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Blitzcrank Build Guide by William#29250

Blitzcrank - Fast and Furious.

Blitzcrank - Fast and Furious.

Updated on January 12, 2011
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League of Legends Build Guide Author William#29250 Build Guide By William#29250 9,504 Views 11 Comments
9,504 Views 11 Comments League of Legends Build Guide Author William#29250 Blitzcrank Build Guide By William#29250 Updated on January 12, 2011
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1
Skorakk (1) | March 14, 2011 1:02pm
Looks very interesting, I will try all Blitzcrank guides on Mobafire; but what's about more magic deff? You could make some sentences, because of the possibility of very different teams.
I vote after trying
1
William#29250 | March 3, 2011 2:19am
Meki Pendant is complete Overkill together with Clarity. I never run oom while laning, and when I do so I ONLY lane until I have the 595 gold for Tear of the Goddess, nearly no matter how well it goes. That's usually only a pair of minutes into the game, and I find the 200 extra mana early game just benefits me a lot more than a Meki Pendant.

If you have trouble with the mana at the start of the game, then also get a Mana Potion, once again, Meki's Pendant for only very few minutes of laning is overkill for me, with mana regen.

I'll explain the reason for that late a Rod of Ages:

It's very very VERY (did I mention very?) rare that I even get into that late into the game to even consider buying that item. At all. Usually, the game has ended the moment I have Trinity force, if not even earlier. So really, the RoA is nothing but a complete filler item for me for those times where it takes longer time and I really have nothing else to say than "Meh, what ever".

Since recent patch, Frozen Heart only gives a total of 20% CDR, instead of 25%, giving my massive CDR stacking runes an even bigger meaning. Another reason for so much CDR is that at the start of a game, I have about 23-24% CDR. Lovely for ganks, HURRAY!

I don't like Ionian Boots of Lucidity at all for Blitz. I like being able to move, and quickly. Setting up ganks is one of my main priorities when I play Blitz, hence the extra 19 or so movement speed on Boots of Swiftness is lovely.

Now, here comes Atma's Impaler. Yes, YOU could argue that hey, it's sorta malplaced this early in the game. DOUBLE YOU TEA EFF. I just like it for early armor/Crit really. The extra AD is a free extra something for fairly low cost. Hurray.

As I've stated before to my friends who've tried this build "When I do "builds" it's not a "ZOMFG DO THIS, AND ONLY THIS!" it's more like "This is a guideline", you can choose to follow it 100%, and you can choose to jump a little around with the items, runes, masteries, everything you like, to your own preferal." - I am not at all telling anyone to go for the RoA as a "OMFG MUST LOL", I am telling them "Hey, this is something you can get if the match last this long, it can benefit you with all stats"

Anyway, thanks for an actual intellectual constructive criticism responce to the build. Looked it through thouroughly and have taken the things you said into consideration.
I am not at all opposing to criticism, as long as it is actually well thought, well written, and constructive. The "LOL U DO IT WRONG" mentalism just pisses me off.

(And yes, you do end up getting 43,8% CDR late game, OMFG OVERKILL. You can take points out of Sorcery to make it only 40,8%. 0,8% over is nothing. Early CDR pays off though.)
1
Basoosh (1) | February 21, 2011 8:40am
  • Focus seals and marks are way overkill. There are plenty of cheap CDR alternatives (boots) and you are losing other valuable stats by taking these as secondary/tertiary runes. They're fine as Glyphs or Quints though. Also, why flat CDR instead of by level? Blitz's abilities take so much mana early on that you can barely abuse the early CDR.
  • If you're always building Manamune first, I'd take Meki Pendant over the Crystal to start. Crystal gets you +100 health if your shield is activated and you were at full mana. The 200 bonus mana could instead be used for an extra rocket grab if you so choose. Not bad, but on the other hand, consider that you will probably be in your lane for about 10 minutes at the start. (unless you are just getting clowned by the enemy team and have to recall early, but you've got bigger problems if that's happening anyway.) Meki Pendant will generate 840 mana over the course of those 10 minutes. That keeps your mana bar topped off so your shield is always working off your max MP amount and/or gets you six extra rocket grabs before the first recall. Quite a big difference. I almost always build Manamune first as well - since switching to Meki Pendant, I've been able to ditch Clarity for Exhaust, which definitely makes Blitz's standard combo more deadly.
  • Atma's Impaler is a fine item, but it is one of the worst cost effective items that early in the game. I think the other poster was trying to drive at this, just did so in a rude way. It's not cost effective because you likely aren't even level 18 at that point, so you're missing a good chunk of max HP there. You also don't have any +HP items, so there's no bonus HP there either. Is it a total waste to buy it? No, of course not. But there are much more cost effective items to get at that point of the game. I'd definitely move the Impaler until much later in the build.
  • Conversely, Rod of Ages comes too late in the build for it to reach its full cost effetiveness. You've already spent 13K-14K by the time you get here. The match isn't likely to go on for another 10 minutes when you tack on another 3K more. You will also be 18 for quite awhile by then, so you aren't getting the most bang for your buck from the Catalyst either.
1
William#29250 | February 16, 2011 11:36am
Obvious troll is obvious, as he does not even take the time to read everything I wrote to pretty much counter everything he said. He just can't handle being called wrong.

