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Build Guide by Pat Kaps

Brolaf - I'm OP? Your mom is OP.

By Pat Kaps | Updated on January 21, 2011

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Array ( [display_name] => [champion_id] => 53 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 2 [3] => 3 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 3 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 53 [display_name] => Olaf [url_str] => olaf [title] => The Berserker [key] => [description] => On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea. His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall. Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason. [spotlight_embed_url] => http://www.youtube.com/watch?v=YuC3ZUY88d8 [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 597 [health_increase] => 0 [mana] => 316 [mana_increase] => 0 [movement_speed] => 350 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.013 [health_18] => 2178 [mana_18] => 1030 [movement_speed_18] => 350 [armor_18] => 77 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.5 [critical_strike_18] => 0 [health_regeneration_18] => 23.8 [mana_regeneration_18] => 17.2 [attack_range_18] => 125 [tip_playing_as] => * Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong. * Through Vicious Strikes, Olaf deals significant damage when purchasing health items. [tip_playing_against] => * Olaf becomes more dangerous the lower life he is. Save your disables to finish him off. * Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase. [client_id] => 2 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 25792 [view_count] => 7830711 [comments] => 5 [comment_count] => 12 [votes] => 11 [vote_count] => 11 [community_tier_list_vote_count] => 433 [community_tier_list_score] => 0.488222 [community_tier_list_rank] => 2 [score] => 9 [lastpost_ts] => 2011-01-04 04:11:09 [last_comment_ts] => 2016-08-16 19:07:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 317 [create_ts] => 2010-06-08 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 264 [champion_id] => 53 [display_name] => Berserker Rage [unranked_description] => For each 1% of health missing, Olaf's attack speed is increased by 1%. [ranked_description] => For each 1% of health missing, Olaf's attack speed is increased by 1%. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-10-06 09:33:41 ) [1] => Array ( [ability_id] => 265 [champion_id] => 53 [display_name] => Undertow [unranked_description] => Olaf throws an axe into the ground at a target location, dealing damage to units it passes through and slowing their movement speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4,5 seconds. [ranked_description] => Olaf throws an axe to a target location, dealing {80/125/170/215/260} (+1.0 per bonus attack damage) physical damage to units it passes through and slowing them by {29/33/37/41/45} % for 1.5-2.5 seconds based on distance travelled. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds. [description] => [icon] => [cooldown_rank_1] => 7 [cooldown_rank_2] => 7 [cooldown_rank_3] => 7 [cooldown_rank_4] => 7 [cooldown_rank_5] => 7 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0002_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-31 08:24:49 ) [2] => Array ( [ability_id] => 266 [champion_id] => 53 [display_name] => Vicious Strikes [unranked_description] => Olaf gains massive lifesteal and attack speed. [ranked_description] => For 6 seconds, Olaf gains {14/16/18/20/22}% lifesteal and {55/65/75/85/95}% attack speed. He gains 1% extra healing for every 2% health he is missing. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 16 [cooldown_rank_3] => 16 [cooldown_rank_4] => 16 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0002_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-04-15 10:20:37 ) [3] => Array ( [ability_id] => 267 [champion_id] => 53 [display_name] => Reckless Swing [unranked_description] => Olaf attacks with such force that it deals true damage to his target and himself. [ranked_description] => Olaf deals {70/115/160/205/250} (+ 50% total attack damage) true damage to his target. If he doesn't kill his target, he inflicts 30 % of the total damage dealt to himself as true damage. Basic attack reduce the cooldown of this ability by 1 second. [description] => [icon] => [cooldown_rank_1] => 11 [cooldown_rank_2] => 10 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8 [cooldown_rank_5] => 7 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 64 [cost_rank_3] => 88 [cost_rank_4] => 112 [cost_rank_5] => 136 [cost_type] => health [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0002_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-04-04 06:50:42 ) [4] => Array ( [ability_id] => 268 [champion_id] => 53 [display_name] => Ragnarok [unranked_description] => Olaf has increased armor and magic resist. Upon activation, he breaks any crowd control effects and trades the armor and magic resist bonus for bonus attack damage and a burst of movement speed. [ranked_description] => Passive: Olaf gains {20/30/40} armor and magic resist. Active: Breaks any crowd control effects and gains {15/20/25} (+ 30% total attack damage) bonus attack damage, plus immunity to crowd control for 6 seconds. Olaf loses the passive bonus armor and magic resist, but gains {20/45/70}% bonus movement speed when moving towards enemies for 1 second. [description] => [icon] => [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0002_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 03:03:37 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 2 [mobafire_id] => 53 [name] => Olaf [url] => olaf [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 44 [rankings] => 12 [rankingsCount] => 50 [winRate] => 48 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #44 in
Jungle Role
Win 48%
Get More Stats

Broseidon, the lord of the brocean

Olaf, The Berserker, is a physical damage melee jungler with high survivability, high damage, and great chasing mechanisms. By reading this build you will learn the tips and tricks to Olaf; allowing you to instill fear in your opponents.

**INSERT SCREENSHOTS HERE**

Pros:

    Natural high survivability due to his abilities
    Great mix of damage and survivability
    Ability to jungle
    Great chaser
    Enemies sometimes mistake as full tank

Cons:

    Over confidence in next game
    Teammates sometimes mistake as full tank

Abilities:


Berserker Rage (passive):

For each 1% of health missing, Olaf's attack speed is increased by 1%.

Undertow: Cooldown: 10 seconds Range: 1,000 Units Cost: 55/60/65/70/75 Mana

Olaf throws an axe to a target location, dealing 50/90/130/170/210 (+0.5 per Attack Damage) physical damage to units it passes through and slowing them by 24%/28%/32%/36%/40% for 2.5 seconds. If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.

Vicious Strikes: Cooldown: 12 seconds Cost: 40/45/50/55/60 Mana

For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 plus 1% of his maximum health. He also gains 9%/12%/15%/18%/21% lifesteal and spell vamp.

Reckless Swing: Cooldown: 8/7/6/5/4 Range: 325 Units Cost: 50 Mana

Olaf attacks with such force that it deals 100/160/220/280/340 true damage to his target and 40/64/88/112/136 true damage to himself.

Ragnarok: Cooldown: 100 seconds Cost: 100/75/50 Mana

Active: For 5/6.5/8 seconds, Olaf is immune to disables and reduces incoming damage by 20/40/40.

Passive: Olaf has 10/20/30 armor penetration.
League of Legends Build Guide Author Pat Kaps
Pat Kaps Guide

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