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Spells:
Ghost
Flash
Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability
Introduction
I like to run 1-15-8 mastery pages on Sejuani. One point in offense for improved sprint to help you stay away from teamfights.
The 15 points in defense might seem pointless* ( which is true because you picked Sejuani and are going to die), but the 3 points in Initiator help you stay away from team fights. Arguably this is still useless as you are Sejuani and will never be above 70% health.
8 points in utility are mandatory. Improved flash lets you run away from team fights more often. Swiftness lets you stay out of team fights more effectively. Improved recall lets you go back to base faster to heal (which will be all the time because you chose Sejuani) and buy items (which will be never because you chose Sejuani).
The 15 points in defense might seem pointless* ( which is true because you picked Sejuani and are going to die), but the 3 points in Initiator help you stay away from team fights. Arguably this is still useless as you are Sejuani and will never be above 70% health.
8 points in utility are mandatory. Improved flash lets you run away from team fights more often. Swiftness lets you stay out of team fights more effectively. Improved recall lets you go back to base faster to heal (which will be all the time because you chose Sejuani) and buy items (which will be never because you chose Sejuani).
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