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General Guide by shadows fiji

Bible of Lol

By shadows fiji | Updated on January 15, 2011
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133 Votes
88 Comments
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Choose Champion Build:

  • LoL Champion: Ashe
  • LoL Champion: Twitch
  • LoL Champion: Shaco
  • LoL Champion: Katarina
  • LoL Champion: Kayle
Array ( [display_name] => [champion_id] => 13 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 13 [display_name] => Ashe [url_str] => ashe [title] => The Frost Archer [key] => Bowmaster [description] => One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is. Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people. "It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere [spotlight_embed_url] => https://www.youtube.com/watch?v=mSbMQ5xDnEg [role] => Marksman [defense_rating] => 3 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 528 [health_increase] => 79 [mana] => 280 [mana_increase] => 27 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 3.4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.5 [attack_damage_increase] => 2.85 [critical_strike] => 4 [critical_strike_increase] => 0.55 [health_regeneration] => 5.42 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.04 [attack_range] => 600 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.03 [health_18] => 1871 [mana_18] => 824 [movement_speed_18] => 325 [armor_18] => 79 [magic_resistance_18] => 38.5 [attack_damage_18] => 94.9 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 600 [tip_playing_as] => *Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit. *You can fire Enchanted Crystal Arrow from your fountain, and if timed with summoner Teleport, can result in a maximum duration stun. *It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere. [tip_playing_against] => *Ashe has very few defensive options, and she's a good target to gank. *Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in your favor. [client_id] => 22 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3232.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 38362 [view_count] => 9694355 [comments] => 11 [comment_count] => 38 [votes] => 23 [vote_count] => 31 [community_tier_list_vote_count] => 497 [community_tier_list_score] => 0.492555 [community_tier_list_rank] => 2 [score] => 17 [lastpost_ts] => 2011-04-14 15:09:35 [last_comment_ts] => 2014-12-25 11:19:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 63 [champion_id] => 13 [display_name] => Frost Shot [unranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets and causing subsequent basic attacks against them to deal bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot. [ranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets by 15-30% (at levels 1-18, increasing every 3 levels) for 2 seconds and causing subsequent basic attacks against them to deal 10 (+ critical strike chance × (1 + bonus critical damage))% bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot, decaying down to the normal slow over 1 second. [description] => While active, each of Ashe's basic attacks slow her target's movement speed. This drains mana with each attack. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana_per_attack [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => self [comment_count] => 12 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-14 12:33:01 ) [1] => Array ( [ability_id] => 711 [champion_id] => 13 [display_name] => Ranger's Focus [unranked_description] => Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration. [ranked_description] => Ashe's basic attacks grant Focus, stacking up to 4 times. Stacks last for 4 seconds, after which they fall off one at a time every second. Once Ashe reaches 4 stacks, she can activate Ranger's Focus to consume all Focus stacks, granting {20/25/30/35/40}% Attack Speed and replacing Ashe's basic attacks with a flurry of arrows resulting in {1.05/1.10/1.15/1.20/1.25} of her Total Attack Damage per attack for 4 seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-07-07 22:06:45 ) [2] => Array ( [ability_id] => 64 [champion_id] => 13 [display_name] => Volley [unranked_description] => Ashe fires 9 arrows in a cone, dealing physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [ranked_description] => Ashe fires 9 arrows in a cone, dealing {20/35/50/65/80} (+1.0 per attack damage) physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [description] => Ashe fires 9 arrows in a cone for 150% damage. Volley also applies Ashe's current level of Frost Shot. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 10 [cooldown_rank_4] => 7.5 [cooldown_rank_5] => 5 [cooldown] => 20 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-31 23:00:35 ) [3] => Array ( [ability_id] => 65 [champion_id] => 13 [display_name] => Hawkshot [unranked_description] => Ashe can activate this ability to send her Hawk Spirit on a scouting mission. Ashe store up to two charges of Hawkshot at a time. [ranked_description] => Ashe sends her Hawk Spirit on a scouting mission to a target area in the map, revealing terrain as it travels in a straight line and granting vision of the target area for 5 seconds. The Hawk Spirit will reveal units in the brush but will not reveal stealthed units or objects. Ashe store up to 2 charges of Hawkshot at a time (recharge time: {90/80/70/60/50} seconds). [description] => Each time Ashe kills a unit, she gains some extra gold. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-12 12:17:43 ) [4] => Array ( [ability_id] => 66 [champion_id] => 13 [display_name] => Enchanted Crystal Arrow [unranked_description] => Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed. [ranked_description] => Ashe fires a missile of ice in a straight line that will pass over all other units until it collides with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it will deal {200/400/600} {1} magic damage, stun and add a slow to the champion hit. It will also explode after the hit to slow and deal half damage to all other enemies in a small area around the champion hit. The duration of the stun increases the farther the arrow travels before impact and caps at 3.5 seconds. Both slows are equal to Frost Shot's current value and last for 3 seconds. [description] => Ashe fires a missle of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 4.5 seconds, based on how far the arrow has traveled. In addition, surounding enemy units take damage and are slowed. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 75 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_05.mp4 [display_order] => 4 [range_type] => global [target_type] => location [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-03-07 07:32:37 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 22 [mobafire_id] => 13 [name] => Ashe [url] => ashe [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 25 [rankings] => 43 [rankingsCount] => 44 [winRate] => 53 ) ) ) 1
