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Spells:
Ignite
Flash
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction










This is where you have some order choices to make. I generally go to a Abyssal Scepter, Evil Tome, or Zhonyas at this point depending on the enemy team.



On other items:





I get Call of the void first, Malefic visions just doesn't do much at level 1 and can't be taken to level 2 until Malzahar is level 3 anyway. Additionally, you can spam Q on the summoner platform 3 times so that your first ability in lane makes a voidling.
Malefic visions is your most important spell early game, it farms, harasses, controls the lane, and gives you mana. Level it as often as possible.
Null zone is greater for taking down tanks. because it does % damage it remains effective at level 1, allowing you to level it up last. I generally only use it in team fights, when i plan to ult or when i am spamming to take some1 down fast, otherwise malefic visions or call of void will serve you better. Its not that greater for killing minions compared to your other skills. Great for killing blue buff though.
Nether Grasp (Ult) - as with most ults. Level whenever available. it will when you most 1v1 fights. General combo is E -> W -> R-> Ignite (can be activated during ult). Careful with this, you will not be able to do anything other than ignite while it is active. trapping an enemy in null zone with it will do heavy damage. in team fights use it on whoever is giving your team the most trouble.
Malefic visions is your most important spell early game, it farms, harasses, controls the lane, and gives you mana. Level it as often as possible.
Null zone is greater for taking down tanks. because it does % damage it remains effective at level 1, allowing you to level it up last. I generally only use it in team fights, when i plan to ult or when i am spamming to take some1 down fast, otherwise malefic visions or call of void will serve you better. Its not that greater for killing minions compared to your other skills. Great for killing blue buff though.
Nether Grasp (Ult) - as with most ults. Level whenever available. it will when you most 1v1 fights. General combo is E -> W -> R-> Ignite (can be activated during ult). Careful with this, you will not be able to do anything other than ignite while it is active. trapping an enemy in null zone with it will do heavy damage. in team fights use it on whoever is giving your team the most trouble.
I use Ignite and Flash.
Ignite can be used along with malefic visions to make sure someone who is running will die and can be activated during your ult (which is when i ussually use it) which often results in them dying before the ult ends.
Flash allows you to get away and can be used to set up your ult combos.
Ghost is good too. Performs similar functions to flash with lower cooldown. Also allows you to chase down your enemies. I simply like flash because i find it better for setting up your kills in center lane during early game.
Teleport is decent. This build has alot of sustain so I don't think its that necessary if you plan on using it to simply get back in your lane. Use it if you want to support other lanes better.
Exhaust is okay. Malz has no slow/stun other than ult which also self stuns so this isn't terrible. can be used to chase or run away along with greatly weakening those pesky AD carries. I simply like other spells better on Malz
Ive seen the occasional person with clarity or heal. They are pretty much a waste. Once you get your catalyst for RoA you should have plenty of sustain. Other abilities will serve you better.
Ignite can be used along with malefic visions to make sure someone who is running will die and can be activated during your ult (which is when i ussually use it) which often results in them dying before the ult ends.
Flash allows you to get away and can be used to set up your ult combos.
Ghost is good too. Performs similar functions to flash with lower cooldown. Also allows you to chase down your enemies. I simply like flash because i find it better for setting up your kills in center lane during early game.
Teleport is decent. This build has alot of sustain so I don't think its that necessary if you plan on using it to simply get back in your lane. Use it if you want to support other lanes better.
Exhaust is okay. Malz has no slow/stun other than ult which also self stuns so this isn't terrible. can be used to chase or run away along with greatly weakening those pesky AD carries. I simply like other spells better on Malz
Ive seen the occasional person with clarity or heal. They are pretty much a waste. Once you get your catalyst for RoA you should have plenty of sustain. Other abilities will serve you better.
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