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Corki - R.I.P. The Jacker
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- Heavy Damage
- Great ability to reduce armor <0
- Great early game power (his Phospherous bomb is LETHAL when you level it first)
- Ability to farm (even when grabbing a dorans shield, corki's passive ads the 10% true damage, making last hitting/farming a breeze.
- Great escapes
- Extremely Squishy
- Difficult to Master
- Vulnerable to Crowd Control
: Armor Penetration Marks
: Health At Level 1 Seals (provide some more early game health, combined with the dorans for survivability).
: Mana regen/level Glyphs. Might not be much, but it saves you from building any more mana regen after your manamune.
: Armor Penetration Quintessences Just Add to the Flurry of damage you will be dealing. 34 armor penetration at level 1 is slightly overpowered in my opinion. You will be dealing true damage to most characters that would mid against you.
: The manamune is possibly the best damage item I have been able to find for Corki early game. Because of the fact that he is starved for mana, and really needs attack damage, The manamune effectively provides both. He doesnt need additional armor penetration this early, you already have 34, which until you get your cleaver is more than likely to be enough
: The Mercury Treads are possibly the best way to counter corki's #1 weakness... Crowd Control. Corki naturally has a great escape mechanism. Using merc treads combined with the Banshee's Veil, you should have little to no problems with CC's
: This item is fairly self explanatory, namely the change, which now also provides attack speed, as well as bonus attack damage and less armor pen, but faster. This means with your E at max level, 3 stacks on your cleaver, and all other armor penetration sources, you cap out at about 125 flat. More than enough to wind anyone except a tank down, and even some tanks, to nothing.
: Banshee's Veil, as stated before, is another STRONG counter to crowd control. IF you learn how to position yourself properly, you won't die very much (haha im still in the learning process..). Secondly, it adds mana to your manamune, providing something like 8-10 AD.
: The infinity edge just tops off the amount of damage you do with a disgusting amount of critical damage. This should help bring out your A game and take out your enemy!
: Trinity force as a whole is just a great item. Movement speed, crit chance, slows, attack speed, and finally, the sheen proc. You get the sheen proc off alot because every time you shoot your ult or your Q it counts as a spell. In a team fight, if you are spamming your ultimate (like you should be), you will notice yourself get 3-4 sheen procs off, which will do a bonus 250 dmg each. (base damage + 150%). Follow the order in the item build because it gets sheen earlier, which is when you want it.
A couple of goals to go for when last hitting:
1400 Gold by Halfway Through Level 7
100 Lasthits by 11 minutes
Flash: Flash is also a great spell, when combined with your valkyrie it makes ganking you at mid almost impossible. If you are overextended you can use your flash and your valkyrie, even from half or further to get back to your turret. Flash is such a potent skill. You can also use your valkyrie to initate and your flash as an escape, because valkyrie deals damage as people walk through it. Screw around with both skills, you will be surprised what corki can do ;)/