well, but the main point is: You have 3 CC spells and a heavy nuke to own melee champs with. Make good use of them.
You are a nuker. BUT, your spells are better when used defensively. DO NOT try to kill off the entire enemy team, you have 3 of 4 teammates for that - depending on the setup. Instead, kill any melee AD that's trying to kill you or the AD carry of your team.
That wasn't formulated all too well, but the main point is: You have 3 CC spells and a heavy nuke to own melee champs with. Make good use of them.
Let us just imagine that every champ had infinite mana. In this scenario - and no, I will not prove it - Anivia is the best champion EVER. She will own 1on2 lanes easily, in the worst case only getting 80% of the minion kills and not letting the enemy push.
I can not stress enough how enourmously important endless mana is for Anivia. Given endless mana, she can instantly kill entire minion waves and keep poking all game (with amazingly high range).
Concluding this chapter, mana is the way to go on anivia. You want blue buffs. You want them ALL. An unbuffed Anivia is a worthless anivia - after 5 secs of team fighting you will be OOM in early and mid game teambattle without a blue buff.
I can not stress enough how enourmously important endless mana is for Anivia. Given endless mana, she can instantly kill entire minion waves and keep poking all game (with amazingly high range).
Concluding this chapter, mana is the way to go on anivia. You want blue buffs. You want them ALL. An unbuffed Anivia is a worthless anivia - after 5 secs of team fighting you will be OOM in early and mid game teambattle without a blue buff.
If you have taken the time to read the sections above, you will notice that is is MANA we need. Blue buffs, that means. Get mana, and get AP. If you are smart enough to carry a game with the best CC and amazing nukes, you should be smart enough to figure out good masteries and items (if you want some more guidance,my hint: buy Tear before RoA).
Runes are a different thing though. If you are confident you can win your lane by level 6/7, you should focus on early game boosting runes (Penetration, health, AP, AP). However, if you aren't too well trained with Anivia, I would recommend you to focus on the late game, where you shine the most as a champion. In that case, focus on CD reduction instead of AP.
Runes are a different thing though. If you are confident you can win your lane by level 6/7, you should focus on early game boosting runes (Penetration, health, AP, AP). However, if you aren't too well trained with Anivia, I would recommend you to focus on the late game, where you shine the most as a champion. In that case, focus on CD reduction instead of AP.
Flash is mandatory. It had a great synergy with your ultimate (early game), and should be picked by ALL carry players anyway for defensive reasons.
After flash, there are a few options:
Clarity: More mana early game, its uses wear off later. As stated before, you shine in late game. Take this ONLY if you are sure it will give you early kills and send you snowballing..
Ignite: Meh. Just meh. Same advice as for clarity, except that it doesn't help your farm, so if you do not get early game kills with it, it's worse than Clarity.
Teleport: My favorite on Anivia. Does the same as clarity, but at a slower rate. However, it lets you buy new items, and helps you farm / gang mid game. In my opinion, the best second summoner spell on Anivia.
Disclaimer: I might be telling you too much right now. You should have figured this out by reading "The SECOND MOST important thing to know when playing Anivia", and understanding that Anivia is all about utility.
After flash, there are a few options:
Clarity: More mana early game, its uses wear off later. As stated before, you shine in late game. Take this ONLY if you are sure it will give you early kills and send you snowballing..
Ignite: Meh. Just meh. Same advice as for clarity, except that it doesn't help your farm, so if you do not get early game kills with it, it's worse than Clarity.
Teleport: My favorite on Anivia. Does the same as clarity, but at a slower rate. However, it lets you buy new items, and helps you farm / gang mid game. In my opinion, the best second summoner spell on Anivia.
Disclaimer: I might be telling you too much right now. You should have figured this out by reading "The SECOND MOST important thing to know when playing Anivia", and understanding that Anivia is all about utility.
This will be my first AND last build on MOBAfire. Most guides here are good, but in my opinion the Anivia guides here completely miss the point.
As a final word, my philosophy on learning how to play a champion includes using your own brain. This guide - short and to the point as it is - should give you just enough hints to learn to play Anivia well. If you do not understand that, or disagree, I humbly offer my apologies for wasting your time. I will not answer any requests for more details or any illiterate comments - like "Too short build play tetris NOOB!".
On that bitter note - sadly, made vital by the LoL community.. - I will end this guide. Good luck to you, future carry player!
As a final word, my philosophy on learning how to play a champion includes using your own brain. This guide - short and to the point as it is - should give you just enough hints to learn to play Anivia well. If you do not understand that, or disagree, I humbly offer my apologies for wasting your time. I will not answer any requests for more details or any illiterate comments - like "Too short build play tetris NOOB!".
On that bitter note - sadly, made vital by the LoL community.. - I will end this guide. Good luck to you, future carry player!
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