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Teemo Build Guide by Lexalive

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League of Legends Build Guide Author Lexalive

DAT MUSHROOM (short guide)

Lexalive Last updated on December 28, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 22

Honor Guard

Defense: 0


Utility: 8

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DAT MUSHROOM guide is a guide to show teemos more... softer side of his true power, this guide is for usage of mushroom, toxic shot, and blinding dart. Darius and teemo are a very good MLG combo.

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Jungler(s) beware

When facing a jungler, place your mushrooms around red or blue and start infecting the area, by doing this you can make their jungler(s) stop or slow down their leveling speed. ( if your lucky you might even get a kill.

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Baron, Warding, and Dagon

When late game start warding around baron to slow them to getting to baron or to scare them off baron.
(*NOTE do the same for dragon but not so much for late game)

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Where to place mushrooms.

Where you want to place mushrooms would be in areas where you see the most action or team fights, or even yet you can set up traps or get aways the choice is yours and yours alone where to place mushrooms.

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To farm use mushrooms on creeps, to get kills wait in jungle areas and use mushrooms to weaken them before striking, always keep one mushroom for a team fight.

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Pros / Cons

+Destroys AD carries
+High DPS
+Passive stealth
+High movement speed
+Global passive taunt

-Super squishy
-AP nukes will dominate you
-Bad positioning is punished
-Needs that attack speed
-Global passive taunt

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If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.

I think this passive is fantastic! Use it to rush to your lane at the start of the game and become a living ward, providing sight for your teammates in the bushes, or for a sneak attack. Remember the 40% increase attack speed for 2 seconds! (Note: to prevent your auto attacks from hitting anything in range, press 'S' where you want to Stop.)

Blinding Dart
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration. Deals 80/125/170/215/260 (+0.8 AP) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.

I put an early level 2 point into this skill. It extends the range of our harass, does decent damage and blinds - which is great against any melee who chase you or for preventing gold farm in your lane. I find that one point is enough and our other skills are much more important to max first.

Move Quick
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds. Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

Fourth point goes in here and max it third. I place higher priority on this than dart because of the amazing movement speed boost. Plus it's Active will allow you to escape almost any gank. Remember that activating this skill, while giving you a small speed boost, also let's you pass through minions.

Toxic Shot
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+0.4 AP) magical damage upon impact and 6/12/18/24/30 (+0.10 AP) magical damage each second for 4 seconds.

First point here and this skill should be maxed first after our mushrooms. The majority of our damage will come from this skill. Remember that the DoT does not stack, but it is refreshed upon auto attack. This skill also let's us run away from a fight and still end up killing the enemy with the DoT. With the recent buff to this skill, attack speed is now even more important. Our on-hit damage with a +40% AP ratio is amazing, taking chunks of life away like a boss. I like to put our first point here because it makes getting last hits extremely easy.

Noxious Trap
Uses a stored mushroom to place a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows movement speed by 30/40/50% and deals 200/400/600 (+0.8 AP) magic damage over 4 seconds. Traps last 10 minutes, Teemo can store a maximum of 3 traps on his at once.

Being our ultimate, you should put a point in here whenever it become available. As an AP Teemo, these mushrooms hurt. They hurt A LOT. I can't even count how many kills I've received while back at my base - make sure place them in high traffic areas where minions are not likely to burst them. I'll cover placement more in depth in another chapter.

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Summoner Spells


Provides an escape more beneficial than our Move Quick as it allows you to jump over walls and out of slows. I take this spell regardless of my 2nd choice.

Getting an enemy to low health is a pretty easy task, however most people will carry a Health Potion, Heal, or have an health regen ability. This spell allows your Toxic Shot to keep dwindling down their health without having to worry about them recovering.

A nice way to defend yourself against a gank or to focus down an AD carry in a team fight, however with our Noxious Trap the slow isn't as useful as our other spell options.

If you find yourself being the target of early harass or ganks, take this spell to ensure your survivabiltiy. Also ensure you use it in team fights to provide a heal for your entire team!