LeagueSpy Logo
ADC Role
Ranked #25 in
ADC Role
Win 53%
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Array ( [display_name] => [champion_id] => 20 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 20 [display_name] => Twitch [url_str] => twitch [title] => The Plague Rat [key] => Twitch [description] => The city-state of Zaun is a twisted realm of science, mercantilism, and magic run amok. While the young science of techmaturgy does much to advance civilization, its research and use in Zaun pushes the boundaries of morality on a daily basis. Zaun, choked with pollution from the countless factories and laboratories that spew waste into the environment, suffers greatly. As polluted as Zaun is above-ground, its subterranean levels are far worse. All of Zaun's runoff waste pooled together in its sewers, mixing into a toxic and mysterious concoction. A single plague rat rose from this alchemical nightmare - Twitch. Unlike his lesser evolved cousins, Twitch became as sentient as anyone else... provided they were as insane as he. A seeming byproduct of the evolutionary brew that spawned him was maniacal insanity, albeit in a functional form. Twitch came to the League of Legends to represent himself ''as the only one of his kind'' on the Fields of Justice. Since then, he has found a generous benefactor in the city that gave him his evolutionary sentience - Zaun. Twitch is one of Zaun's premier champions in the League, and as such he fights for Zaun when political disputes between Valoran's city-states arise. Twitch has publically stated that his goal is to gain enough influence and materiel from his work in the League to try to recreate the process by which he gained his sentience. While many challenges lie ahead in his quest - one of the largest being his own insanity - were he to succeed, it would mean a bold and brazen step forward in the evolution of all of Runeterra. Zaun has pledged its support for Twitch in his quest, though it remains to be seen what Zaun's ulterior motives are in the matter. "The existence of Twitch proves that anything is possible on Runeterra." - Heimerdinger [spotlight_embed_url] => https://www.youtube.com/watch?v=cFtH_wFJBLs [role] => Marksman [defense_rating] => 2 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 525 [health_increase] => 78 [mana] => 287 [mana_increase] => 35 [movement_speed] => 330 [armor] => 23 [armor_increase] => 3.3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.5 [attack_damage_increase] => 3.15 [critical_strike] => 2.78 [critical_strike_increase] => 0.42 [health_regeneration] => 6 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.05 [attack_range] => 550 [attack_speed] => 0.679 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.069 [health_18] => 1902 [mana_18] => 967 [movement_speed_18] => 330 [armor_18] => 74 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 14.9 [attack_range_18] => 550 [tip_playing_as] => * Twitch's attack speed is among the highest in the game; try purchasing items with on-hit effects such as Black Cleaver or Wit's End. * Contaminate has a large range; apply as many stacks of Deadly Venom as possible before using it. * You can catch up to an enemy out of attack range with Venom Cask. [tip_playing_against] => * Twitch is fragile. Work with teammates to focus on him when you're able to catch him out of invisibility. * Spell Shields won't block the damage from Deadly Venom, but they will block the effects Twitch can trigger with it. * If you suspect Twitch has left the lane, let your teammates know that Twitch is "MIA". [client_id] => 29 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3239.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 26309 [view_count] => 6700576 [comments] => 7 [comment_count] => 20 [votes] => 18 [vote_count] => 26 [community_tier_list_vote_count] => 819 [community_tier_list_score] => 0.357021 [community_tier_list_rank] => 1 [score] => 15 [lastpost_ts] => 2011-01-21 08:05:18 [last_comment_ts] => 2016-11-16 11:55:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 463 [create_ts] => 2009-05-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 97 [champion_id] => 20 [display_name] => Deadly Venom [unranked_description] => Twitch's basic attacks infect the target, dealing true damage every second for 6 seconds, stacking up to 6 times. [ranked_description] => Twitch's basic attacks infect the target, dealing {1/2/3/4/5} true damage every second for 6 seconds, stacking up to 6 times. The amount is increased every 4 levels. [description] => Twitch's attacks infect the target with Deadly Venom, which deal damage each second, stacks up to 6 times, and lasts up to 8 seconds. [icon] => /content/spell/312e302e302e37302d32392d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0029_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 03:54:10 ) [1] => Array ( [ability_id] => 98 [champion_id] => 20 [display_name] => Ambush [unranked_description] => Twitchcamouflages for a short period of time, gaining bonus movement speed while remaining stealthed. Upon leaving stealth, he will gain bonus attack speed. Ambush's cooldown resets if an enemy dies while affected by deadly venom [ranked_description] => After 1.5 seconds, Twitch becomes camouflaged for {10/11/12/13/14} seconds. While stealthed, Twitch gains 10% movement speed. If Twitch attacks a unit while Stealthed, he gains {30/35/40/45/50} % attack speed for 5 seconds. Ambush's cooldown is reset when an enemy champion affected by Deadly Venom dies. If Twitch takes damage while casting Ambush, the stealth activation is delayed to 4.5 seconds. Twitch gains 30% movement speed when near an enemy that can't see him [description] => Twitch hides in the shadows, waiting for a nearby enemy. If he attacks, he will gain bonus attack speed. [icon] => /content/spell/312e302e302e37302d32392d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 16 [cooldown_rank_3] => 16 [cooldown_rank_4] => 16 [cooldown_rank_5] => 16 [cooldown] => 11 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 20 [range_rank_2] => 20 [range_rank_3] => 20 [range_rank_4] => 20 [range_rank_5] => 20 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0029_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 11 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-10 07:55:50 ) [2] => Array ( [ability_id] => 99 [champion_id] => 20 [display_name] => Venom Cask [unranked_description] => Twitch hurls a cask that adds a stack of deadly venom, while also leaving behind a cloud of toxic gas that continually adds deadly venom to enemies inside it. [ranked_description] => Twitch hurls a cask of venom that explodes in an area, adding 1 stack of Deadly Venom, leaving a cloud of toxic gas that slows by {25/30/35/40/45} % and adds a stack of deadly venom every second to enemies inside it. The cloud lasts 3 seconds. [description] => Infects a target with a crippling poison, slowing his movement speed. [icon] => /content/spell/312e302e302e37302d32392d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 