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Build Guide by straybee

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League of Legends Build Guide Author straybee

Baron Jungle Trundle

straybee Last updated on February 26, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 16

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 14

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Welcome to my dps Jungle Trundle. Where you will create an edge by Jungling and appear out of nowhere as a force to be reckoned with.

Trundle is an interesting Champion with mostly supportive skills that still allow him to Jungle and become a fierce damage dealer. Although he aint a fast Jungler and can't keep up with the mid and solo lane like true junglers such as Warwick, he comes by just fine and is still a fearsome gank.

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My runes are very simple, I take Crit Chance in Marks for an edge in offense and work on my defense on my other Runes because being a supportive dps and jungler combined with his defense stealing Ult, a little extra defense provides alot of profit, especially for Jungling.

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I use a 16/0/14 Mastery setting building up Physical damage for overal use and damage to minions, increased buffs and extra exp and gold for Jungling topped with a point in both masteries covering my summoner spells.

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Boots of Swiftness:
Trundle has very low movement speed, I remember a time where a Ninja Tabi wearing Garen outrun my Swiftness wearing Trundle, so if you want to be able to hunt down your enemies, you will need those Boots of Swiftness.

Infinity Edge:
This Item is a must on every crit dps.

Wriggle's Lantern:
An interesting Item, being a supportive Champion I like using Supportive stuff, such as Wriggles Active creating a free ward for more map awareness. It also goes well with Trundles Innate which heals him for every unit that dies around him.

Phantom Dancer:
Phantom Dancer is just simply one of the best physcical dps items in the entire game, adding Attack Speed, Crit Chance and movement speed.

Banshee's Veil:
One of the best Defensive Items for non-defense build Champions, wether it's magic damage or physical, you'll suffer 1 skill less.
Little Advice, if your opponent's have a Twisted Fate, you might want to try to get Banshee's Veil sooner, it also blocks his Ult making you visible.

Guardian Angel:
Once again, one of the best Defensive Items around because it adds both Armor and Magic Resist and can revive you every once in a while.

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Skill Sequence

I start with Rabit Bite creating extra damage output and reduce damage recieved. If I would choose a different skill first, I might not be able to Jungle at all. Next I take Contaminate for some extra damage output in my Jungling. I take Pillar of Filth on lvl 4, which is also the lvl at which I start Ganking, to improve my Ganking.

I max Rabit Bite first for extra damage (steal) followed by upping Pillar of Filth to lvl 3 for improved support and then max Contaminate for damage, hunting and turret killing.

I up my Ult whenever I can because it's a strong skill which allows my team to take out opponent's, especially Tanks, faster.

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Summoner Spells

Well, this being a Jungle build I don't have to explain Smite but for those interested:
Smite provides extra damage output on monsters and bonus gold.

This is a skill I personally like to use to increase my Ganking, but it also helps when you have to run while being slowed or held up in any other way.

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Creeping / Jungling

I start with Golem activating my first Health Pot after the first damage I take and activating the second right after the first runs out. When Golem goes down I wait for a while until the 2nd Potion runs out and then take Wolves popping my 3rd Pot. After that I take down wraiths popping the 4th potion followed by mini-golems, after which I use my last Pot, and then wait a moment for Wolves to respawn and take them out again wollowed by the 2nd wave of wraiths.
When you've done this you should have enough money to buy madred's razors and 3 HP pots to go after Lizard and start Ganking.

Skill Use:
Don't be a fool and pop Rabid Bite whenever you can, just use it when the buff runs out and always normal hit a monster before using Rabid Bite on it.
When you've slain Golem you'll be lvl 2 but don't use your Contaminate on the Wolves, it's a waste of Mana and even though you have Golem Buff, your Mana can still run out.
Use Smite whenever you can to gain as much gold profit as you can but make sure you have it when you go after lizard.

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Team Work

Team work is something Trundle is extreamly good at without really trying, just remember to pop your Ult on their Tank(s) to take them out more easily and gain more defense yourself, and use your Rabid Bite on their most dangerous Physical DPS to make him less of a threat.
Use your Pillar of Filth behind opponent's to keep them from running or pop them in between an opponent and an ally to make it easier on your teammate to get away.

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So, what we have created is a Jungling killer with high supportive potential that will Hunt you down and destroy your Turrets without the slightest bit of remorse.

When Trundle is done with you you will certainly want to "die sooner".

I hope you enjoy my build and maybe have some tips to make it better.
-Straybee Out-