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Spells:
Flash
Exhaust
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Introduction - Why Critstana?
- Highest innate attack range in the game at lvl 18 (by far). The next best is Caitlyn at 53 attack range less. Attack range only goes higher on other chars with temporary abils such as Kog-Maw's Bio-Arcane Barrage (only 8 more range) and Twitch's Ultimate (167 more range).
- Excellent escape or chase/initiate with her Rocket Jump and Ultimate: Buster Shot.
- Excellent farm with her E's passive.
- Massive attack speed boost on her Q.
- Innately counters regenerating characters with her E's active.
Why Critstana?
Starting the game with 18% Crit Chance from runes gives you a distinct advantage when laning. A few crits while harassing or trying to get kills will make all the difference in the world. Mid and Late game as well an addtional 18% Crit Chance from runes is extremely powerful compared to other rune choices, especially when combining them with additional crit items which work great on Tristana anyway. Once you have an Infinity Edge and Phantom Dancer you will have a whopping 73% crit chance and be melting the enemy team with your damage. By late game you will have a massive 91% crit chance as well as tons of base damage, and you will basically critting every attack with your massive range, damage, and attack speed. This build is all about constant attack power from level 1 to level 18 while allowing for some tankiness and CC to slow so your enemies cannot escape once they get in your huge attack range.
Critstana Pros:
- Excellent scaling of damage from lvl 1 - 18 through a high chance of crits.
- Allowing for some tankiness and very helpful CC with Frozen Mallet and Atma's Impaler.
- Huge attack range + frozen mallet = can attack from far away and they will have a hard time getting out of your attack radius.
- Squishies will melt.
Critstana Cons:
- Somewhat countered by Thornmail as most ranged AD are, although the Bloodthirster and additional health helps.
- No Madred's Bloodrazor or Armor Penetration means you won't be able to melt high armor tanks easily, but your huge attack speed and crits will still prevent tanks from taking hits for very long. If the enemy team is very tanky you may want to consider swapping an item for a Bloodrazor.
- While frozen mallet gives you some health and Atmas some armor you don't have much magic resist or Tenacity / anti-cc. MR/Level runes help with this. Fortunately most mages will be very scared to get anywhere near you due to your ability to melt them in just a second or two, and your escapability between your Rocket Jump, Ultimate, and Frozen Mallet will let you keep your distance. Boots can also be swapped for Merc Treads.














Note: If the enemy team is extremely armor/health-tanky you might want to consider swapping either Atma's or Bloodthirster for a Madred's Bloodrazor.
You should be bottom lane, hopefully with some sort of support. You started with Rocket Jump so you can get away from any sticky situations at level 1, as well as push a possible level 1 first blood if you get some crits in. That said don't try to be aggressive. Focus on last hitting. If you can poke enemy champions to harass, do so as to keep control over the lane. If you notice that your poking is causing their health to progressively go down, do it more. A few "lucky" (18% chance) crits can really hurt them in lane and keep them at lower health so your jungler (that you hopefully have) can come in and finish them off with your help. Rocket Jump will also help a lot for gap closing and CC when the jungler arrives.
Mid game you should have an Infinity Edge, Boots of Swiftness, and a Phantom Dancer. You have excellent movement speed and damage/crit. Absolutely keep farming, but also try to stick with the team. Your damage is very scary at this point, but you need someone tanky or able to CC to protect you. Stay behind your tanks, and keep an eye on who people are focusing their attacks on. You do not want to be focused. Save Rocket Jump and your ultimate as escape mechanisms unless victory is guaranteed or you are chasing.
You are extremely effective against squishies. Focus them if you can with your huge attack range and frozen mallet CC. You are not as effective against high armor tanks, only hit tanks if other characters are not in reach, or to slow them with frozen mallet. Your massive crits and attack speed fortunately will be able to hurt these tanks, but not as much as if you had built a Bloodrazor. Keep your distance and stay behind your tankier teammates. Fortunately you are not a glass cannon, and you have excellent escapability, so people will have a hard time focusing you while you melt the enemy team.
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