Blitzcrank Build Guide by xorus15
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Not Updated For Current Season
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It is my first guide. I play bz often and i think not bad so I decided to make a guide. Please if you see that something is wrong or you have another idea tell me and I will correct my guide.This guide is for normal or ranked games.
Champions History and skills.
LoL Champion Lore: Blitzcrank
The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.
Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.
Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel.
Here I added short summary of Blitzcrank's abilities:
Definitely Blitzcrank's main ability. This is what makes your enemy afraid of you and your team love you, given that you can use it well. I could write a whole guide about this ability, but I want you to learn the finesse of it by yourself. So I just say few things:
- It can be used effectively to grab enemies through walls. Having someone to scout the other side of wall makes this easier, if there are no minions. Also this is the reason why you should consider picking Clairvoyance.
- Using Power Fist right after a grab makes you a nice combo
- During early game, use it to pull enemies to your turret. In experienced player games it wont be easy, since opponents know the trick and hide behind minions.
I'm mostly boosting movement speed with this since this build doesn't raise attack damage at all. During late game this will be active almost all the time and you will probably be the fastest character in your team. I put one point on it before level 6, but after that I don't raise it until I have to.
An ability that works well with your grab. Raising the level only decreases cooldown, but that really doesn't matter. Good crowd control and with low cooldown, it will be hard for your opponents to run away.
Good ability to finish your damage burst after Grab + Fist combo. If you are pursuiting an enemy and there is no minions around, you might want to let passive effect hit a few times before activating to ensure you get a kill. Also good way to farm minions during late game. Just activate it in the middle of the group and they all perish. With low cooldown it doesn't feel like wasting the ulti.
Some champions have bad passive abilities but Blitzcrank's is awesome. It gives you the lacking survivability so you don't need to buy defensive items. Gets boosted by mana items, which makes it even better on this build.
I use marks for mana, seals for armor, glyphs for mana regen /per 5/per level and quintessinses for movement speed. I think that these runes are most useful for bz and can help you to win.
I prefer marks for mana because they help you not to die so fast at early levels.
I take marks for armor to stay line without returning to base for a longer time.
I use glyphs for mana regen per5/per level because blitz have serious problems with mana in early game.
Quints for movement speed are expensive but are really goob for you in combo with skill W. When you have boots of swiftness and these rune when you use your second skill you are really very fast.
For masteries I prefer 0/9/21 because with it you can help your team more than the other picks. With these masteries you are "hard" support .
I start with mana crystal and 2 health potions
It is usefull for his passive and potions help you to stay line for much time.
Before i buy tears i have much problems with mana but when i buy it i'm glad and dont need mana potions or clarity. I try to by tears and bots at firs time i returns to base.
Other items are not too hard to understand why i buy them.
Forse of nature and thornmail are for late game to get mo chance to survie you can take other items instead of these.
Sheen is one of the best items for bz it is a really good combo with your power fist.
Trinity force is the core item for blitz it gives you all what you need and sheens passive.
Frozen heart is my favourite item: it gives me cd reduction, mana for my passive and good aura for my team.
If you have real problems with money you can buy items for gold.
Sometimes if i have problems after tears and boots of swiftness i buy 3 items for gold(you can buy 1 or 2 but i think 3 is more useful) heArt of gold, philosophers stone and kages lucky pick.
I take Q skill first because it helps you to make fb and max it first because it is really usefull. Second skill i take is skill W it is bz's escape technology.
Third i take skill E it helps you to make a kill or push a tourret.
SOME SPELL COMBOS
1)I'm sure that you know first combo: rocket grab and ulti.
2)Rocket grab and power fist.
I try not to use first skill until enemy trys to run away.
If you and your teammate are in bush and enemy went to boosh too,
Knock it airborn with power fist than use ult. If enemy is alive and trys to run away
Use rocket grab. Try to throw your first skil notjust in enemy try to throw it near often it helps to cathc enemy. It dont know that you will throw your hand near in and goes left or right and even get cathced.
For summoning spells i take flash and cv
Cv is the spell what needs all sups
And flash is really good.
You can take ghost; exaust; fortify or teleport too.
Blitzcrank is powerfull support so you can farm on line with your carry it will only help your team to win.
Sometimes i use blitz as solotop champion but if you do it use teleport instean of cv.
Items for solotop are same. Blitzkrank is not a good pusher wait some teammates for help if you want to push. Solotop bz is good because it has many abilities to help ganger(jungler to gang). I play ranked with my fried he usually plays jungle udyr and if i go solo we always have many nice kills.
Allies and enemies.
Best allies for you are dps and ap champions such as caitlyn, trynda, xin zao, xerath, malzahar etc.
The worst allies for you are tanks: rammus, shen, leona etc.
I like to play against champions with bad escape tehnology warwick, xin zao, morgana.
I hate playing against: akali, jax, singed and trynda. Other enemies can be killed without
Many problems(if they not op).
Thank you for reading I will be glad if this guide helped you. Later I will try to add video to this guide.