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I personally invade the jungle much earlier wheather or not they are counter jungling. Also, I'm against early blue buff and leashing because it's just not necessary/efficient IMO.
But as for the content, you explain the aspects of jungle Cho essentials excellently.
Relatively good guide, but I still prefer taking 0 21 9 over 1 19 10.
My reasons being : Being a tank, mid-late game is kinda useless with masteries in Smite (5 gold isn't much, even if you DO spam it). It should be roughly 90 seconds/1min30seconds, which if you spam using it, 32 min mark you'll have extra 100 extra gold, which isn't all that useful. By the 60 min mark, 200 gold isn't useful either. Also note that you don't usually get buffs after jungle phase (giving it to others is usually better). So, it isn't all that useful adding 2 to buff mastery.
You are REALLY dependant on your Feast. You only get 1k+ hp from your items, Feast providing another 800 hp, meaning in fact you have nearly 4k hp, but little armor/MR as compared to other tank champs. Not everyone will instalock, most of the time people will try to accomodate the team and fit in a balanced team, lest they get r@ped by a single person (aka veigar vs AP team, Rammus vs AD team etc).
Besides that this build will do fine :) But the AP part isn't that useful seeing your damage isn't boosted that well.
Hope it helps :)
Thanks for the critique, and I'm going to incorporate some explanations into the guide, but I'll also post a brief one here-
The rationale behind Smite & Buffs is the timing. On a good jungling route, with this setup you're able to trim approx. 30 seconds off a full route thanks to Smite being up in time for major camps, and Blue Buff being up to provide the mana to clear out the last few camps with haste. Jungle Cho's advantage is the ability to be aggressive as a Jungler, and this guide is indeed design to play on that.
As for Feast, there's a reason he goes "nom-nom-nom". =D
On the topic of masteries, I have always been an advocate of good hands over perseverence, but in this case I don't know how perseverence scales with your passive.
+1 from me though, and I would appreciate if you told me your opinion on my Ashe guide :D
My reasons being : Being a tank, mid-late game is kinda useless with masteries in Smite (5 gold isn't much, even if you DO spam it). It should be roughly 90 seconds/1min30seconds, which if you spam using it, 32 min mark you'll have extra 100 extra gold, which isn't all that useful. By the 60 min mark, 200 gold isn't useful either. Also note that you don't usually get buffs after jungle phase (giving it to others is usually better). So, it isn't all that useful adding 2 to buff mastery.
You are REALLY dependant on your Feast. You only get 1k+ hp from your items, Feast providing another 800 hp, meaning in fact you have nearly 4k hp, but little armor/MR as compared to other tank champs. Not everyone will instalock, most of the time people will try to accomodate the team and fit in a balanced team, lest they get r@ped by a single person (aka veigar vs AP team, Rammus vs AD team etc).
Besides that this build will do fine :) But the AP part isn't that useful seeing your damage isn't boosted that well.
Hope it helps :)