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Nunu & Willump Build Guide by k4x1

bronze IV hybrid "fun" nunu guide

By k4x1 | Updated on May 26, 2019

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Array ( [champion_id] => 12 [display_name] => [skin_id] => 309 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 19 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 19 [client_id] => 0 [display_name] => Chilling Smite [url] => chilling-smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. When cast on enemy champions, deals 28-164 true damage and steals 20% of the target's movement speed for 2 seconds. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). [i]Chilling Smite is unlocked by purchasing Stalker's Blade.[/i] [icon] => Spell_SummonerChilling Smite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 0 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => [item_ids] => Array ( [0] => 271 [1] => 86 [2] => 287 [3] => 283 [4] => 115 [5] => 153 [6] => 65 ) [description] => you can get warmogs or liandries [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 271 [display_name] => Skirmisher's Sabre - Cinderhulk [url] => skirmishers-sabre-cinderhulk [client_id] => 1413 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Advanced [description] => [recipe_cost] => 600 [total_cost] => 2500 [sell_value] => 1750 [category] => Health,Enchantments [health] => 300 [health_regeneration] => 0 [health_multiplier] => 15 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Grants 10% Lifesteal vs monsters. Passive: Restores up to 40 mana per 5 seconds based on missing mana while in the jungle or river. [unique_passive] => Immolate: While in combat, deals 12-29 (at levels 1-18) magic damage a second to nearby enemies. This passive deals 300% bonus damage against monsters. Range: 325 UNIQUE Passive: Challenging Smite: Smite can be cast on enemy champions reducing their damage by 20% and marking them for 4 seconds. While marked, your basic attacks apply a burning effect to the target that deals 48-125 (based on level) true damage over 2.5 seconds. UNIQUE Passive: Tooth / Nail: Basic attacks against monsters deal 40 bonus physical damage. Damaging a monster burns it for 80 magic damage and heals you for 30 health over 5 seconds. Killing large monsters grants 50 bonus experience gain +50 bonus experience for each level higher the monster is than you. [i]Limited to one Jungle item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [item_id] => 86 [display_name] => Boots of Mobility [url] => boots-of-mobility [client_id] => 3117 [icon] => /content/item/312e302e302e37302d33313137.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => UNIQUE Passive: Enhanced Movement 2 Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5. [recipe_cost] => 500 [total_cost] => 900 [sell_value] => 630 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 25 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2018-05-03 14:21:48 ) [2] => Array ( [item_id] => 287 [display_name] => Dead Man's Plate [url] => dead-mans-plate [client_id] => 3742 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1100 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 425 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 60 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect. UNIQUE Passive: Crushing Blow: Basic attacks discharge all momentum stacks, dealing 1 damage per momentum consumed. [i]Melee only[/i]: If at maximum momentum, the next basic attack also slows the target by 50% for 1 second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2016-07-01 14:49:07 ) [3] => Array ( [item_id] => 283 [display_name] => Luden's Echo [url] => ludens-echo [client_id] => 3285 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1050 [total_cost] => 3200 [sell_value] => 2240 [category] => Ability Power,Cooldown Reduction,Mana [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 600 [mana_regeneration] => 0 [ability_power] => 90 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Haste: 10% cooldown reduction UNIQUE Passive: Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+10% of ability power) bonus magic damage to up to 4 targets on hit. This applies spell effects (e.g., Spell Vamp, Rylai's, etc). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2018-06-03 07:36:16 ) [4] => Array ( [item_id] => 115 [display_name] => Rabadon's Deathcap [url] => rabadons-deathcap [client_id] => 3089 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => [recipe_cost] => 1100 [total_cost] => 3600 [sell_value] => 2520 [category] => Ability Power [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 120 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Increases Ability Power by 40%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 20 [last_comment_ts] => 2018-03-06 08:25:15 ) [5] => Array ( [item_id] => 153 [display_name] => Liandry's Torment [url] => liandrys-torment [client_id] => 3151 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 750 [total_cost] => 3100 [sell_value] => 2170 [category] => Health,Ability Power [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%). UNIQUE Passive: Torment: Dealing spell damage burns enemies for 1.5% of their maximum health per second. Lasts for 3 seconds. If their movement is impaired, they take 2.5% of their maximum health per second instead. 