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Recommended Items
Runes: Normal Runes

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Aurelion Sol
(Mid) HOLY **** THE SPACE DRAGON GOES HARD

Ashe
Her slows make it easy to hit your W and allow her to live when you don't have E up. Her ult is good when you are in lane by yourself, it can set up some ez kills
Synergies

Ashe
Her slows make it easy to hit your W and allow her to live when you don't have E up. Her ult is good when you are in lane by yourself, it can set up some ez kills
Champion Build Guide
(Quick side note about my threats for AP Rakan, don't think that you can't kill a Brand or Lulu because it’s a high threat. If I added that they are "squishy" that means you can kill them easily but just watch out for them before you engage. Also, if I didn't write "squishy" then either take them on with a team mate or when they are low. In addition AP Rakan is almost useless against tanks in the early game, and you're still pretty useless against tanks in late game but you CAN kill them. In addition I marked things as either 'Adc', 'Support' or 'Mid'. 'Adc' and 'Support' are for AP Rakan support and 'Mid' is for AP Rakan mid.).
During laning phase you play behind your adc but not to far, stay in E range at all possible times. Walk up to get Q poke and heal your adc. As AP Rakan you deal lots of dmg with your full combo but ever since the durability patch thats because alot harder so you need to stick with your adc almost at all times, they will be able to provide that extra dmg to finish off targets you can't. During team fight phase save W for any threat and R, W, Q them as soon as they walk up. Your job is to make the team fights a cake walk, save your abilites to either one shot or CC chain for a teammate to kill the strongest enemy in the team fight BUT play smart still, AP Rakan is a high risk high reward your deal/shield/heal more but you are very squishy compared to normal Rakan. That means if you miss W during a fight, you will die 99.999% of the time unless the enemy is dumb and doesnt CC the Rakan that just jumped in the center of them.
As soon as laning phase starts at lvl 1 go for the W, if you hit the W proc electrocute. If you miss run away and hope they don't deal enough dmg to break shield, AP Rakan win's 90% of all matchups before lvl 3. At lvl 2 go in again and hit Q, keep autoing until you've lost a tiny amount of HP then back out. The Q will heal it back. Keep this process up until 6 and at 6 you can go for kills on lower hp targets and you can start to roam. Don't use W to farm unless the CS is under your tower. Focus on helping your jgler, roam to river when scuttle fight happens and invade with them when you can. DONT BE STUPID, although I say keep comboing until 6 watch out for CC and quick bursts. Play around their abilites.
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1. Melee matchups - These include champs like Zed, Talon, and Panth. Into these take trades with more caution than normal, all these champs have a key abilite that wins them the trade (Zed W, Talon P, Panth W) you can either bait it out or not fight them. Once they use this abilite though you win the trade.
2. Ranged CC matchups - These champs include Lux, Syndra, and Annie. All these matchups will have a CC you MUST DODGE or bait out, against skill shot CC you can engage whenever if you are confident that you can dodge the CC or deal more dmg than they will, however against point and click CC you muct bait it out. You will lose if you engage point and click CC
3. Ranged Slow matchups - This includes Orianna, Asol, Azir. These matchups all have a powerful slow in their main kit, these champs will absolulty decimate you after you engage, they just slow you then poke and poke. all I do is W, Q, AA then run nothing else. However if their slow is quick and long range (like Asol) just wait for them to use it or just use W then run away. Against these champs dont W unless you can 100% hit it, they punish harder than anyone else
4. The Weirdos - These are all the other mid laners, most of these have a weird gimmick that you need to work around and is cery case dependant
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- If you are caught out without any teammates, you can't Q heal or E (This con means that if you dont have anyone nearby, you only have W and R to escape BUT this can be fixed by just always stay near your adc)
- You're dead if you get cc'ed during W (in teamfights if you get cc'ed mid W, then you get caught in the middle of the enemy team without any escape, but you can fix this by watching out for the oppenet's cd's and make sure that they don't have any CC to stop you when you engage)
- You can't protect your adc (This means that you can only help them with your spells. you dont have the HP or armor/MR. This con is unavoidable, but you have alot of dmg to stop the adc from fighting your adc in the first place)
Just remeber to play slow and dont get mad if you fail on your first couple of games. Ap rakan is a very good pick but it just takes practice.








































































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