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Team Guide by luzoz

AoE Counter Build

By luzoz | Updated on December 11, 2009

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Choose Champion Build:

  • LoL Champion: Nasus
  • LoL Champion: Tryndamere
  • LoL Champion: Twisted Fate
  • LoL Champion: Annie
  • LoL Champion: Taric
Array ( [display_name] => [champion_id] => 37 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 3 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 37 [display_name] => Nasus [url_str] => nasus [title] => The Curator of the Sands [key] => Nasus [description] => To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 5 [magic_rating] => 6 [attack_rating] => 7 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 561 [health_increase] => 90 [mana] => 326 [mana_increase] => 45 [movement_speed] => 350 [armor] => 24.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 59.2 [attack_damage_increase] => 3.5 [critical_strike] => 1.6 [critical_strike_increase] => 0.4 [health_regeneration] => 9 [health_regeneration_increase] => 0.18 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.015 [health_18] => 2091 [mana_18] => 1040 [movement_speed_18] => 350 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 118.7 [critical_strike_18] => 0 [health_regeneration_18] => 24.3 [mana_regeneration_18] => 15.9 [attack_range_18] => 125 [tip_playing_as] => *Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game. *If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AE farming *If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds. [tip_playing_against] => *While transformed by his ultimate, Nasus is stronger than most champions in the league. Engage him only if you have a clear advantage. *Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it. *Nasus is prone to being kited. Try not to engage him at full health. [client_id] => 75 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3735.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22519 [view_count] => 15845843 [comments] => 2 [comment_count] => 13 [votes] => 6 [vote_count] => 10 [community_tier_list_vote_count] => 476 [community_tier_list_score] => 0.470168 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-10-04 12:58:39 [last_comment_ts] => 2013-11-28 16:11:11 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 291 [create_ts] => 2009-10-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 182 [champion_id] => 37 [display_name] => Soul Eater [unranked_description] => Nasus drains his foe's spiritual energy, giving him natural lifesteal. [ranked_description] => Nasus drains his foe's spiritual energy, giving him a natural {12/18/24}% lifesteal. This amount increases every 6 levels. [description] => Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% Lifesteal. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-04-07 09:55:42 ) [1] => Array ( [ability_id] => 183 [champion_id] => 37 [display_name] => Siphoning Strike [unranked_description] => Nasus strikes his foe, dealing bonus damage and increasing the power of his future Siphoning Strikes if he slays his target. [ranked_description] => Nasus's next attack will deal an additional {30/50/70/90/110} damage plus the extra permanently gained damage. Siphoning Strike permanently gains 3 damage whenever it kills a unit. This bonus is doubled for larger creatures, such as enemy champions, cannon minions, the large wolf, and Baron Nashor. [description] => Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 9 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 150 [range_rank_2] => 150 [range_rank_3] => 150 [range_rank_4] => 150 [range_rank_5] => 150 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-12 05:07:34 ) [2] => Array ( [ability_id] => 184 [champion_id] => 37 [display_name] => Wither [unranked_description] => Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. [ranked_description] => Nasus ages his target, slowing their movement speed by 35% and reducing it further to reach {47/59/71/83/95} % slow at the end of 5 seconds. The target's attack speed is also slowed by half the amount, initially slowed by 17.5% and increasing to {23.5/29.5/35.5/41.5/47.5} % over the duration. If the duration of the slow is reduced, the extra slow will be applied faster for it to reach its maximum at the end of the duration. [description] => Nasus ages his target, decelerating their movement and attack speeds over 5 seconds. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 15 [cost_rank_1] => 80 [cost_rank_2] => 80 [cost_rank_3] => 80 [cost_rank_4] => 80 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-17 13:02:28 ) [3] => Array ( [ability_id] => 185 [champion_id] => 37 [display_name] => Spirit Fire [unranked_description] => Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it. [ranked_description] => After a brief delay, a target area becomes desecrated for 5 seconds. Enemies caught in the area when the desecration occurs are dealt an initial burst of {55/95/135/175/215} {0.6} magic damage. Additionally, enemies in the area are dealt {11/19/27/35/43} {0.12} magic damage each second and have their armor reduced by {15/20/25/30/35}% while in the area and for 1 extra