100 max damage per second vs monsters. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 32 [last_comment_ts] => 2019-02-09 19:06:51 ) [6] => Array ( [item_id] => 65 [display_name] => Warmog's Armor [url] => warmogs-armor [client_id] => 3083 [icon] => /content/item/312e302e302e37302d33303833.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Legendary [description] => +770 Health +30 Health Regen per 5 sec Passive: Permanently gain 3.6 Health and .5 Health Regen per 5 sec per minion kill. Champion kills grant 36 Health and 5 Health Regen per 5 sec. Bonuses cap at +450 Health, and +62.5 Health Regen per 5. [recipe_cost] => 400 [total_cost] => 2850 [sell_value] => 1995 [category] => Health,Health Regen,Cooldown Reduction [health] => 800 [health_regeneration] => 200 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Warmog's Heart: Restores 5% of maximum Health per second if damage hasn't been taken within 6 seconds. Minion damage puts Warmog's Heart on a 3 second cooldown. You only have Warmog's Heart if you have at least 3000 maximum Health. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 27 [last_comment_ts] => 2016-02-24 00:39:48 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => standard [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 1 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => 2 rune pages [primary_path_reforged_rune_id] => 64 [primary_reforged_rune_ids] => Array ( [0] => 12 [1] => 45 [2] => 66 [3] => 50 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 38 [1] => 42 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 64 [display_name] => Resolve [url] => resolve [description] => Durability and crowd control. [short_description] => Durability and crowd control. [client_id] => 8400 [path] => Resolve [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 12 [display_name] => Aftershock [url] => aftershock [description] => After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5 seconds. Then explode, dealing magic damage to nearby enemies. Damage: 10-120 (+4% of your maximum health) Cooldown: 35 seconds Resistance bonus from Aftershock capped at: 80-150 (based on level) [short_description] => After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. [client_id] => 8439 [path] => Resolve [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 5 [last_comment_ts] => 2017-11-23 04:34:14 ) [1] => Array ( [reforged_rune_id] => 45 [display_name] => Font of Life [url] => font-of-life [description] => Impairing the movement of an enemy champion marks them for 4 seconds. Allied champions who attack marked enemies heal for 5 (+ 1% of your max health) over 2 seconds. [short_description] => Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. [client_id] => 8463 [path] => Resolve [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 66 [display_name] => Bone Plating [url] => bone-plating [description] => After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. Duration: 1.5 seconds Cooldown: 45 seconds [short_description] => After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 less damage. [client_id] => 8473 [path] => Resolve [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 50 [display_name] => Revitalize [url] => revitalize [description] => Outgoing and incoming heals and shields are 5% stronger and increased by an additional 10% on targets below 40% health. [short_description] => Heals and shields are 5% stronger and increased by an additional 10% on low health targets. [client_id] => 8453 [path] => Resolve [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 38 [display_name] => Celerity [url] => celerity [description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [short_description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [client_id] => 8234 [path] => Sorcery [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-07-23 11:40:29 ) [1] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [1] => Array ( [display_name] => [primary_path_reforged_rune_id] => 62 [primary_reforged_rune_ids] => Array ( [0] => 5 [1] => 28 [2] => 27 [3] => 33 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 38 [1] => 42 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => i usually use the first one but the second one is pretty fun [display_order] => 2 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 5 [display_name] => Predator [url] => predator [description] => Enchants your boots with the active effect 'Predator.' [color=#fff]Active - Predator:[/color] Channel for 1.5 seconds out of combat to gain 45% movement speed for 15 seconds (does not interrupt stealth). Damaging attacks or abilities end this effect, dealing 60-140 (+ 40% bonus AD) (+ 25% AP) bonus adaptive damage. Cooldown: 150-100 seconds (based on level). Starts the game on cooldown and goes on a 50% reduced cooldown if interrupted while channeling. [i]This rune has no effect on [[Cassiopeia]].