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annie - PURE AP
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Years after the exodus, Gregori and Amoline had a child: Annie. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand.
''Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.'' - High Councilor Kiersta Mandrake
Annie flings a mana-infused fireball dealing 85/125/165/205/245 (+0.7) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.
Incinerate - Annie casts a blazing cone of fire, dealing damage to all targets in the area.
Annie casts a cone of fire dealing 80/130/180/230/280 (+0.75) magic damage to all enemy targets in the area.
Molten Shield - Shields Annie from harm, reducing damage she takes and returning damage from basic attacks.
Places a shield around Annie for 15 seconds, increasing her Armor and Magic Resist by 10/20/30/40/50. Deals 20/30/40/50/60 (+0.2) magic damage to enemies who attack Annie with basic attacks.
Summon: Tibbers - Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Deals 200/325/450 (+0.7) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.
Tibbers lasts 45 seconds and continually deals 35 (+0.2) magic damage to surrounding enemies. In Addition, Tibbers gains additional Health, Armor, Magic Resist, and Attack Damage for each rank.
Pyromania - After casting 5 spells, Annie's next spell will stun the target for 1.75 seconds.
DORANS RINGi get two of these at the beginning, it gives you the much needed health + a lot of mana regen so youll be set with mana and you can spam all your spells all you want :P
from there its a preatty basic build to understand, the CORE items are rabadons deathcap and archangels staff, do that and your AP will shoot through the roof, i finish each game with an average of 550 AP, because of all the bonus mana from archangels staff turning into AP and also that effect is increased by 30% because of rabadons deathcaps passive. after that i go will of the ancients for more AP plus the spell vamp for more sustain in lanes and team fights.
this item is a MUST its bonus mana drastically adds to more AP through archangels staff plus more ability power straight from it and the magic resist and movement speed upgrade help great for running from enemy champions. also after using an ability your basic attacks will gain about 550-650 damage and that can do some SERIOUS damage alone then add your abilities on top of that and you are a killing machine.
EDIT: ive changed the items and so you get a lot of mana regen off the bat and clarity is no longer needed, ive switched this out for flash because it can come in very handy.
as a side note, while playing as Annie your health is very squishy, as such every time you go back to buy items heal up or do whatever, if your money permits it, i strongly suggest that you buy at least 1 health potion.
also an additional note on archangels staff and rabadons deathcap. the order may be switched if you like, some people like the added damage straight away, however archangels staff takes roughly 15-20 minutes before its effect is completely stacked. and then added onto rabadons death cap the resulting ability power can be extremely devastating. that is why i get archangels staff first because then i have more time to stack its effect before hand and then later on in the game you can be a complete boss and kill everyone. EDIT: i made tear of the goddess the second item to get because it gives you more mana to play with in the early game and then its usually fully charged by the time you get archangels staff.
EDIT: yea i realize i sound very stupid saying what i said above, however its a route you can go if you want however in recent games and such ive been going for blue buff alot more often and this mastery is EXTREAMLY helpful.
EDIT: get molten shield at level 4, this helps because with it you can get another charge for your passive and that can sometimes be invaluable. also it is a very good defensive spell, it "reflects" a percentage of basic damage you take back to the person who did it. in short master yi 2.0 attack speed no life steal killed himself while attacking me with this shield on, i did nothing but auto attack no spells XD
-Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.
-Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.