second. [description] => Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 85 [cost_rank_3] => 100 [cost_rank_4] => 115 [cost_rank_5] => 130 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-22 12:53:05 ) [4] => Array ( [ability_id] => 186 [champion_id] => 37 [display_name] => Fury of the Sands [unranked_description] => Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health as well as resistances and he deals nearby enemies' max health per second. [ranked_description] => Nasus empowers himself for 15 seconds, gaining {300/450/600} bonus health, {15/35/55} armor and magic resistance, increased size, and 175 range on his basic attacks for the duration. While Nasus is empowered, he deals {3/4/5}% (+ 1% per 100 AP) of target's maximum health as magic damage to all enemies around him each second, capped at 240, gains {1/2/3} bonus armor and magic resistance each second, and reduces Siphoning Strike's cooldown by 50%. [description] => Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill. [icon] => /content/spell/312e302e302e37302d37352d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 20 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0075_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-08-04 16:52:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 75 [mobafire_id] => 37 [name] => Nasus [url] => nasus [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 27 [rankings] => 53 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Cleanse

Cleanse

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
Top Lane
Ranked #27 in
Top Lane
Win 52%
Get More Stats
Array ( [display_name] => [champion_id] => 14 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 14 [display_name] => Tryndamere [url_str] => tryndamere [title] => The Barbarian King [key] => DarkChampion [description] => There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus. To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes. "The next true power will come from the far north, and it will involve Tryndamere - one way or another." - Graccus Mightstone, League Senior Political Scholar. [spotlight_embed_url] => http://www.youtube.com/watch?v=VmXEnxyVcs0 [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 626 [health_increase] => 98 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.1 [armor_increase] => 3.1 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 61.4 [attack_damage_increase] => 3.2 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.18 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.089 [health_18] => 2292 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 76.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.8 [critical_strike_18] => 0 [health_regeneration_18] => 23.8 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you. * Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it. * If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade. [tip_playing_against] => * Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust. * Remember, Tryndamere can only slow you if you are facing away from him. * Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail. [client_id] => 23 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3233.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29822 [view_count] => 8030240 [comments] => 4 [comment_count] => 19 [votes] => 8 [vote_count] => 18 [community_tier_list_vote_count] => 461 [community_tier_list_score] => 0.491106 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-14 22:31:03 [last_comment_ts] => 2014-01-01 13:32:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 730 [create_ts] => 2009-05-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 67 [champion_id] => 14 [display_name] => Battle Fury [unranked_description] => Tryndamere's Critical Strike chance increases as he becomes more wounded. [ranked_description] => Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. When out of combat for 8 seconds, Tryndamere loses 5 fury every second. Each point of Fury grants +.35% Critical Chance. [description] => Tryndamere's critical damage increases up to +150% as he becomes more wounded. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-19 02:37:01 ) [1] => Array ( [ability_id] => 68 [champion_id] => 14 [display_name] => Bloodlust [unranked_description] => Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit or critically strikes, he temporarily gains increased attack damage and critical damage. [ranked_description] => Passive: Tryndamere thirsts for blood, gaining {5/10/15/20/25} Attack Damage plus {0.15/0.2/0.25/0.3/0.35} per 1% Health missing. Active: Tryndamere consumes his Fury, restoring {30/40/50/60/70} {+0.3} Health , plus {0.5/0.95/1.4/1.85/2.3} {+0.012} Health per Fury consumed. [description] => Tryndamere thrives on the thrills of combat. Whenever Tryndamere kills a unit he temporarily gains increased attack Speed and critical strike chance. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-13 23:54:52 ) [2] => Array ( [ability_id] => 69 [champion_id] => 14 [display_name] => Mocking Shout [unranked_description] => Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed. [ranked_description] => Decreases surrounding champions' physical damage by {20/35/50/65/80}, and enemies with their backs turned also have their movement speed slowed by {30/37.5/45/52.5/60}%. Lasts 4 seconds. [description] => Tryndamere lets out an insulting cry, decreasing surrounding champions' physical damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 14 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => health [attack_range] => 400 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-20 00:54:53 ) [3] => Array ( [ability_id] => 70 [champion_id] => 14 [display_name] => Spinning Slash [unranked_description] => Tryndamere slices toward a target unit, dealing damage to enemies in his path. [ranked_description] => Active: Tryndamere spins through his enemies, dealing {80/110/140/170/200} {1.0} (+1.3 per bonus attack damage) physical damage to enemies in his path. Spinning Slash's cooldown is reduced by 1 second whenever Tryndamere critically strikes (2 seconds upon critically striking an enemy champion). [description] => Tryndamere slices toward a target unit, dealing damage to enemies in his path. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 9 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 660 [range_rank_1] => 660 [range_rank_2] => 660 [range_rank_3] => 660 [range_rank_4] => 660 [range_rank_5] => 660 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-06-02 22:25:26 ) [4] => Array ( [ability_id] => 71 [champion_id] => 14 [display_name] => Undying Rage [unranked_description] => Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. [ranked_description] => Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below {30/50/70} Health and instantly gaining {50/75/100} Fury. [description] => Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes. [icon] => /content/spell/312e302e302e37302d32332d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 100 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 130 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0023_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 13 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-06 04:57:41 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 23 [mobafire_id] => 14 [name] => Tryndamere [url] => tryndamere [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 21 [rankings] => 64 [rankingsCount] => 58 [winRate] => 49 ) ) ) 1
Array ( [display_name] => [champion_id] => 28 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 28 [display_name] => Twisted Fate [url_str] => twisted-fate [title] => The Card Master [key] => CardMaster [description] => Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment. Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming. While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards. [spotlight_embed_url] => http://www.youtube.com/watch?v=B8Ai_Aw-5fc [role] => Mage [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 6 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 522 [health_increase] => 80 [mana] => 266 [mana_increase] => 38 [movement_speed] => 335 [armor] => 20.5 [armor_increase] => 2.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 3.3 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.5 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 525 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 1916 [mana_18] => 912 [movement_speed_18] => 335 [armor_18] => 74.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.1 [critical_strike_18] => 0 [health_regeneration_18] => 15.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Coordinate with your allies for the best time to use Destiny to ambush enemies. * Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off. * Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions. [tip_playing_against] => * Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit. * If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks. [client_id] => 4 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d34.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37079 [view_count] => 7432753 [comments] => 1 [comment_count] => 16 [votes] => 14 [vote_count] => 14 [community_tier_list_vote_count] => 455 [community_tier_list_score] => 0.483516 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-07 14:04:06 [last_comment_ts] => 2017-09-04 01:53:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 884 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 137 [champion_id] => 28 [display_name] => Loaded Dice [unranked_description] => Upon killing a unit, Twisted Fate rolls his dice, gaining bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus. [ranked_description] => Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus. [description] => Twisted Fate and his allies receive an additional 2 gold per kill. [icon] => /content/spell/312e302e302e37302d342d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => global [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-05-05 14:13:01 ) [1] => Array ( [ability_id] => 138 [champion_id] => 28 [display_name] => Wild Cards [unranked_description] => Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. [ranked_description] => Throws three cards which deal {60/105/150/195/240} {0.65} magic damage to each enemy unit they pass through. [description] => Twisted Fate throws three cards, dealing damage to