[/i] [short_description] => Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage. [client_id] => 8124 [path] => Domination [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 28 [display_name] => Cheap Shot [url] => cheap-shot [description] => Damaging champions with impaired movement or actions deals 10-45 bonus true damage (based on level). Cooldown: 4 seconds Activates on damage occurring after the impairment. [short_description] => Deal bonus true damage to enemies with impaired movement or actions. [client_id] => 8126 [path] => Domination [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 27 [display_name] => Eyeball Collection [url] => eyeball-collection [description] => Collect 1 eyeball per champion takedown, up to 10. Gain an adaptive bonus of 0.6 Attack Damage or 1 Ability Power per eyeball collected, up to 12 Attack Damage or 20 Ability Power total. Completing your collection awards an additional adaptive bonus of 6 Attack Damage or 10 Ability Power. [short_description] => Collect eyeballs on champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion. [client_id] => 8138 [path] => Domination [slot] => Secondary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 33 [display_name] => Relentless Hunter [url] => relentless-hunter [description] => Gain 10 out of combat Movement Speed plus 9 per [i]Bounty Hunter[/i] stack. [i]Bounty Hunter[/i] stacks are earned the first time you get a takedown on each enemy champion. [short_description] => Unique takedowns grant permanent out of combat MS. [client_id] => 8105 [path] => Domination [slot] => Tertiary Rune [display_order] => 13 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 38 [display_name] => Celerity [url] => celerity [description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [short_description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [client_id] => 8234 [path] => Sorcery [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-07-23 11:40:29 ) [1] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( ) [synergies] => Array ( ) [champion] => Array ( [champion_id] => 12 [display_name] => Nunu & Willump [url_str] => nunu-amp-willump [title] => The Boy and His Yeti [key] => Yeti [description] => One of the Notai, a nomadic tribe that long traveled the Freljord, Nunu learned from his mother, Layka, that behind every thing is a story. Together, they gathered tales that Layka turned into songs. For Nunu, nothing was better than journeying from village to village, hearing his mother sing of ancient heroes. With music and dance, the Notai brought one last celebration to everyone they met, as each winter’s chill set in. Riding the wave of frost spilling from Anivia’s wings, his heart beating the rhythm of a jubilant song, Nunu’s world was full of possibility. On his fifth nameday, Layka gave Nunu a special gift: a flute, so he could learn to play her melodies himself. In the safety of their cart, the two bundled together and followed the knotted string that served as Layka’s heart-song, recording everywhere they’d been together, as the years came and went. When the caravan was attacked by raiders, Nunu was separated from his mother. Dragged to safety by a band of Frostguard, the surviving Notai children were taken to a village near their towering citadel. Nunu was left to wonder what happened to Layka, waiting to hear her songs on the wind. Snow fell. Weeks passed. Nunu missed his mother desperately, but the Frostguard assured him no child could safely search for her. They weren’t even impressed when he showed them the flute he now called Svellsongur—the name of a mighty blade existing only in his imagination. Nunu spent more and more time alone, escaping into his mother’s songs—the legends and heroes of old. He yearned to be one of these heroes, a warrior like the Frostguard, who could have saved his mother. He even met their leader, Lissandra, who asked countless questions about his mother’s stories, always seeking information about one particular song. No one believed Nunu could be a hero, not even the other Notai children, who teased him for his flute when they now had daggers. But Nunu knew the songs in his heart, and one night, he realized how he could prove himself and earn the Frostguard’s help to find his mother. From Lissandra, he’d learned of a fierce monster that killed all who sought its power, thwarting the Frostguard who were sent each year, never to return. There was a song that Nunu’s mother sang… could it be the one Lissandra would always ask about? Suddenly, Nunu understood. Lissandra wanted to know about the yeti. Nunu could name the beast. It would answer his challenge, and feel the wrath of Svellsongur! Using his flute to tame a herd of elkyr, Nunu snuck out into the snow. One lonely child traveled to face a monster, finally living out a legend that not even he could imagine. An ancient and noble race that once ruled over the mountains of the Freljord, the yeti civilization was destroyed in a cataclysm of ice. Forced to watch his brethren descending into savagery after being stripped of their magic, one yeti swore to protect what remained of their power—a gem that swirled with the frozen dreams of any mortal mind nearby. As the last magical yeti, the guardian was also shaped by