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Ahri Build Guide by MrAsshole

Busty Tits Ahri

Busty Tits Ahri

Updated on January 29, 2012
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League of Legends Build Guide Author MrAsshole Build Guide By MrAsshole 13,642 Views 8 Comments
13,642 Views 8 Comments League of Legends Build Guide Author MrAsshole Ahri Build Guide By MrAsshole Updated on January 29, 2012
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Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

Updates

1/29/12 - Guide started.
1/29/12 - Guide finished.
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Ahri

Ahri is a hot asian *****. Fairly easy to kill and gank at mid. This guide will show you how to not a be a noob ahri. 'nuff said.
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Pros and Cons

Pros
    amazing burst with such **** ap scaling
    op taunt
    has no ***** like vayne
    great chasing ability
    great mobility
    ulti is ****ing amazing
    orb of deception does true damage
    Sona-like boobs
    overall op champ, usually banned in draft, not so much in ranked; better nerf irelia

Cons
    squishy early game
    cant escape early game
    bad ap scaling
    fox fire is ****
    easily mana drained for noobs
    ulti is everything...
    damage is split up when not 1v1
    Soraka skin looks like ****
    Need a decent ad carry for team to work
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Skills

More detailed skills will be included during next update. For now, here are brief descriptions.

Passive (Essense theft): (Innate) Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp.

Q (Orb of Deception): (Active): Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back. Please focus on landing this in team fights.

Cooldown: 7 seconds
Range: 880

Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)

[*] This is Ahri's main damage source aside from her ulti. Practice landing skillshots. Landing one shot front and back deals a considerable amount of damage.

W (Fox-Fire):(Active): Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, always prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage.

Cost: 60 mana
Range: 800

Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Magic Damage Per Fox-Fire: 40 / 70 / 100 / 130 / 160 (+0.38 per ability power)
Maximum Damage to the Same Target Per Cast: 80 / 140 / 200 / 260 / 320 (+0.76 per ability power)

[*] **** skill. Just an additional damage source.

E (Charm): (Active): Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration.

Cooldown: 12 seconds
Range: 975

Cost: 50 / 65 / 80 / 95 / 110 mana
Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)
Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds

[*] Not a great damage source but amazing taunt effect. Use this to run away. Basic common sense will tell you that using this will save your life, not end it. You MUST land this skillshot to be a good Ahri.

R (Spirit Rush): (Active): Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.

Cost: 100 mana
Range: 450

Cooldown: 90 / 80 / 70 seconds
Magic Damage Per Bolt: 100 / 140 / 180 (+0.3 per ability power)
Max Magic Damage: 300 / 420 / 540 (+0.9 per ability power)

[*] Ahri's ultimate ability, called ultimate for a reason. Use this as an amazing chaser/ damage source. Or, you can burn all three charges for a sure escape.
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Early Game

Ban kassidin. You will not want to face one at mid. Ahri is a great mid. She is an ap mid, obviously the ap carry mids... If you have an issue with your noob teammates that insists on Caitlin midding or something. Be the better man and use something else. Ahri simply needs to be at mid. Start off with a doran's ring. Do not even harass before level 3. If the enemy mid is too aggressive, back off a bit and continue farming. You should not be mana drained!!! Last hit minions with your autoattacks. Start using your orb of deception at level 3, to knock out a bit of hp. If they get too close, use a quick charm to render them useless, followed by orb of deception and fox-fire to force their retreat.

Basics: Play it safe early game. Don't get hit by enemy abilities. Literally just take one step to avoid a skillshot or such. Try to get them to half hp by level 6. DO NOT WASTE YOUR MANA. IF YOU ARE MANA DRAINED, SLAP YOURSELF.
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Mid Game

Prior to level 6, let the enemy mid push pass the center of the lane. Be careful of ganks by enemy jungler. If they you are a good distance away, spirit rush in, immediately followed by charm, orb of deception, spirt rush, fox fire, spirit rush. Clean up with ignite if needed. DO NOT MISS ORB OF DECEPTION OR CHARM.

