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Laning phase went smoothly. By place your Q's and W's right you can get zero farm and harass the enemy team, making them pay for most of their creep kills.
Mid to late games was okay. I the added effects on the skills (slow, personal speed up, and stun) come in very handy for zoning and keeping low health targets from getting away.
It's agents the meta and pisses people off, but with the right lane partner (player and champ) it pays off.
Thanks for making the guild lolmart.
Your
never thought about a Cassio support before but I like the idea especially because nobody expects it.
I agree with your ideas of this support Cassio but i have some improvements you could think about:
Think of these ideas :)
Nevertheless a nice guide!
1) Since Cassio more gold dependent compared to pure utility support, gotta make sure your carries (assuming they are good) are still getting the CS beyond laning phase. Don't want to halt progress on an AD/AP carry for dmg on items on Cassio. End up having mediocre dmg throughout the team or the ad/ap getting delayed GA/Hourglass. Of course if carries are away and there are creeps at your tower, yay CS scraps :)
2) Warding critical cause it seems the lanes will almost always be pushed since enemy is poked/missing CS
Cool guide, reminds me of a Zyra support. Good job!