Please just go back to tumblr and 4chan with your moronity and complete disregard for the english language, as obviously you do now know how to write a decent sentence. Bye.
1
DiscoGrind (8) | February 9, 2011 2:11pm
troll comment?!?!!?
truth hurts

why buy RoA at the end when u have no time to get her bonus?

why have about 50% CDR if the max is 40%?

Atma impaler?? u have no life items so the bonus dmg is very low(is ur third item.........) critikal strike?!?!? why... u have no runes or masteries of critikal strike

and put 1 point in archaic kwnoledge pls


write less and learn to play...
Guys... play this build against me every day
1
SirProtoss | January 26, 2011 4:36pm
extremely fun build, ive never hit so hard with Blitz!!!
1
William#29250 | January 17, 2011 11:52pm
I've done a bit of calculations, for those wanted to just know how much mana you end up with, and this is adding in the mastery that gives you 5% of maximum mana as additional mana, and you end up with 4130 when you have all your items.

This ends up to turning into a mana barrier that absorbs 2065 damage. Which in total allows you to take 5213 damage before dying. In conjunction with your armor: This is a lot.
1
William#29250 | January 17, 2011 11:27pm
To comment on the new things, I really don't mind having both runes and masteries set to CDR, as it allows me an early game big amount of it (more than 15%).
The extra movement speed of the boots of swiftness is to be able to do what I call a "Hit 'n' Run" strategy, which basically is what it sounds like. You run in, do some damage, get out, rince repeat. This works on both towers and other Champions.

I do think Teleport has potential in a 5v5, which I've also written in my guild if I am not mistaken. Once more the reason for Ghost is for the Hit 'n' Run.

Strength of spirit has a lot of potential, I'll give you that. Evasion I do not think that highly of since it's only 2% dodge chance (yes, I know it can someone save your *** though), but once more... I just love CDR for Blitz.

I take my builds usually more as a guide-line for people rather than a "DO ****ING THIS!", and people are allowed to either follow the guide exactly as I wrote it, or make minor changes to it to suit their play style.

Thanks for the +1 and a good series of well formulated questions and advise giving, the questions I hope I answered to your liking.
1
ireella | January 13, 2011 2:40pm
Nice guide, have a few questions though.
Wouldnt the new boots be way better?
You'll have 40% CRD with only that and the frozen heart.
You'll loose 1 lvl of movement speed yes, but you'll gain your full rune page and 4 mastery points.

Also, isnt strength of spirit and evasion worth taking in the defensive tree?
Since you will be stacking mana for your passive anyways.

How do you like teleport instead of ghost?
I kinda think he has enough movement speed with a nearly re-usable Overdrive.



For the rest, good build, +1
1
William#29250 | January 11, 2011 11:59pm
Note, this is NOT a tank build, at all.

It's a damage dealer/carrier guide to Blitzcrank.

Instead of leaving redundant and REALLY useless comments, post constructive criticism. Your comment leaves nothing and is therefor redundant. I am obviously open for new ideas to the build, but just saying "lol fail that r so stupid" is useless.

Should I now tell you why your comment has become totally invalidated?

Cooldown reduction at level 80 with items (not using ionian, which I don't) ends up at 39,8%, 0.2% under maximum value, hence your point is invalid. (That is calculating IN the runes AND masteries..)

Rod of ages, NOT useless. AP effects the amount of damage dealt in total by both Rocket Grab, aswell as Static Field where the active effect benefits 100% from AP, giving even the AP a reason. In addition to that it gives a solid amount of mana and health, beefing up both Manamune and Atma's Impaler. Once more, your point is invalid.

Atma's Impaler gives a nice 45 armor, aswell as 18% crit and 2% of your maximum health. In conjuction with the extra health bonus of Rod of Ages, this amounts to a lot of attack damage, once more your point has become invalid.

Manamune will, again, give you a lot of attack damage due to the fact that at the end, with a fully stacked up Manamune (1k mana), aswell as Rod of Ages. Not only will it do that, it will also INCREASE the amount of damage your Mana Barrier can absorb. Once more, do I even need to say it at this point, your statements are COMPLETELY invalid.

Even without any "health" items, as it's called, not life, you still end up with a solid amount of 3k+ hp, plus over 200 armor, making you beefy enough to beat people and survive. The stun from Rocket Grab, knocking them into the air, and silence of Static Field deals easily with casters.

I must say, I just countered your troll comment, using logical statements and reasonings to my explenations.

In another note; if you did not like the guide, why at all even read it? You could have just stopped after item sequence.
1
DiscoGrind (8) | January 9, 2011 3:53pm
mh... u dont have any life items.... Atma's Impaler is useless
rod of ages at the end... fail
runes of focus... u know that max CDR is 40%

mo
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