You should have your first kill by now. If not, you harassed them too hard early on and they were too ***** to push. Go back when you have 1.2k, enough for hextech revolver. If you are low on hp, use orb of deception a few times along with your passive to regain a bit of hp. YOU SHOULD NOT BE MANA DRAINED.

After you come back with your hextech revolver, continue harassing with orb of deception, but only seldomly. You don't want to be mana drained. Get another kill when your ulti is up. Just land your combos.
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Mid Game PART II

After your second kill, go back for boots and wards. Buy up to 4 wards if you can. Ward the two river bushes. You should not be able to be ganked by the enemy jungler now. If you can only afford one ward, ward one side of the river and stay close to it. That way, if the enemy is ganking from the other side, you will have an escape route. Continue farming as well as getting kills from mid AND the jungler. 2v1s are not recommended for Ahri at this stage because all her damage will be split.

Take out mid turret asap, but do it safely. Don't risk a death for the turret. Ahri can't hold a lane for too long so you might have your jungler cover for you. Also get blue buff for this gives Ahri amazing sustain. As soon as the first mid turret is down push a little if it can be safely done. Then leave your lane to gank or help with dragon and such. Return to lane if enemy is pushing.

Call your mias.
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Late Game

You shouldn't be in your lane much, so there is no longer a need to ward it. Your ad carry should be good off by now. If not, help him/her a bit because Ahri can't really carry her whole team. Your team should be fighting in teams by now and you should be staying in the back dishing out most of the damage. Spam all your skills on the squishies and target the carries during team fights. Your charm will instantly screw up the enemy champion so don't waste it until you get a clear shot. Use your ulti to back off if needed or dish out more damage to clean up. It can also be used to chase down enemies. The strategy is to: team fight>win>push>steal enemy buffs or dragon or team fight>win>baron>team fight>push or team fight>lose>defend. Ahri is very good at ksing and running away, so your score should be rather amazing at late game. Back off if your getting focused and spirit rush into team fights when the enemies have wasted most of their skills.
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Build

You should not change any of the items recommended above. Will of the Ancients is a core item for Ahri because spell vamp is her main point. Rabadon's is her damage source while Rylai's gives her sustain and even stronger chasing ability. Ionian boots and Morello's gives the much needed cooldown reduction for Ahri. Your finishing items should be either void staff or zhonya's. Get void staff if the enemy is building lots of magic resist or zhonya's if you are getting burst down. Activate if you are getting your *** whooped and pray that your team will save you.
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Tips

    ALWAYS use orb of deception when your passive is up. This way, you get the most out of your spell vamp. Also try to hit as much things as possible with your orb.
DON'T GET MANA DRAINED BEFORE LEVEL 8
Don't rush in like a dumbass. Stay back.
Land your q and your e. Aim it in front of them so they walk into it. Duh!?
When running away, don't just run away. Whenever you can, spam your skills to lower their health and probably turn the tides against them. Think of fox fire as a shield when running away. Hits the enemies for a bit of spell vamp. Only time useful.
Always initiate with your charm or ultimate.
Basic harass or running away combo: e>q>w>run back.
Full chase combo: r in>e>q>r in>w>r in>ignite>q
Tower Dive:r in>e>q>w>r in>ignite>q>r out
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Finish

You should have good day with Ahri by now. Landing your skill shots is the only thing to it. Practice on skillshots of all sorts and you will be on your way to a good Ahri. As a side note, I never miss my charm and so should you. Orb of deception is harder though, due to its shorter range.

The only bad case senarios is when the enemy team has ranged silences like Fiddles, Talon, Kassidin, etc. You should stay away from these champions and go in once they have used their silences. Avoid being bursted down by assassins or suppressed and snares. Ahri is susceptible to strong CC's but will easily live off any slows.

Stay tuned for more updates. Such as videos!!! Thank you!
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Busty Tits Ahri

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