10 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0029_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 100 [champion_id] => 20 [display_name] => Contaminate [unranked_description] => All nearby enemies secrete Twitch's toxic venoms from their bodies, dealing damage for each stack. [ranked_description] => Deals {20/30/40/50/60} physical damage to enemies infected with Deadly Venom. Expunge deals an additional {15/20/25/30/35} {0.2} (+0.35 per bonus attack damage) physical damage per stack of Deadly Venom on them. [description] => All nearby enemies secrete Twitch's toxic venoms from their bodies, dealing damage for each stack. [icon] => /content/spell/312e302e302e37302d32392d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 8 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-19 20:33:45 ) [4] => Array ( [ability_id] => 101 [champion_id] => 20 [display_name] => Spray and Pray [unranked_description] => Twitch closes his eyes and fires his crossbow, spraying powerful piercing arrows ahead of him. [ranked_description] => For 5 seconds, Twitch gains 300 attack range, {20/30/40} bonus attack damage and his basic attacks become piercing bolts that deal 20% less damage to subsequent targets, down to a minimum of 40% damage. [description] => Twitch closes his eyes and fires his crossbow as fast as he can, spraying piercing arrows ahead of him. [icon] => /content/spell/312e302e302e37302d32392d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 110 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 90 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1100 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0029_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-05 06:10:26 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 29 [mobafire_id] => 20 [name] => Twitch [url] => twitch [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 18 [rankings] => 59 [rankingsCount] => 44 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 41 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 41 [display_name] => Shaco [url_str] => shaco [title] => The Demon Jester [key] => Jester [description] => Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large. Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus. Whatever you do, don't tell him you missed the punch line. [spotlight_embed_url] => http://www.youtube.com/watch?v=Q9m48jiVWL4 [role] => Assassin [defense_rating] => 4 [magic_rating] => 6 [attack_rating] => 8 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 582 [health_increase] => 80 [mana] => 297 [mana_increase] => 40 [movement_speed] => 350 [armor] => 24.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 57.6 [attack_damage_increase] => 3.5 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.048 [health_18] => 2010 [mana_18] => 977 [movement_speed_18] => 350 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 14.8 [attack_range_18] => 125 [tip_playing_as] => * Using Deceive over terrain can help you make a clean escape. * Try getting items with on-hit effects. These will also benefit your Hallucination clone. * Deceive's damage can be increased with increased Critical Damage effects like Infinity Edge. [tip_playing_against] => * If Shaco is doing well early-game, its is worth the investment to buy Vision Wards. * If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down. [client_id] => 35 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3335.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 33039 [view_count] => 7171100 [comments] => 1 [comment_count] => 17 [votes] => 21 [vote_count] => 26 [community_tier_list_vote_count] => 482 [community_tier_list_score] => 0.529876 [community_tier_list_rank] => 3 [score] => 18 [lastpost_ts] => 2011-03-23 22:08:57 [last_comment_ts] => 2016-12-21 06:19:55 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 549 [create_ts] => 2009-10-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 208 [champion_id] => 41 [display_name] => Backstab [unranked_description] => Upon attacking a unit from behind, Shaco critically strikes them. Shaco can't Backstab the same unit for a short duration. [ranked_description] => Upon attacking a unit from behind, Shaco critically strikes them for 1.3 per total attack damage {0.4}, increased to 2.0 per total attack damage {0.4} against monsters. Shaco can't Backstab the same unit for 3 seconds, affected by cooldown reduction. [description] => Shaco deals 25% bonus damage when striking from behind. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-10-04 03:12:57 ) [1] => Array ( [ability_id] => 204 [champion_id] => 41 [display_name] => Deceive [unranked_description] => Shaco stealths himself and blinks to the target location. [ranked_description] => After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for {1.5/2.25/3/3.75/4.5} seconds and causing his next basic attack within 2.5 seconds to reduce Deceive's cooldown by 2.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals {10/20/30/40/50} (+0.4 bonus attack damage) {0.3} bonus physical damage. Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it. [description] => Shaco stealths himself instantly and teleports to target location. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 15.5 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14.5 [cooldown_rank_5] => 14 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 500 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-06-04 07:52:34 ) [2] => Array ( [ability_id] => 205 [champion_id] => 41 [display_name] => Jack In The Box [unranked_description] => Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. Casting Jack In The Box breaks stealth. [ranked_description] => Shaco creates a Jack in the Box at the target location with 150 health. It will Stealth after 2 seconds, and pop out when an enemy comes near (300 range), fearing nearby enemies for {0.5/0.75/1/1.25/1.5} second(s) causing them to run away from the Jack In The Box and attacking them. It deals {35/50/65/80/95} {0.2} damage, and lasts 60 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth, but briefly reveals Shaco's location. [description] => Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 16 [cooldown_rank_3] => 16 [cooldown_rank_4] => 16 [cooldown_rank_5] => 16 [cooldown] => 16 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-07 06:39:36 ) [3] => Array ( [ability_id] => 206 [champion_id] => 41 [display_name] => Two-Shiv Poison [unranked_description] => Shaco's Shivs passively poison targets on hit, slowing them. He can throw a Shivs to deal damage and slow the target. [ranked_description] => Passive: While Two-Shiv Poison is ready to cast: Shaco's basic attacks poison his target, reducing their movement speed by {10/15/20/25/30} % for 2 seconds. Affected minions and monsters also have their attack speed reduced by {20/22.5/25/27.5/30} %. Active: Shaco throws a dagger to target enemy, poisoning them for 3 seconds and dealing {55/80/105/130/155} {0.75} (+{0.6/0.75/0.9/1.05/1.2} per bonus attack damage) physical damage, plus up to 50% additional damage based on target's missing health. The passive is deactivated during the cooldown. [description] => Shaco's Shivs passive poison targets on hit, giving them a miss chance and slowing them. He can throw his Shivs to deal damage and poison them. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 13 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-16 01:23:09 ) [4] => Array ( [ability_id] => 207 [champion_id] => 41 [display_name] => Hallucinate [unranked_description] => Shaco creates an illusion of himself near him, which can attack nearby enemies. (Deals half damage to turrets.) Upon death, it explodes, dealing damage to nearby enemies and spawning a nest of Jack-in-the-Boxes [ranked_description] => Shaco stealths for half a second and creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds. On death, the illusion deals {200/300/400} {1} magic damage to nearby enemies. Upon clone death, a nest of Jack-in-the-Boxes is created for 6 seconds. Boxes in the nest activate together and receive damage together. The nest lasts 6 seconds and fears enemies for 0.75 seconds. The boxes deal {25/50/75} {0.15} per attack and gain 210-950 bonus health (from levels 6-18). [description] => Shaco creates an illusion of himself near him, which can attack nearby enemies. Upon death, it explodes, dealing damage to nearby enemies. [icon] => /content/spell/312e302e302e37302d33352d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0035_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-31 12:36:08 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 35 [mobafire_id] => 41 [name] => Shaco [url] => shaco [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 2 [rankings] => 96 [rankingsCount] => 50 [winRate] => 55 ) ) ) 1
Array ( [display_name] => [champion_id] => 36 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 36 [display_name] => Katarina [url_str] => katarina [title] => The Sinister Blade [key] => Katarina [description] => As a militaristic state, it would perhaps come as no surprise that the primary responsibilities of Noxian women are raising strong children and providing succor for husbands who walk the path of soldiery. There are some, however, for whom nurture is not nature, and Katarina is just such a creature. Born the daughter of the feared Noxian General Du Couteau, the girl was always more interested in her father's knives than in the dresses, jewelry, and other trifles that her sisters spent so much time fussing over. A childhood dispute soon unveiled her uncanny knack for bloodshed, and her father, ever the opportunist, happily fostered her killer instincts. After training under the tutelage of the finest assassins the mighty city-state had to offer, Katarina first cut her teeth performing assassinations in the Ionian War. There, her ruthless mastery of the knife and dagger combined with her sadistic temperament to earn her the title Sinister Blade, a moniker that would follow her for the remainder of her career. She is most famous, however, for her exploits in the campaigns against Demacia, especially those surrounding her engagements with the nation's champion, Garen; a rivalry that began when she recovered the remains of Sion from a vanguard under his protection. With the demand for warfare somewhat arrested by the tenuous peace settling over Valoran, Katarina sought the allure of violence in its last remaining haven: The League of Legends. Some might say it was an inevitability that Katarina's chosen path would draw her to become a champion of the League, continuing to enforce the will of Noxus and bring prestige of war to her noble family. There, she continues to perform her bloody work - esteemed and reviled, feared and adored. "The Sinister Blade of Noxus is like a black widow - beautiful, but deadly." - Garen, the Might of Demacia, following a skirmish in the field [spotlight_embed_url] => https://www.youtube.com/watch?v=soCg5RbgYIA [role] => Assassin [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 4 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 590 [health_increase] => 75 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 28 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 1.25 [attack_damage] => 58.4 [attack_damage_increase] => 2 [critical_strike] => 3.45 [critical_strike_increase] => 0.55 [health_regeneration] => 7.5 [health_regeneration_increase] => 0.11 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1984 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 87.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 112.8 [critical_strike_18] => 0 [health_regeneration_18] => 16.4 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Try waiting until the other team is distracted with fighting your team, and use Shunpo to teleport into the fray and unleash a devastating Death Lotus. *Using Shunpo on an allied Champion, minion or ward can be a great escape tactic. [tip_playing_against] => *Katarina's abilities deal magic damage, so even if she's building Attack Damage items, get magic resistance to counter her. *Try to save a disable for when Katarina uses her Death Lotus. [client_id] => 55 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3535.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 33154 [view_count] => 8613413 [comments] => 5 [comment_count] => 16 [votes] => 14 [vote_count] => 19 [community_tier_list_vote_count] => 565 [community_tier_list_score] => 0.434336 [community_tier_list_rank] => 2 [score] => 11 [lastpost_ts] => 2011-03-03 14:16:48 [last_comment_ts] => 2018-02-13 11:21:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 689 [create_ts] => 2009-09-19 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 177 [champion_id] => 36 [display_name] => Voracity [unranked_description] => Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds. If Katarina picks up Dagger, she uses it to slash through all nearby enemies, dealing magic damage. [ranked_description] => Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds. Whenever Katarina catches a Dagger or picks it up from the ground, she uses it to slash through all nearby enemies, dealing {68/72/77/82/89/96/103/112/121/131/142/ 154/166/180/194/208/224/240} (based on level) (+1.0 per bonus AD) (+{55/70/85/100}% AP) magic damage and reducing Shunpo's cooldown by {78/84/90/96}%. Daggers last 4 seconds before disappearing. [description] => After a kill or assist, Katarina gains 50 gold and her cooldowns are reduced by 20 seconds. [icon] => /content/spell/312e302e302e37302d35352d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0055_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-09-29 08:29:43 ) [1] => Array ( [ability_id] => 178 [champion_id] => 36 [display_name] => Bouncing Blades [unranked_description] => Katarina throws a dagger, dealing damage to her target and nearby enemies. Then, the dagger ricochets onto the ground behind her initial target. [ranked_description] => Katarina throws a dagger, dealing {75/105/135/165/195} {0.3} magic damage to her target and 2 nearby enemies. Then, the dagger ricochets onto the ground behind her initial target. [description] => Katarina throws a dagger that bounces from enemy to enemy, dealing magic damage. [icon] => /content/spell/312e302e302e37302d35352d3 [cooldown_rank_1] => 11 [cooldown_rank_2] => 10 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8 [cooldown_rank_5] => 7 [cooldown] => 8 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0055_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-04-07 14:21:38 ) [2] => Array ( [ability_id] => 179 [champion_id] => 36 [display_name] => Preparation [unranked_description] => Katarina tosses a dagger into the air and gains movement speed for a short duration. [ranked_description] => Katarina tosses a dagger into the air and gains {50/60/70/80/90}% movement speed that decays over 1.25 seconds. The dagger lands after 1.25 seconds. [description] => Passive: Katarina's attack damage is increase each time she consecutively hits the same target. Active: Katarina's next basic attack has a bonus effect. Bouncing Blade deals full damage to every target hit and reduces incoming healing to the target, or after using Shunpo Katarina's dodge chance is increased for 3 seconds. [icon] => /content/spell/312e302e302e37302d35352d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 22 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 400 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0055_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-26 13:19:33 ) [3] => Array ( [ability_id] => 180 [champion_id] => 36 [display_name] => Shunpo [unranked_description] => Katarina instantly moves to her target's location, appearing behind it and taking reduced damage for 3 seconds. If the target is an enemy, she deals damage. [ranked_description] => Katarina moves to her target's location, appearing behind it. If the target is an enemy, she deals {15/30/45/60/75} {0.5 total attack damage} {0.25) magic damage to the target. If cast on a dagger, or walking over one refunds {78/84/90/96}% of Shunpo's total cooldown. [description] => Katarina instantly moves to her target's location. If the target is an enemy, she deals damage. [icon] => /content/spell/312e302e302e37302d35352d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 9.5 [cooldown_rank_5] => 8 [cooldown] => 10 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 700 [range_rank_2] => 700 [range_rank_3] => 700 [range_rank_4] => 700 [range_rank_5] => 700 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0055_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-05-03 19:13:42 ) [4] => Array ( [ability_id] => 181 [champion_id] => 36 [display_name] => Death Lotus [unranked_description] => Katarina goes into a state of extreme focus, channeling to throw daggers with unrivaled speed at up to three enemy champions and reducing their incoming healing. [ranked_description] => Katarina throws a flurry of blades, channeling for up to 2,5 seconds and sending up to 15 daggers at the each of the 3 closest enemy champions dealing up to {375/562.5/750} (+ 3.3 per bonus attack damage) {2.85} magic damage over 2 seconds to each champion. Daggers that are thrown apply Grevious Wounds, reducing healing and regeneration by 50% for 3 seconds. [description] => Katarina goes into a state of extreme focus, throwing daggers with unrivaled speed at one enemy champion per level of the spell. 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Array ( [display_name] => [champion_id] => 2 [skin_id] => 0 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 2 [display_name] => Kayle [url_str] => kayle [title] => The Judicator [key] => Judicator [description] => In a world far away where an ancient war still rages, Kayle was a great hero - the strongest of an immortal race committed to destroying evil wherever it could be found. For ten thousand years, Kayle fought tirelessly for her people, wielding her flaming sword forged before time itself. She shielded her delicate features beneath her enchanted armor, the sole remaining masterpiece of an extinct race of craftsmen. Though a beautiful, striking creature, Kayle, now as then, avoids showing her face; war has taken a terrible toll upon her spirit. In her quest for victory, she sometimes would try to lift the wicked up from their morass of evil, but more than often she instead purged those she herself deemed beyond redemption. To Kayle, justice can so often be an ugly thing. Ten years ago, Kayle's war against evil was nearly won... until her rebellious sister Morgana, a pariah amongst their people, suddenly gained powerful new allies: magicians of a hitherto unknown world called Runeterra. Morgana traded servitude to a number of the summoners in Runeterra's League of Legends for powerful new abilities that, if mastered, threatened to bring Kayle and her people to their knees. To save her world, Kayle had no choice but to make a pact with the League herself. She approached the leader of the League, High Counselor Reginald Ashram, with a deal of her own. In exchange for a thousand years of Kayle's service, Ashram halted all League interference on Kayle's world. With Ashram's disappearance five years ago, Kayle has new causes on Valoran: find out who or what caused Ashram to disappear, defeat her sister Morgana upon the Fields of Justice, and bring her own brand of justice to the League of Legends. "In the League of Legends, Justice comes on swift wings." 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[tip_playing_against] => *Intervention only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being overzealous. *Kayle is usually a fragile target. Once you see her ultimate cast, switch to attacking her. *Be sure to look at what items Kayle is building to determine what role she is fulfilling on her team. 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[ranked_description] => Kayle's basic attacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times). [description] => Kayle's presence inspires her allies, increasing the Attack Speed of all nearby champions, including herself, by 10%. If an ally dies while under the effects of her aura, Kayle receives twice their Attack Speed bonus for 10 seconds while she attempts to avenge them. 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[ranked_description] => Blesses a target allied champion, healing them for {60/105/150/195/240} {0.45} health and increasing their movement speed by {18/21/24/27/30} (+7% per 100 ability power) % for 3 seconds. [description] => Blesses a target friendly champion, granting increased movement speed. 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[ranked_description] => Kayle bathes a target ally champion (or herself) in a holy light, rendering them immune to all damage for {2/2.5/3} seconds. [description] => Shields Kayle or an ally for a short time, causing them to be immune to damage. 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Condon