each enemy unit they pass through. [icon] => /content/spell/312e302e302e37302d342d31. [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 5 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1450 [range_rank_2] => 1450 [range_rank_3] => 1450 [range_rank_4] => 1450 [range_rank_5] => 1450 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-12-27 15:03:00 ) [2] => Array ( [ability_id] => 139 [champion_id] => 28 [display_name] => Pick A Card [unranked_description] => Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. [ranked_description] => Cast once to shuffle the deck and again to choose a card, enhancing Twisted Fate's next attack. Blue Card deals {40/60/80/100/120} (+1.0 per attack damage) {0.5} magic damage and restores {50/75/100/125/150} mana to Twisted Fate. Red Card deals {30/45/60/75/90} (+1.0 per attack damage) {0.5} magic damage to units around the target and slows their movement speed by {30/35/40/45/50}% for 2.5 seconds. Gold Card deals {15/22.5/30/37.5/45} (+1.0 per attack damage) {0.5} magic damage and stuns the target for {1/1.25/1.5/1.75/2} seconds. [description] => Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects. [icon] => /content/spell/312e302e302e37302d342d32. [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 5 [cost_rank_1] => 40 [cost_rank_2] => 55 [cost_rank_3] => 70 [cost_rank_4] => 85 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 200 [range_rank_2] => 200 [range_rank_3] => 200 [range_rank_4] => 200 [range_rank_5] => 200 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-22 05:43:44 ) [3] => Array ( [ability_id] => 140 [champion_id] => 28 [display_name] => Stacked Deck [unranked_description] => Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased. [ranked_description] => Passive: Every 4 attacks, Twisted Fate deals an additional {55/80/105/130/155} {0.5} damage. In addition, his attack speed is increased by {10/15/20/25/30}%. [description] => Every 4 attacks, Twisted Fate deals bonus damage. In addition, his attack speed is increased and his cooldowns are decreased. [icon] => /content/spell/312e302e302e37302d342d33. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 90 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 20 [range_rank_2] => 20 [range_rank_3] => 20 [range_rank_4] => 20 [range_rank_5] => 20 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_04.mp4 [display_order] => 3 [range_type] => global [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-04-10 08:43:42 ) [4] => Array ( [ability_id] => 141 [champion_id] => 28 [display_name] => Destiny [unranked_description] => Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate. [ranked_description] => Reveals all enemy champions (including stealthed champions) for {6/8/10} seconds. After a 0.5-second delay, Twisted Fate can use Gate once for the duration. Gate: Twisted Fate channels for 1.5 seconds and, upon completing the channel, blinks to the target location (5500 range). [description] => Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate. [icon] => /content/spell/312e302e302e37302d342d34. [cooldown_rank_1] => 180 [cooldown_rank_2] => 150 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 130 [cost_rank_1] => 150 [cost_rank_2] => 125 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 5500 [range_rank_2] => 5500 [range_rank_3] => 5500 [range_rank_4] => 5500 [range_rank_5] => 5500 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0004_05.mp4 [display_order] => 4 [range_type] => global [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 04:47:29 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 4 [mobafire_id] => 28 [name] => Twisted Fate [url] => twisted-fate [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 13 [rankings] => 78 [rankingsCount] => 58 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 1 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 6 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 1 [display_name] => Annie [url_str] => annie [title] => The Dark Child [key] => Annie [description] => In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed. Years after the exodus, Gregori and Amoline had a child: [[Annie]]. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand. "[i]Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.[/i]" [space][space][space]- High Councilor Kiersta Mandrake [spotlight_embed_url] => [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 512 [health_increase] => 76 [mana] => 334 [mana_increase] => 50 [movement_speed] => 335 [armor] => 19.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.4 [attack_damage_increase] => 2.625 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 625 [attack_speed] => 0.579 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.713 [health_18] => 1804 [mana_18] => 1184 [movement_speed_18] => 335 [armor_18] => 87.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 95 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 625 [tip_playing_as] => [tip_playing_against] => [client_id] => 1 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d31.