Items and General Playstyle.
My item build is what gets me laughed at when I explain it. I don't like AP Poppy because it doesn't utilize full potential of her ultimate, and once the ult wears off, AP poppy is just another mediocre semi-burst champion without the bonus damage. I set up the item chart in order of purchase(add in potions where you feel nesscessary). AD Poppy suffers the other end of the spectrum: There's a chance you won't blow up the target in time, and they get away. Tank Poppy is for desperate measures, and anything else really doesn't work. So I decided on a build that makes Poppy independant of her ultimate! Being built to do all sorts of damage with enough penetration to make a porno, Poppy can ult one person, UTTERLY DESTROY them with 2-3 hits, then once ult wears off, stay in the fight, lowering the kill rate from 2-3 to about 4-5, which is respectable, and means your not a suicide bomber. Contrary to popular belief, suicide bomber Poppy isn't a good idea. "Killed your Ashe, worth it" doesn't apply anymore. As Poppy's in bottom with a support, right near the carry, once you hit 6, you MUST kill the carry. As this process continues and you continually kill their carry, they are worth less and less gold. When you Rambo in and gain 55 gold, to die and feed them 300, that actually snowballs IN THEIR FAVOUR. To the build, I built a highly mobile, highly sustained nuke champion that chunks enemie's health every 3 seconds with a bigass hammer. As Devastating Blow scales off everything, but deals magic damage, I incorporate the void staff as a last item when they realize Thornmail isn't working, to make sure itemizing against me ends up wasting their gold.