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I love how in-depth you went with match-ups, but I think you're missing some crucial parts for your guide and those are Abilities (explanation, description), Ability Sequence and finally Gameplay. Or Laning Phase at least since I think that's the most important part for the champions.
On the looks side, I think you have some issues with cluttering. You should try to have a line of space between every body of text and titles so for example here, between "strong stats" and "Core items" and then also the items themselves - https://i.imgur.com/oRT0ta8.png Or here between dividers https://i.imgur.com/0AiAIgy.png and so forth.
Also you can enlarge text sizes for titles with the code [size=5] Title (Sorcery or Domination e.g.) [/size] or simply request some graphics to make the titles pop a bit more. Or even make your own graphics if you want to.
Hope that's a little bit helpful, I think your guide has really high potential!
+1 of course :)
Thanks.
I wouldn't.
I don't think that Inspiration currently matches the utility offered by Zombie Ward + Relentless Hunter. One about doubles your vision score and the other gives up to 48 free ms. Both work from lvl1.
@Inspiration Biscuits come to mind, but with my play style the extra sustain isn't a decisive factor. Sustain is usually only a factor against Enchanters because they will try small trades to slowly deplete Brand. My usual tactic, and this almost always works, is to hit a combo but not ignite. Enemy will usually heal anyway. After 1st back use a Control Ward and immediatelly go all-in. Usually nets the kill.
Cosmic insight provides many buffs but all very timid and Brand doesn't want to be timid, he's going all in.
All direct free items aren't active for most of the early game. Free boots feel actually detrimental because you simply won't have any mobility until 9-10min and stopwatch was a nice gimmick for a while but isn't gamebreaking anymore.
@Resolve might seem tempting for extra 2v2 strength, but it doesn't really saves Brand from stuff that have high killing potential such as Catcher type supports or ganks.
Domination offers utility for the whole game and really improves his activity.
On the looks side, I think you have some issues with cluttering. You should try to have a line of space between every body of text and titles so for example here, between "strong stats" and "Core items" and then also the items themselves - https://i.imgur.com/oRT0ta8.png Or here between dividers https://i.imgur.com/0AiAIgy.png and so forth.
Slowly working on these. The most annoying on these guides is formatting. I strongly dislike the html syntax.
Ideally Brand will engage or peel and the adc finishes off.
Occasionally Brand will get too fed, likely adc died and Brand got kills, then Brand should help adc get solo tower gold, turtles or jungle camps to increase his overall gold.