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Annie Build Guide by FaythDarkHeart

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League of Legends Build Guide Author FaythDarkHeart

Bears are Droppin' Everywhere! An in-depth guide to Annie

FaythDarkHeart Last updated on June 15, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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THIS GUIDE IS STILL NOT DONE, I AM TRYING TO WORK ON IT EVERY MINUTE I CAN! Sorry for the wait. Even though this guide isn't complete, please comment on how you think I'm doing so far :) would be much appreciated

First off, I'd like to start off by introducing myself. My name is Fayth, and since the summer of 2010, I have started to play LoL. The first character I've ever bought and played was annie. You may assume that I will say that i fell in love with her...

I didn't. I didn't like her because she couldn't kill anything when i bought her a bf sword and zerk shoes. (Oh, how much fun being a noob was.)

So anyways, months past, and I finally hit lv 30. One day, I was bored, and while queuing up I struck up a conversation with my brother, forgetting that I had to choose a char, I ended up randoming Annie. Once the game was done, all i could think about was Annie this, Annie that, can I have a Big Mac with a side of TIBBERS?! and etc. You get the point. I was OBSESSED with Annie.

So, I started to play Annie A LOT, like for a span on 2 months, all i played was Annie. When frost fire annie was released, I insta bought it. That was how much I loved Annie. So you're probally waiting for some proof that my play style and guide works, well here it is:

Uploaded with

In this guide, you will learn everything you ever need to know in order to play Annie.

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Pros / Cons


    Good farming capacity
    Great in teamfights
    Viable for any lane
    Big Asset to a team

    Quite Squishy
    Requires knowledge of positioning
    Bad annies snowball the entire game to doom
    Easy concept, hard to master.

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Creeping / Jungling

First off, if you plan on jungling with Annie, don't. I'm not telling you that you can't, but just don't.

The only reasons why you should even consider going into the jungle is:

    When your wave is pushed out, you can quickly grab the Wraiths.
    Laning phase is over, or opportunity shines for you to grab blue.
    Enemy team is in your jungle. (More on this later)

The reason why I get Q to lv 3 first, is to make last hitting with it easier, and to harass with it better.

Basically, when you are in laning phase, ONLY last hit. Don't auto attack because it gets your lane pushed, therefore you lose out of exp by falling back in order to not over extend, or you are prone to ganking. I usually last hit with normal attacks, and Q when the opportunity presents itself. When your passive gets to 4 charges or stun ready, just shoot your Q then W and fall back, maybe chase and Q the opponent once more. Its all your call.

Some of you may wonder how you can clear the blue golem in a good time, the best tip I can give to you is to blow all your cooldowns (Except tibberz) and even make use of your shield. (Which does more then your auto attacks could ever hope to do.)

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Personally for myself, I use Magic Pen Reds, Hp/lv Yellows, Ap/Lv Blues, and Flat AP Quints. The reason why I use those runes is because I am all about snowballing my early game, therefore I don't need mana regen runes, or cool down reduction. I really like the fact that rushing catalyst first won't put me behind in damage due to my ap runes. The runes I have listed are all really viable choices, some people might prefer Magic Pen Blues, for late game or Flat HP Quints for early game survivability.

I like to think that there isn't really any 100% right rune set up for Annie, instead, there is only your "preferred" set up. For me, I have tried all the above runes listed, and I felt as if hp/lv made a bigger difference then mana regen, and that ap blues were amazing. The quints just make last hitting a breeze, and I hit so much harder.

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I go 9/0/21, and that will most likely be the only mastery set-up I ever roll with on Annie. Some people may argue that getting the 21 in offense makes her nuke harder, but in my opinion, the bonus movement speed and summoner cool down reduction are so much more important. The reason why I get awareness over expanded mind is because for Annie, when you hit 6, someone will die. And if you hit 6 first, and they opponent is still lv 5, chances are, they are the ones dieing.

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Ahhh, now this is one of my favorite parts of any video games... Equipment. First off, many Annie guides have told you to get Dorans ring first or shoes + 3 HP pots. The reason why I choose to go boots first is becuase: 1) Cheaper sorc boots, as opposed to getting the ring first. 2) Allows for heavier harass / lane control.

If you have noticed, I start with boots, and 2 health + 1 mana pot. The reason why I get a mana pot is becuase usually, at lv 5 the opponent is usually low on HP, and I am low on Mana. Lets be honest, Annies tibberz has a high mana cost. Therefore, I usually chug my mana potion at that point and proceed to killing my lane opponent.

After shoes, I get a catalyst, there are no replacements for a Catalyst. You should ALWAYS rush it, unless your opponent is walking into your turret and you are getting free kills, then maybe mejais is smarter. After Catalyst, you ask yourself; "Is this game going well, and am I confident I can be smart and keep my stacks up?" If yes, they get a Mejais, if no. Proceed to buying sorc shoes instead.

The core item build I always go for on annie is Rod of Ages, Death Cap, and Void Staff. However, there will be some games where the enemy is just destroying you, then don't be afraid to wander from your build and rushing a banshees or maybe rylais.

Always remember, the difference between a good player and a bad player is their ability to stray from their item build and itemize to the enemy comp! I have had games where I went catalyst, mejais, then a chain mail. Which then I built an hourglass, rod of ages, and banshees. :) Don't be afraid to change up your build, do what ever you can to equip yourself to stay in team fights.