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24119 [view_count] => 7417046 [comments] => 3 [comment_count] => 17 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 474 [community_tier_list_score] => 0.470042 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2011-04-07 15:24:04 [last_comment_ts] => 2017-03-03 23:27:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 37 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 2 [champion_id] => 1 [display_name] => Pyromania [unranked_description] => After casting 4 spells, Annie's next spell will stun the target for a short duration. [ranked_description] => After casting 4 spells, Annie's next offensive spell will stun its target for {1.25/1.5/1.75} seconds. The duration changes every 5 levels. [description] => Every 5 spell casts, Annie's next spell will stun the target for 1.75 seconds. [icon] => /content/spell/312e302e302e37302d312d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-28 11:51:11 ) [1] => Array ( [ability_id] => 3 [champion_id] => 1 [display_name] => Disintegrate [unranked_description] => Annie hurls a mana infused fireball at her target, dealing damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [ranked_description] => Annie flings a mana infused fireball at her target, dealing {80/115/150/185/220} {0.8} magic damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [description] => Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target. [icon] => /content/spell/312e302e302e37302d312d31. [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-24 08:23:09 ) [2] => Array ( [ability_id] => 4 [champion_id] => 1 [display_name] => Incinerate [unranked_description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [ranked_description] => Annie casts a cone of fire dealing {70/115/160/205/250} {0.85} magic damage to all enemy targets in the area. [description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [icon] => /content/spell/312e302e302e37302d312d32. [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 8 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 5 [champion_id] => 1 [display_name] => Molten Shield [unranked_description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [ranked_description] => Places a shield around Annie for 3 seconds, reducing the damage she takes by {16/22/28/34/40}% for the duration. Additionally, enemies will be dealt {20/30/40/50/60} {0.2} magic damage whenever they use auto attacks on her while the shield is active. [description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [icon] => /content/spell/312e302e302e37302d312d33. [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 30 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:20:22 ) [4] => Array ( [ability_id] => 6 [champion_id] => 1 [display_name] => Summon: Tibbers [unranked_description] => Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [ranked_description] => Annie releases her bear Tibbers from his toy prison, dealing {150/275/400} {0.65} magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing {10/15/20} {.1} magic damage to surrounding enemies. Tibbers has {1200/2100/3000} health, {30/50/70} armor and magic resist and deals {50/75/100} {0.15} magic damage per auto attack. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [description] => Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. [icon] => /content/spell/312e302e302e37302d312d34. [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-05-25 12:13:24 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 1 [mobafire_id] => 1 [name] => Annie [url] => annie [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 16 [rankings] => 72 [rankingsCount] => 58 [winRate] => 55 ) ) ) 1
Array ( [display_name] => [champion_id] => 32 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 7 [1] => 12 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 12 [client_id] => 0 [display_name] => Rally [url] => rally [description] => Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35. 850 Range Aura (estimate). Spell is no longer available. [icon] => Spell_SummonerRally.png [level] => 8 [cooldown] => 270 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 16 [last_comment_ts] => 2012-04-08 05:44:04 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 32 [display_name] => Taric [url_str] => taric [title] => The Shield of Valoran [key] => GemKnight [description] => "The best weapons are beautiful." Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void. [spotlight_embed_url] => https://www.youtube.com/watch?v=Y91qo99osLI [role] => Support [defense_rating] => 8 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 3 [health] => 575 [health_increase] => 90 [mana] => 300 [mana_increase] => 56 [movement_speed] => 340 [armor] => 25 [armor_increase] => 3.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3.375 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 6 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.08 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2105 [mana_18] => 1320 [movement_speed_18] => 340 [armor_18] => 82.