This dude has made the build


and i have taken the pleasure in showing it to u guyss....
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I: Thou shalt realize the point of the game.

You don't win by having a positive KDR. You don't win by getting Aces *though it helps.* You don't win by making the fiddle on the other team nerd rage out and feed you a wall of text about how calling him "Feedlestix" marks you as an immature and socially underdeveloped cretin, or alternatively, t3h ghey.

You win by breaking the nexus.

That big crystal thing in the back of the enemy base. "But Condon, we know that. We just like killing the bad guys before we go in."

You are bad and you should feel bad. . That's you, me, and that Janna who wants to solo mid. They get all hard for kills and so worried about being ganked that they forget the fundamental point of the game. If you have an advantage in numbers, push. If you see them all across the map, push. If you can take down a tower and mince away with a blink/stealth/blue pill before they can conceivably react, PUSH.

If you're one of those herp-a-derp who blue pills after a team fight, even if you won, because you're "Out of mana" or at "Half health", or, as was pointed out to me "I need to go buy items" . If you killed everyone but the Ashe, that ho is going to sit at her inner turret and whimper as you stomp up the field. She will not run through your whole team and all your creep just to kill you. She will turn and burn as soon as you mongoloids walk up and start beating the tar out of the tower. If she does not, you will kill her and THEN go nurse your wounds.

If you have an inhibitor down, and you don't score a tower kill before it comes back up, your parents have failed and you should apologize to society as a whole for the inevitable drain you will be to it. You OWN the map while they nurse the big gash in their defence. Keep pressure on all the lanes, by all means jungle, but you had better be trying to push your advantage before they regain control of the map and catch you with your thumbs up your ***es trying to farm that third bloodthirster.

I will say this once more, slowly.

You need to push to win.

If I catch any of you ****ers sitting in a bush giggling to yourself waiting for someone to wander through, watching the enemy team pushing towers across the map or knowing full well that they are down two heroes, I swear to god I will come to your house and put my foot in your ***.
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II: Thou shalt understand kill rewards

Plain and simple, one death does not equal another. Lets play pretend for a moment. You are the carry, let's say you're Ashe. You're merrily shooting off volley and auto attacking for 900. Super, wicked. You are credit to team. Whatever. Now, there's a teamfight. Not a full blown *everybody everybody* teamfight, but a skirmish. They have, lets say, a Hiemer that is going to slink away and survive with 10 health. . You yourself happen to be at full, but your allies have all taken a beating and are mincing away like a beaten stepchild. What do you do?

If you answered: "I run the after that little champion and get the kill! Blood for the blood god!" I commend the idea, and encourage the gusto in some playstyles. You will, most likely, die. Even if you get the kill, you are feeding each and every one of the enemy heroes gold. The kill gold, plus the assist gold, plus the time you *the most important member of the team* lose that you could be farming does NOT justify the couple hundred gold you get from icing that little champion. On top of that, you leave your now DPS light team out in the cold, playing hard D and not getting any gold themselves.

That's not to say you shouldn't try for it if you have an escape mechanism, or if you sincerely think you can get away with it, if you know it's suicide don't go in.

The same goes for ganking. If you have two extra bags in your lane coming in for a kill, it is best to run and not give them the gold spread, than to stay and kill one. They get more gold for the kill than you do. They also shut down a whole lane in terms of farming and experience, while the people they left behind get fat off of your other team mates, where you waste all the exp and gold that goes to your tower in the lane you're now a smear in.

That doesn't mean you cant try to pull gypsy and get kills while you are low. That's fine, take risks, it's the only way to pull of ridiculous and learn the limits of your hero, but no more suicide. Please.
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III: Thou shalt understand team composition

You need a fat guy. You need someone who can wander face first into a bush, and actually survive long enough for the rest of you to pile in and do some damage. You need a guy who can wander into the middle of a contested lane, and scare the enemies, maybe even pulling/knocking/stunning/fearing them into the grasp of your team mates while he is at it. If you don't have this, you will fold like cheap plastic chairs and most likely be afraid to wander in the roaming phase.

EG: Alistar, Rammus, the MFing Cho'Gath, Singed

You need someone to initiate. Someone with said pull/grab/toss/flip/headlock to run in first and disable or otherwise ruin the day of the enemy carry/caster/evil genius. This can be your tank, in some cases. Sometimes it is separate. You may even be able to get away without on if you have really good map control and gankers to pick off enemy heroes, but I suggest you carry one around with you.

