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Spells:
Heal
Flash
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
I am now level 30 and usually go on 5 game win streaks with this build.
Feed back would be great to improve this build.
Any tips concerning me as a Morde player will be greatly appreciated as well.
Warning!
XXXX This guide was made for fun and was not intended to be polished or explained well XXXX
>>>>>>>>>>>>>(This is my first build and is mostly for showing my friends what I do as a mostly Morde player)<<<<<<<<<<<<<<
(Still a work in progress and needs more info)
I apologize to anyone who is upset or was downvoted due to people downvoting other guides. I was not involved in any of that, nor did I promote it! :(
Pros
+ Immense Burst
+ Early game speed allowing constant pokes
+ Heal allows for early game aggression
+ Burst applies to the entire enemy team in team fights
+ Health restored from abilities more than lost + shield
+ Kills Jungle Minions extremely efficiently
+ Farms extremely efficiently
+ Can dominate any lane solo or not
+ Baits Extremely well
+ You Can 1v1 almost anyone
+ Heal allows for less recalls
+ Easy Flash Nukes and Tower Dives
+ Late Game Chasing
+ Late Game Unrivaled Domination (If Farmed Well)
+ Fairly Simple Build allowing for easy gameplay
Cons
- NO CC AT ALL
- Not as Tanky
- Not as Ganky
- Not as Chasey
- Easy to get ganked (When flash is down)
- CS is difficult to get early game (due to being used to the builds immense damage scale)
- No offensive summoner spells
- Can't get blue (Helps with spamming Siphon of Destruction and dealing immense damage but team will get mad because you have no mana)
- Not a Pro Build
+ Immense Burst
+ Early game speed allowing constant pokes
+ Heal allows for early game aggression
+ Burst applies to the entire enemy team in team fights
+ Health restored from abilities more than lost + shield
+ Kills Jungle Minions extremely efficiently
+ Farms extremely efficiently
+ Can dominate any lane solo or not
+ Baits Extremely well
+ You Can 1v1 almost anyone
+ Heal allows for less recalls
+ Easy Flash Nukes and Tower Dives
+ Late Game Chasing
+ Late Game Unrivaled Domination (If Farmed Well)
+ Fairly Simple Build allowing for easy gameplay
Cons
- NO CC AT ALL
- Not as Tanky
- Not as Ganky
- Not as Chasey
- Easy to get ganked (When flash is down)
- CS is difficult to get early game (due to being used to the builds immense damage scale)
- No offensive summoner spells
- Can't get blue (Helps with spamming Siphon of Destruction and dealing immense damage but team will get mad because you have no mana)
- Not a Pro Build
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