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.5 [critical_strike_18] => 0 [health_regeneration_18] => 14.5 [mana_regeneration_18] => 22.1 [attack_range_18] => 150 [tip_playing_as] => * The cooldown reducing component of Bravado makes Cooldown Reduction items like Frozen Heart, Iceborn Gauntlet, and Spirit Visage exceptionally powerful on Taric. * Using Starlight's Touch at lower charges makes its healing less Mana efficient, but can greatly increase Taric's sustained damage via Bravado. * Rather than saving Cosmic Radiance for the last moment and risking someone dying during the delay, it can be more beneficial to cast it as soon as you know a teamfight is guaranteed to start. [tip_playing_against] => * Taric's ultimate, Cosmic Radiance, has a long delay before its effect. Try to quickly assess whether to disengage the fight or attempt to kill his allies before it goes off. * Taric reduces his spell cooldowns by basic attacking enemies with Bravado. Try to kite him in teamfights and punish him for approaching the minion wave in lane. [client_id] => 44 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3434.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24291 [view_count] => 4231310 [comments] => 1 [comment_count] => 9 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 442 [community_tier_list_score] => 0.465158 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-02-08 06:02:15 [last_comment_ts] => 2012-08-30 18:12:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 428 [create_ts] => 2009-08-19 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 761 [champion_id] => 32 [display_name] => Bravado [unranked_description] => Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal bonus magic damage and reduce his base spells' cooldowns. [ranked_description] => Taric infuses his next two basic attacks whenever he casts an ability. He swings faster with these two attacks, which deal 25-93 (at levels 1-18) (+15% of bonus armor) bonus magic damage and reduce his base spells' cooldowns by 1-0.6 seconds (scales down with CDR). [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 762 [champion_id] => 32 [display_name] => Starlight's Touch [unranked_description] => Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of 3 charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce this recharge time by 5 - 3 additional seconds (scales down with CDR). Active: Taric heals himself and all nearby allies based on the number of Starlight's Touch charges he's stored. [ranked_description] => Passive: Taric stores a charge of Starlight's Touch every 15 seconds, up to a maximum of {1/2/3/4/5} charges stored at once. Starlight's Touch cannot be cast without charges. Bravado-empowered attacks reduce Starlight's Touch's cooldown by 1 second and instantly grant a charge. Active: Taric spends all charges to heal himself and all nearby allies for 30 {0.2} (+1.5% of Taric's maximum health) per charge. [description] => [icon] => [cooldown_rank_1] => 3 [cooldown_rank_2] => 3 [cooldown_rank_3] => 3 [cooldown_rank_4] => 3 [cooldown_rank_5] => 3 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 763 [champion_id] => 32 [display_name] => Bastion [unranked_description] => Passive: Bastion increases the armor of Taric and the champion he is linked with by a percentage of Taric's armor. Active: Taric links with an ally, shielding them for a percentage of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack. [ranked_description] => Passive: Bastion increases the armor of Taric and the champion he is linked with by {10/12.5/15/17.5/20}% of Taric's armor. Active: Taric links with an ally, shielding them for {8/9/10/11/12}% of their maximum Health for 2.5 seconds. Bastion remains on Taric's ally until he recasts it onto another ally, or the two move far enough apart to break their link. While linked, all of Taric's abilities are simultaneously cast from both Taric and his linked ally, though the effects do not stack. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 160 [champion_id] => 32 [display_name] => Dazzle [unranked_description] => After a brief delay, Taric fires out a short wave of celestial energy in a target direction that damages and stuns all enemies struck. [ranked_description] => Taric fires out a short wave of celestial energy in a target direction which, after 1 second, deals {90/130/170/210/250} {0.5} (+50% of bonus armor) magic damage to all enemies struck and stuns them for 1.25 seconds. [description] => Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies. [icon] => /content/spell/312e302e302e37302d34342d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 14 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-24 11:04:25 ) [4] => Array ( [ability_id] => 764 [champion_id] => 32 [display_name] => Cosmic Radiance [unranked_description] => Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds. [ranked_description] => Taric calls on the stars themselves for protection. After a 2.5 second delay, he and all nearby allies are granted invulnerability for 2.5 seconds. [description] => [icon] => [cooldown_rank_1] => 180 [cooldown_rank_2] => 150 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0044_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-04-28 23:44:58 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 44 [mobafire_id] => 32 [name] => Taric [url] => taric [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 9 [rankings] => 78 [rankingsCount] => 41 [winRate] => 52 ) ) ) 1
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