EG: Malphite, Fiddle, Blitzcrank, Amumu

You need a carry. A carry is, for those of you who are new to this whole scene, a character that is unstoppable late game with the right gear. That means they scale well with items, and it usually infers, you guess it, they suck early game. Thus, you need to "Carry" them through early game, and they can "Carry" you late game. These are characters that you see get triple kills end game, who do 700 damage auto attacks and generally the enemy team's day. These also tend to be super squishy or lacking in escape mechanisms, so make sure your tank knows to master blaster out of them. (That is, the big guy protects the little dangerous guy, you culturally challenged wankers)

EG: Jax, Yi, Ashe, Tristana, Sivir

You need some CC. CC = Crowd Control. We're talking things that make the enemy hero sit down and shut up. Stuns, silence, slow, movement effects, knock-up, knock-around, pull, throw. If you walk into a teamfight and Kat is sitting there spinning out being a skank, you need someone to throw a stun on her *** to shut her up. Same goes for Nunu. Hell, if you can spot fiddle charging up his ult and land a grab on him with blitz, you can turn his triple kill into a face full of lightning fist. Go ahead and try playing a game without any CC. See how it feels. See how much you want some lube after. As a rule, I like to have at least two ways to stop channeling on any given team, four is better, five gives me a ******. The more the merrier, if you're coordinated with it. Landing three different stuns on the same carry at the same time however, is kind of a waste. But I digress: Get stuns. Get blinds, and ****ing silences, and all that good ****.

EG: Sion, Teemo, Alistar, Blitzcrank, Teemo

You can also have (But can, in rare cases, get away without) a nuker. Just a tweaky little mage character who's only purpose in life is to throw out an AoE something and then donkey-**** the enemy team's most wanted. We're talking a billion kajillion damage in ten seconds, and then out for the count for the rest of the team fight. You want that enemy carry to be stunned, knocked up, and nuked so fast that the only think going through their head is their balls.

EG: Ryze, Viegar, Shaco

Other roles to consider:

Map control: Characters with wards/vision abilities that let you track the enemy team without spending gold or putting yourself in danger. Knowledge is power. TF, Teemo, and Shaco all fit here.

Defensive support: Characters who can pull your *** out of the fire if you get your **** pushed in. This generally involves putting a shield/second life/heal on the carry as they are getting CCd and nuked as stated above. Kayle, Soraka, and Zilean all fit here.

Cleanup: Characters that can move quickly in order to catch escaping enemies, and coral them back to the fight, or even just nuke heroes that may otherwise get away. This can be through speed, traps, or map-wide abilities. Karthus, Singed, and Warwick all fit here.

There are other types, and you really have to find which best suits you, but god help you if you're missing the pillars of a good team up there.
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IV: Thou shalt smack talk only when dead.

People who stand their *** still to talk. The ONLY time I condone talking while alive is when you're hiding in the bush trying to set up a gank, and want to call the guy you're going to jump's some colourful things. This can be highly effective in getting him to type an angry response instead of, oh, I don't know, surviving. If you are starting a verbal war, great. Fine. It's a game.

If I ever catch one of you hating on one of your own team members instead of playing the game, I will personally make it my mission to hate you with such intensity that you suffer explosive diarrhea from sheer malice.

You may smack talk all you like while dead, and direct it at the other team members. If you see one of your team mates doing poorly, say they gave up first blood and a second early death, the solution is not to yell at them. They probably already feel rather defensive about it, maybe it wasn't even their fault. The best way of it is offer them a lane change if you feel you can do better, or keep your gorram gob shut.

Hell, it may just be that you have a bad team mate, but all that about it is going to do is waste you valuable "Not sucking" time. Pretend they don't exist during team fights, don't rely on them for help or ganking. If they pull away from the rut and hold their own, super. If not, you're not risking anything by expecting great things of them.

You may even, you know, try to help. Don't rag on their build unless its super wrong or anything *I'm talking like, two IEs wrong,* but toss in some constructive advice. Maybe they don't know that you can use Jax's new leap on friendlies. Maybe they don't notice that players are missing, or they thought tiamat was a good choice. Don't freak out, just something simple like "Hey, I know you probably know whats up and all, but you may want to try X against this team composition." Or "Everyone should probably stack a little MR, banshees all around."
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V: Thou shalt know the heroes.

"OMG why did Ryze kill me so fast?!?!?"

If you have played ten games in the week, and have not tried all the free heroes at least once, you are a bad person. I mean, sure, read a guide, play a practise game, prepare before you hit MM, but FFS try them!

There is no quicker and easier way of learning the ins and outs of a character than to play it. If you're having a lot of trouble with one in specific, try playing it in MM games. A good friend of mine put it rather well:

"There is no quicker way to break the fear of a character than playing it and getting absolutely rolled with it."

So you're scared of Ryze. Play Ryze. Realize that after he blows his load hes got a few seconds of auto attacking before he can do anything again. Realize that in crowds of creep he is much less effective. Realize that the only reason he was rolling you before was because you kept meeting him in the river alone.

You think Nunu's ult is OP? Play Nunu. Try lining up a good ult in a teamfight and watch in terror as a big brass fist comes flying at you so fast you'll be combing teeth out of your fur for a week.

