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Beast DPS/Tank Morde

Beast DPS/Tank Morde

Updated on April 12, 2011
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League of Legends Build Guide Author Morphyne Build Guide By Morphyne 3 6 4,054 Views 7 Comments
3 6 4,054 Views 7 Comments League of Legends Build Guide Author Morphyne Build Guide By Morphyne Updated on April 12, 2011
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Introduction

Mordekaiser can be one of the most toughest champions on the field. Meaning, he's a quick game changer for any team who knows a great Mordekaiser. This build is a bit different from the standard tanking build, but if used correctly, it can destroy and reek total havoc on an enemy team.
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Summoner Spells

The Flash and Ignite combo is great for kills that almost seem too impossible to grasp when the enemy target is running away with only a few percentages of HP. However, this build is great for stacking ignite with Morde's Children of the Grave doing amazing amounts of damage.
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Runes

Now some might say the rune system I use is flawed. That's okay, because Morde can be used in numerous amounts of ways that make him OP. I've used this rune combo and it seems to be working just fine. you mainly want to focus on his magic pen and AP, due to his Children of The Grave and Siphon of Destruction mainly focuse
on magic damage. The magic pen also helps with enemy champions that stack magic resist.
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Masteries

The masteries that's part of this build is self explanatory. Basically speccing into the bonus AP helps do more damage, and speccing the full tank tree helps Morde's HP a bit and he takes a little less damage.
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Skill Sequence

Getting Siphon of Destruction all the way maxed out is pretty much how Morde gets all of his starting damage. It's a great way to harass a group of enemies and show that you mean business while you do it. Alternating from that to your Mace of Spades makes Morde OP, even on those 1v1s when your mace focus's one single target. After getting Children of The Grave at level 6, you then upgrade his Creeping Death for a few spurts of damage and to help regain his shield. By then you should be able to max out Siphon of Destruction and can now focus on completing Mace of Spades and Creeping Death.
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Items

Starting off the items build with a Doran's Shield is a great way for Morde to stay alive beginning game. Once Morde has downed a few champs or gained a few assists, he should be able to obtain his Sorcerer's Boots which helps add onto his already thriving magic pen. At this point I'll buy a few Health potions to stay on the battlefield a bit longer, but it's up to you whenever you feel like a health potion is necessary. (I usually stop buying them around level 10.) Grabbing a Hextech Revolver saves Morde a long walk back to a lane, so getting this ASAP is crucial, now that it gives 20% Spell Vamp instead of its old 15%; it helps ALOT. After turning your Revolver into a Hextech Gunblade, getting a few more kills will earn you your Spirit Visage, and at such a low price of 1550, it goes a long way. Getting a Spirit Visage is also crucial to this build with the extra 15% Healing and health regeneration stacking with the Gunblade, it gives Morde more life in order to steal it back, and it adds more lifestealing and spell vamp. Adding another Gunblade after this will completely make Morde an unstoppable force, stealing life back and doing great amounts of damage. But even though Morde can do tons of damage, he's a bit squishy at this point, and a better way to increase HP is with a Warmog's Armor. Morde at this point is a tanking machine, though he can still take a decent amounts of hits from spells and attacks, his life is returning faster with every ability. Finishing off his build with an additional Gunblade, Mordekaiser will lead in team battles, slowing his enemies with the Gunblade, stealing souls and destroying Nexuses.
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Pros / Cons

PROs:
His shield keeping Morde alive longer
Gaining great amounts of life back
Still can tank with 3.6k HP
Great DPS

CONs:
Tends to be squishy early game
Knowing when to back down from some battles
Stopping enemies from running early game
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Conclusion

I don't recommend this build for everyone. It took me a few days to get the hang of it, but overall, its an easy simple build non-the-less. Even though you might have to back down with some battles, he's a great pusher with this build and most games I end up going 14+ kills, 6- deaths, and plenty of assists.
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Summary

From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.

As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?

"If there is a thing festering at the heart of the League, it is the Lord of the Damned."
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