perception. Though he had been chosen to safeguard the magic until it would be needed again, he could find no worthy vessel. The men who intruded upon his ruined home had only malice in their hearts… and so a monster greeted them with fang and claw. But the guardian knew he was forgetting something. His name… and the names of those he had loved... Once, there had been song. That all changed when a young boy stumbled into the ruins. After centuries of unbroken vigil, the monster was prepared to end the boy’s life, snarling as he sensed the human approach. Unexpectedly, the gem brought forth images of heroes slaying dragons and beheading ancient serpents from the boy’s mind. The child roared, drawing his flute like a fearsome sword. But the blow never came, for even as the boy saw visions of heroes swirling around him, he realized the deeper truths of the songs his mother sang… When he looked at the guardian, he didn’t see a monster. He saw someone who needed a friend. Still enraged, the yeti did not expect the first snowball to the face. Or the second. Snowball fight! In anger, then shock, then joy, the guardian joined in, shaped not by fear, but by a child’s imagination. He was growing furrier and friendlier. His growl was becoming a laugh. Until the beast accidentally broke the boy’s flute. As the child began to cry, the guardian felt a kindred grief take shape around the gem. For centuries, he had looked into it and seen the end of his people—the threat they had buried, betrayal by the blind one—and now, instead, he saw a caravan burning. He heard a voice on the wind. He sensed something else within the boy, something he had never felt from a human, not even the three sisters who had come to him long ago. It was love, fighting back despair. In that moment, the guardian knew the Freljord’s only hope lay in the power already within this child. The magic he’d been guarding was a tool; what truly mattered was the heart that would shape it. With a gesture, the magic passed from the gem into the boy, giving him the ability to make his imagination real. To repair his flute, freezing it in dreams that hardened into True Ice. To imagine a best friend named “Willump.” Escaping into the Freljordian plains, Nunu’s heart and Willump’s strength now enable the pair to do what they never could alone: to have an adventure! Following the songs of Nunu’s mother, they snowball wildly from one place to the next, holding onto the hope that she is still out there, somewhere. But Willump knows that with magic and dreams come responsibility. One day the games will end, as the dark ice at the heart of the Freljord thaws, and thaws… [spotlight_embed_url] => [role] => Support [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 2 [health] => 535 [health_increase] => 108 [mana] => 284 [mana_increase] => 42 [movement_speed] => 345 [armor] => 23 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59 [attack_damage_increase] => 3.45 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5 [health_regeneration_increase] => 0.16 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.738 [health_18] => 1980 [mana_18] => 998 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 127 [critical_strike_18] => 0 [health_regeneration_18] => 18.6 [mana_regeneration_18] => 15.9 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 20 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3230.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 20845 [view_count] => 5012396 [comments] => 5 [comment_count] => 5 [votes] => 8 [vote_count] => 11 [community_tier_list_vote_count] => 566 [community_tier_list_score] => 0.576678 [community_tier_list_rank] => 3 [score] => 11 [lastpost_ts] => 2010-12-27 08:36:16 [last_comment_ts] => 2010-12-18 17:35:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 314 [create_ts] => 2018-08-29 00:00:00 ) [skin] => Array ( [skin_id] => 309 [display_name] => Classic Nunu & Willump [champion_id] => 12 [champion_name] => Nunu & Willump [url_str] => nunu-amp-willump-classic [client_id] => 20000 [type] => [price] => 0 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2009-02-21 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 19 [header_score] => 0 [vote_count] => 65 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 895 [champion_id] => 12 [display_name] => Call of the Freljord [unranked_description] => Damaging enemy champions, large monsters, or structures increases the attack and movement speed of Willump and a nearby ally for a few seconds (prioritizing the ally with the highest attack speed). While Willump hears the Call of the Freljord, his basic attacks cleave the immediate area for a portion of the damage. [ranked_description] => Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed. Call of the Freljord: Targets gain 20% bonus attack speed and 10% bonus movement speed. Willump's basic attacks additionally deal 30% AD Attack damage bonus physical damage against the main target and to enemies around himself. Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 58 [champion_id] => 12 [display_name] => Consume [unranked_description] => Willump takes a bite of a target enemy, dealing damage and healing himself, increased by 50% when below 50% of maximum health. Against champions, deals magic damage, and against minions and monsters deals true damage. [ranked_description] => Willump takes a bite of a target enemy. Against non-champions, he deals {340/500/660/820/980} true damage and heals himself by {75/110/145/180/215} {0.7} (+ 10% bonus health), increased by 50% when below 50% of maximum health. Against champions, Consume deals {60/100/140/180/220} {0.5} (+ 5% bonus health) magic damage, and heals Nunu & Willump by {60/96/132/168/204} {0.56} (+ 8% bonus health). [description] => The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health. [icon] => /content/spell/312e302e302e37302d32302d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 35 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 230 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-23 10:15:44 ) [2] => Array ( [ability_id] => 896 [champion_id] => 12 [display_name] => Biggest Snowball Ever! [unranked_description] => Willump starts rolling a snowball that grows in size and speed. Crashing the snowball into a wall, enemy champion, or large monster damages and knocks up nearby enemies. Reactivating the ability sends the snowball forward in straight line, damaging and knocking up minions in addition to champions and monsters. [ranked_description] => Nunu conjures a snowball that Willump begins rolling with increasing movement speed in the target direction for up to 10 seconds, increasing its size over 5 seconds. The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction. The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion. Enemies hit take up to {180/225/270/315/360} {1.5} magic damage, and are knocked up. The damage and knockup increase based on charge time. After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1-3 (based on charge time) seconds during which it will not grow any larger. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 897 [champion_id] => 12 [display_name] => Snowball Barrage [unranked_description] => Nunu rapidly flings up to three volleys of snowballs for a few seconds, damaging champions and monsters and marking them Snowbound. Enemies hit by all three snowballs in a volley are briefly slowed. When Snowball Barrage ends, all Snowbound enemies near Nunu & Willump are briefly rooted. [ranked_description] => Nunu throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing {16/24/32/40/48} {0.06} magic damage to enemies in a cone. Enemies hit 3 times are slowed by 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit. Damage per volley: {48/72/96/120/144} {0.18} Total damage: {144/216/288/360/432} {0.54} Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn. Willump's Turn: Willump roots Snowbound enemies around him for 0.5-1.5 (based on level) seconds, dealing {20/30/40/50/60} {0.8} magic damage. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 14 [cooldown_rank_3] => 14 [cooldown_rank_4] => 14 [cooldown_rank_5] => 14 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 690 [range_rank_2] => 690 [range_rank_3] => 690 [range_rank_4] => 690 [range_rank_5] => 690 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 61 [champion_id] => 12 [display_name] => Absolute Zero [unranked_description] => Nunu & Willump sap heat from the area around them for up to 3 seconds, gaining a shield and slowing all nearby enemies. Enemies caught in the area when the channel ends are dealt massive damage. [ranked_description] => Nunu & Willump sap heat from the area around them for up to 3 seconds. Moving ends Absolute Zero's effects immediately, and the area is invisible if the duo is not revealed. The duo gains a shield for {65/75/85} (+ {30/40/50}% bonus health) while channeling that refreshes each second, and enemies within the frosted area are slowed by 50-95% (based on channel time). Enemies caught in the frozen area when the channel ends or is interrupted take up to {625/950/1275} {2.5} magic damage (based on channel time). [description] => Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area. [icon] => /content/spell/312e302e302e37302d32302d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 100 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 150 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 575 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 24 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-03-03 15:42:55 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [synergy_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 0 [msg] => Insufficient champion data. ) ) 1

Runes: 2 rune pages

1 2
Resolve
Aftershock
Font of Life
Bone Plating
Revitalize

Sorcery
Celerity
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

Champion Build Guide

bronze IV hybrid "fun" nunu guide

By k4x1
how 2 play
its a gank heavy strat.
but always farm the raptors when up and the buffs.
also try to invade his raptors and buffs (and sometimes krugs) because great clear.
try solo dragon.
and use your w to get back into lane quickly (plus pop their adc)
League of Legends Build Guide Author k4x1
k4x1 Nunu & Willump Guide

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