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Corki Build Guide by djkustom

Corki: Red Devil

Corki: Red Devil

Updated on September 1, 2011
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League of Legends Build Guide Author djkustom Build Guide By djkustom 3 3 8,925 Views 1 Comments
3 3 8,925 Views 1 Comments League of Legends Build Guide Author djkustom Corki Build Guide By djkustom Updated on September 1, 2011
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Read the original guide here

Hello there, after my Tristana guide I felt like needed a good Corki guide :p

Im not saying Reginalds guide is bad, hell no but:

1. Hes playing in US meta and therefore building a bit different
2. I think its a bit outdated

Hope you have fun reading this :)
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I use these masteries very simliar to my Tristana masteries cause I play them very simliar aswell.

Since Corkis abilities deal some significant magic damage the 15% spellpen is mandatory, the rest are normal carry masteries with one point in Ignite since I use Ignite instead of Exhaust.
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You may wonder why the **** I use manareg runes when every Corki normally builds Manamune? The answer is simple I dont use Manamune to sustain my mana, I use runes to do that which is the reason why I can focus on hard dps items and carry hard from the start while other corkis have to farm farm farm till they finally got their Trinity which is a complete waste of Corkis insane early burst he can show when you go early Trinity.

The armorpen runes should be obvious here and the hp is to dive in with valkirye and just scare them away without having to worry too much.
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Summoner Spells


Ignite to secure early kills aswell as shredding tanks mid/lategame with ease(Reducing your armor by 100 and 300 True Damage AND your passive? LOL HI ITS ME CORKI)

Flash to get you safe if W is not fast enough or not far enough also to chase if W doesnt get you there fast enough or far enough :P.
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Passive: Hextech Shrapnel Shells

Corki's basic attacks deal 10% additional true damage to minions, monsters, and champions.


"What do I build vs Corki? AH armor cause hes a ranged ad..oh wait he deals magic damage also....oh wait he deals true damage also...****..."

Awesome passive to shred everyone there is.

Q: Phosphorus Bomb

Deals 80 / 130 / 180 / 230 / 280 (+50% of ability power) damage to enemies in a target area. In addition, the blast reduces an enemy's chance to hit by 35% and reveals nearby stealthed units for 3 seconds.

Cooldown 8seconds
Cost 90 / 100 / 110 / 120 / 130mana
Range 600


Use this in the first 6 levels to get a little extra burst/harrass and to come out ahead if the enemy decides to do a autoattack battle to the death.
Lategame pretty useless only useful vs AD bruisers like Xin/Irelia/MasterYi etc..

W: Valkyrie

Corki surges to target location dealing 60 / 90 / 120 / 150 / 180 (+40% of ability power) damage per second to enemies in the fire left along his path.

Cooldown 20 / 18 / 16 / 14 / 12seconds
Cost 100mana
Range 10000


In laning phase use this to clear out big creepwaves if your lane gets too pushed and you fear the minions come to your tower, also to jump onto the enemy to unleash your combo of doom when you have phage and sheen.

Lategame obviously to reposition and for easy farming. Dont even think of using this spell for damage lategame -_-.

E: Gatling Gun

Corki's gatling gun fires at all targets in front of him for 3 / 3.5 / 4 / 4.5 / 5 seconds, dealing a quarter of his total damage and shredding 1 / 2 / 3 / 4 / 5 armor with each shot. The armor reduction persists as long as the enemy is under continuous fire.

Cooldown 16seconds
Cost 60 / 75 / 90 / 105 / 120mana
Range 600


This abilitie is what makes Corki the top pick vs tanks since tanks are only melee and they stay in your gatling gun the whole time if they want to damage you. Also to reduce the carry armor to -->0<-- to basically 2 shot all of them.

R: Missile Barrage

Corki fires a missile towards his targeted location that will collide with the first enemy it hits. Each missile deals 125 / 200 / 275 (+30% of ability power) area magic damage.

Corki stores one missile every 14 seconds up to 7 missiles at any given time. Every 4th missile will be a Big One.

Cooldown 1.2seconds
Cost 25 / 30 / 35mana
Range 10000


Good ability has alot of uses:

1. Getting Banshees of/Poking if they have no healer under tower
2. Farming
3. Baron stealing
4. More burst for your combo

Try to not spam it too much since you always want some rockets in your pocket(lol :))
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Skill Sequence

Most Corkis max Phosphor bomb first which I dont understand at all. Apart from the damage nothing scales with it and the damage is compareable low to Gatling gun. I leave Q at 2 levels since thats enough for the first 6 levels and after I rarely use it to damage anyway. Then GatlingGun/Valkyrie/MissileBarrafe become my main combo with Ignite and Q as extra burst if needed.
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Early Game

Farm Farm Farm is all you do, if youre skilled enough try this:

When the enemy comes close to get a lasthit you go a step forward and then he has 3 choices:

1. Taking the lasthit but taking big hits since he used his AA for the creep and not for you(this may be the best method if he has a healer in lane)

2. Attacking you and missing the lasthit(this can be the most effecttive method though if you have no healer)

3. Going back and doing nothing, gratz you just denied your enemy.
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Mid Game

Still all you do is farming. If you already have your trinity(which you should) try to compete in dragon/buff fights and burst the enemy carry out of lane if he wants to farm since you outdamage them by over 9000 at this point. Dont be too overconfident though.
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Late Game

Ye well what to say here, basically only baron camping/farming and teamfighting/pushing. Try to do everything.

In fights focus down whoever is staying first since at this point all what matters is how good can your team tank and how good can they protect you. If your tank is stronger then theirs you won. Simple.
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League of Legends Build Guide Author djkustom
djkustom Corki Guide
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Corki: Red Devil

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