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Runes:
Domination
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Nautilus
Synergies
Ideal
Strong
Ok
Low
None
Nautilus
Champion Build Guide
Abilities
Frost Shot[Passive]
Frost Shot
Spells and basic attacks slow targets for 2 seconds, and basic attacks against targets with Frost Shot deal bonus damage.
Critical Slow
Ashe's critical strikes deal no extra damage, but they double Frost Shot's slow, decaying to the base amount over the 1 second.
Slow: 20 - 30% (based on level)
Bonus Damage: 10% + [Critical Chance × (1 + Bonus Critical Damage)]% AD
Ranger's Focus [Q]
Cost: 50 Mana + 4 Focus
Ranger's Focus 2.png
Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.
Active: For 4 seconds, Ashe gains bonus Attack Speed, and her basic attacks fire a flurry of arrows dealing physical damage. During this time, she does not stack Focus. Ranger's Focus applies Attack Speed Bonus: 20 / 30 / 40 / 50 / 60%
Total Damage Per Flurry: (+105 / 110 / 115 / 120 / 125% total)
Volley [W]
Cost: 70 Mana Cooldown: 14 / 11.5 / 9 / 6.5 / 4 Area of Effect: 1200
Active: Fires arrows in a cone, each dealing physical damage.
Champion hits count as Critical Strikes for the purpose of Frost Shot.png Frost Shot. Enemies can block multiple arrows, but only take damage from the first.
Damage Per Arrow: 20 / 35 / 50 / 65 / 80 (+100% total)
Hawkshot [E]
Cost: 1 charge Cooldown: 5 seconds Range: Global
Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants sight of the area for 5 seconds when it reaches its destination.
Hawkshot stores up to 2 charges upon reaching rank 2.
Recharge Rate: 90 / 80 / 70 / 60 / 50 seconds
Enchanted Crystal Arrow [R]
Cost: 100 Mana Cooldown: 100 / 90 / 80 seconds Range: Global Area of Effect: 250
Active: Ashe launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage and are slowed. Magic Damage: 200 / 400 / 600 (+100%)
Base statistics
Health icon Health539 – 1984
Mana icon Mana280 – 824
Health regeneration icon Health regen.3.5 – 12.85
Mana regeneration icon Mana regen.6.972 – 13.77
Armor icon Armor26 – 83.8
Attack damage icon Attack damage61 – 111.32
Magic resistance icon Magic resist.30 – 38.5
Critical strike damage icon Crit. damage100%
Movement speed icon Move. speed325
Range icon Attack range600
Attack speed icon Attack speed
Base AS0.658
Attack windup21.93%
AS ratioN/A
Bonus AS0 – 56.61%
Unit radius
Gameplay radius Gameplay radius65
Selection radius Selection radius120
Pathing radius Pathing radius35
Acquisition range Auto radius600
Special statistics
ALL RANDOM
ONE FOR ALL
ULTRA RAPID FIRE
Dmg. Dealt-5%
Dmg. Taken+0%
Healing+0%
Shielding+0%
Frost Shot
Spells and basic attacks slow targets for 2 seconds, and basic attacks against targets with Frost Shot deal bonus damage.
Critical Slow
Ashe's critical strikes deal no extra damage, but they double Frost Shot's slow, decaying to the base amount over the 1 second.
Slow: 20 - 30% (based on level)
Bonus Damage: 10% + [Critical Chance × (1 + Bonus Critical Damage)]% AD
Ranger's Focus [Q]
Cost: 50 Mana + 4 Focus
Ranger's Focus 2.png
Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.
Active: For 4 seconds, Ashe gains bonus Attack Speed, and her basic attacks fire a flurry of arrows dealing physical damage. During this time, she does not stack Focus. Ranger's Focus applies Attack Speed Bonus: 20 / 30 / 40 / 50 / 60%
Total Damage Per Flurry: (+105 / 110 / 115 / 120 / 125% total)
Volley [W]
Cost: 70 Mana Cooldown: 14 / 11.5 / 9 / 6.5 / 4 Area of Effect: 1200
Active: Fires arrows in a cone, each dealing physical damage.
Champion hits count as Critical Strikes for the purpose of Frost Shot.png Frost Shot. Enemies can block multiple arrows, but only take damage from the first.
Damage Per Arrow: 20 / 35 / 50 / 65 / 80 (+100% total)
Hawkshot [E]
Cost: 1 charge Cooldown: 5 seconds Range: Global
Active: Ashe animates a hawk to scout for her, granting sight for 2 seconds as it flies towards a target location. Hawkshot grants sight of the area for 5 seconds when it reaches its destination.
Hawkshot stores up to 2 charges upon reaching rank 2.
Recharge Rate: 90 / 80 / 70 / 60 / 50 seconds
Enchanted Crystal Arrow [R]
Cost: 100 Mana Cooldown: 100 / 90 / 80 seconds Range: Global Area of Effect: 250
Active: Ashe launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage and are slowed. Magic Damage: 200 / 400 / 600 (+100%)
Base statistics
Health icon Health539 – 1984
Mana icon Mana280 – 824
Health regeneration icon Health regen.3.5 – 12.85
Mana regeneration icon Mana regen.6.972 – 13.77
Armor icon Armor26 – 83.8
Attack damage icon Attack damage61 – 111.32
Magic resistance icon Magic resist.30 – 38.5
Critical strike damage icon Crit. damage100%
Movement speed icon Move. speed325
Range icon Attack range600
Attack speed icon Attack speed
Base AS0.658
Attack windup21.93%
AS ratioN/A
Bonus AS0 – 56.61%
Unit radius
Gameplay radius Gameplay radius65
Selection radius Selection radius120
Pathing radius Pathing radius35
Acquisition range Auto radius600
Special statistics
ALL RANDOM
ONE FOR ALL
ULTRA RAPID FIRE
Dmg. Dealt-5%
Dmg. Taken+0%
Healing+0%
Shielding+0%
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