I promise you, even the TF or Twitch or whatever people are whining about this week won't be as scary after you go 0-10 with him.
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VI: Thou shalt communicate

So you're good with map awareness. Super. You notice when middle is missing, or when someone is taking too long to come back from the fountain. You expect that the other lanes notice this, or that your partner doesn't have a finger so far up his nose that he can feel his brain. You are wrong and you should feel bad. Call mias, even if they aren't your lane. Call out when you think they are doing dragon. Don't just ping and expect people to know what you mean. Some people may take it as "Lets do dragon" and blindly run in to be greeted by an angry Trist and her little dog Warwick.

Call missing. Call late. Call when you think they're in the bushes but you aren't sure. Don't be shy. If you're wrong, or if they show up a second later, just type "Re" or "My mistake" or "I do apologize, but I seem to have misplaced my senses. It appears Trist is indeed here after all" if she happened to roll you and you've got time to type while dead.

Talk. Set up ganks. Coordinate ults, and kill orders. Let your team mates know that, despite being a good fiddle, that tristana is ****ing your **** up by ulting you out of range every time you pop crowstorm, and you'd super appreciate if they gave her the ol italian necktie while you were charging up.

Be polite, be concise *you're still typing while playing here, but it's okay because its constructive and you're being brief* and most importantly be intelligible. Some people may use different short hand, some people may be ESL.

Something like "Focus Ashe, then Soraka. Stun Cho" is short, sweet, and to the point. Look at how much better that team fight is going to go. Whether they know to focus ashe or not, it's nice to know exactly which way things are going to go. It's comforting, and when people are sure of themselves and relaxed going into a brawl, it's much less likely that they will start to panic and throw their stun/nuke on whatever comes closest.
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VII: Thou shalt not call

You know what's cheap? You know what's tactically advantageous?

"OMG U use gold card! CHEAP!". Of course he's using gold card. Of course hes using flash+grab, of course hes doing everything he can to win. If you just throw your hands up and scream "Hax" every time you get your *** beat, you will fail, because you will continue to think that dying in that manner is not your fault.

Reality check: It is. It is entirely your fault. You don't get to call something broken and get moral victory points. In business, if someone is a sneaky and buys your company out from under you, you take steps to make sure it doesn't happen again.

You don't call hax and go work at Wendy's. If you are playing hockey, and you get railed in the five hole because you can't keep your legs together, you don't scream cheap at the enemy team and wait for the ref to nerf the forward. You close your and you cope. If you honestly can not figure out any way to defeat a certain tactic *Five dudes sitting in a bush waiting for your dumb ***, shaco setting trap nests, teemo laying mushrooms all over the map* then you are a in the wrong game. Go play something more your speed, like candyland, candy***.

If you're having a super ton of trouble with a certain tactic, see number V. Try it yourself.
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VIII: Thou shalt think for yourselves

Guides are not 100% effective. They will have item/skill builds which are not the best path for a given game. Sometimes you really need to forsake those boots of mobility for some merc treads. Sometimes you really need to grab an EC on support Janna. Sometimes you need to get some beef on your AP Shaco. It happens. I'm not saying following a guide isn't a good idea most of the time, but you A) have to tweak it to suit your own playstyle, and B) have to be able to recognize when alterations will be useful.

Say your normal build for a tank stacks 75% reduction for phys and magic attacks. You come up against a team that is entirely AP based. All magic damage. Do you still by that thornmail? no you don't. You get yourself more MR, and HP, and maybe even a quicksilver sash. You adapt.

The same goes for "Omg wicked builds" you see on peoples profiles. Just because slappy there won 200 games with Blitz built a certain way doesn't mean it will work for you. Maybe he rolls in a premade that work very well together, and uses that build to fill a minor niche. Maybe he's just a redname and sets all his losses to wins. Who knows. Chances are, if you try it yourself, and think "This is dumb" before you even finish the game, it's probably not for you.
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IX: Thou shalt practise

If you play bad with a hero, but really like it, play practise games. Get a friend or two, scrim. Hell, find random practise games, play against bots a time or two to learn the limits of the skills. If you are honestly playing a character for the first time in an MM game, I hate you and wish you to die.

Not because you may feed. Hell, you might do alright, but you won't have the time or the breathing room to learn some of the more finesse oriented skills required to play the character. You won't learn how to properly flash grab, because you're too busy trying not to die and embarass yourself. Give yourself time. I don't care how pro you think you are, if you don't know the proper AoE range of dark matter without having to measure it out, you shouldn't be playing Viegar. End of story.
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Thou shalt not buy win more items

This is pretty simple. If you do not have a kill before you have enough money to drop on a majai's, or a sword of the occult, or a leviathan *If ever the last two become useful. Yes I've seen the new patch, I still have my doubts* then you do not buy it. It's that simple. Yes, after five stacks it is basically free X, but if you can't get that, you're wasting a lot of money, very early. That's the killer. You could use it to get fatter, and get actual kills. Kills net you gold. Gold you can use to buy that 18 ****ing AP you're missing.

If you MUST get one, get it later, when you have a better foothold in your build. The only reason to get this before an anchor item is if you think you can get early stacks. Late game getting stacks is easy. Teamfights, ganks, whatever. Lots of kills and assists going around, but lane phase you're usually limited in your kill opporotunities. You have to understand that paying almost a grand for a stacking item that will just be giving you the base stats for the next ten minutes is a poor choice. You're paying for the stacks whether you have them or not.

Don't buy it, unless you know you can get them. Don't be optomistic.
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Conclusion

Hope u all learnt something from this ...

The Bible Of Lol :) ...

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