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Spells:
Teleport
Clarity
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
The Teleport spell is good for lane returning after backing for regen or buying but the most important is the team assisting u manage with tp and with good usage of ur abilities cause blitz abilities is super strong for rescuing team members.
The Clarity spell is good for mana recharge for u and ur allies but most important is when u are reaching at 25% hp (in that per cent ur mana barrier pops out and u need to recharge ur mana to get the highest posible amount from mana barrier converted to absorb shield).
A good summoner spell would be clairvoyance in this case u should decide what youy remove between teleport and clarity
You can also use flash instead of teleport but at this point u are loosing the term "support"
DONT EVER USE heal/ignite or stupid combos like theese and ofcourse dont use rally/smite :D
The Clarity spell is good for mana recharge for u and ur allies but most important is when u are reaching at 25% hp (in that per cent ur mana barrier pops out and u need to recharge ur mana to get the highest posible amount from mana barrier converted to absorb shield).
A good summoner spell would be clairvoyance in this case u should decide what youy remove between teleport and clarity
You can also use flash instead of teleport but at this point u are loosing the term "support"
DONT EVER USE heal/ignite or stupid combos like theese and ofcourse dont use rally/smite :D
I prefer theese runes to get some basic damage at the game start so i can kill carries and AP champ to get proper gold because as u know playing a supp champ u dont farm as well:D.
You can of course use what ever runes u want because blitzcrank is combatible with all runes (except energy or energy regen for the obvious reason).
You can of course use what ever runes u want because blitzcrank is combatible with all runes (except energy or energy regen for the obvious reason).
When one from your allies is being attacked by an enemy u should teleport near to him and assist him with reveri first for an easy escape or even to chase the flying enemy/ies and second with ur abilities, im suggesting to use first power fist on that case because even if u are very skilled with the rocked grab u could easy miss and u should not w8 for a good spot while ur ally is in danger , and im only saying that because i have wathced many blitzcranks try to grab an enemy in similar cases to prove how much skilled/pro they are but they are missing the point , TO SAVE THE ALLY!
i dont want votes i just want u to comment IF u tested it first and tell me ur opinion because im not sure 2 if is the better way to play blitz and if u think u got a baetter idea post me a link to see another guide or u can tell me what can i change to this guide witch will make it more usefull :D ^^ thanks for ur time if some1 watched :D
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