This, in combination with our Move Quick, will make you so fast that the enemy will be baffled. Can also be utilized to run across the entire map in just a few seconds to score a gank or to save a turret!



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Going Up Against


Cho'Gath has only one tool against you, and that is his ridiculous sustain. The trick to crushing a chogath in lane is to stay mobile to dodge his Rupture while harassing him and out of him without pushing the lane. CS as normal, and when he attempts to cs, start auto attacking him while kiting to the brush. You should be able to get 2-4 auto attacks on him at level 1 while ducking into the brush to take minimal to no creep aggro. If you force him to start chugging pots at level 1, you're winning the lane. Rinse, repeat.
(Tips: Try your hardest not to push. Cho can easily cs off tower and completely sustain all the harass you put on him. If you see him Rupture, immediately activate Move Quick to dodge it.)


Teemo excels against pure auto attackers. You can easily abuse Fiora and there's not much she can do about it. She has no CC and she will have trouble keeping up with you when you activate your W. With a few early levels in Q, the only damage she can truly dish out to you will come from her Riposte and Blade Waltz.
(Tips: Put two levels in Blinding Dart by level 4 and leave it there. The extra duration on the blind should keep you safe enough. If you start losing for some reason, start dumping more points in Q. If you're worried about jungle ganks, max Q first. When you get jumped by Fiora and her jungler, blind Fiora, and she will deal zero damage during the gank.)


This matchup requires some careful consideration. Your auto attack range is dangerously similar to the range on his Apprehend, so mobility is key. Darius won't typically get Apprehend until level 4, but some players will get it at level 2. You should be able to completely abuse him from levels 1-4, but be wary of jungle presence. If you die to darius early during a gank, it will be extremely difficult for you to recover in lane. If he lands Apprehend on you, immediately blind him, activate Move Quick, and run for the hills.
(Tips: Darius has no mobility and no escapes, you should encourage your jungler to make plays top early and often. Darius falls apart to early jungle pressure. Even forcing his Flash will make him play scared for an extended period of time)


This is one of Teemo's easiest matchups. Your poison counters his passive, similar to malphite's passive. Abuse him from the brush from level 1 onward. Put a second point in your move quick at level 3. You can even skip Blinding Dart until later for maximum early harass and safety.
(Tips: When garen runs at you with his Decisive Strike, activate move quick and run away. It's imperative you finish your tier 2 boots at the same time or before garen to stay safe and mobile.

This is a pretty good lane for teemo. I skip wriggle's against Irelia because I feel getting some quick health is optimal for surviving her true damage. Irelia's early game sucks, so completely abuse her when she tries to cs from level 1-4. If you can shove a couple waves into her tower before level 5, she can't farm off tower very well. Harass her as she tries to cs, but don't take any tower shots. At 5 and after, her mana pool increases and she has a much easier time farming off of tower. When she Bladesurge's on you, blind her. Don't activate move quick until after the stun duration ends.
(Tips: If you're worried about early aggression, put 2 points in blind at level 4, then max toxic shot. It should give you a bigger window to escape unscathed when she combos you. Irelia has no mobility. If your jungler can swing top, it shouldn't be a very difficult gank to pull off, especially if you have her sucking on pots.)


Gangplank has fallen out of the meta because his kit and damage are extremely underwhelming. He will have to choose between Parrrleying you and using it for cs. He will typically choose to farm with his Q, but in case he does Q spam you, you can easily out damage him with a few auto attacks. Abuse him starting at level 1, making sure to keep brush control to drop creep aggro. If he Q you in response, he will aggro YOUR minions, taking free damage and pushing the wave in your favor. Build lots of armor and sustain and freefarm. Blinding Dart does not affect Parrrley.
(Tips: When you are all-inning Gangplank, make sure you Ignite him early. If he levels Remove Scurvy, (most smart players will) he can burst heal for 200-350 health, negating your efforts. Ninja Tabi wrecks Gangplank.)

Jarvan IV

If Jarvan goes DPS, he might be problematic. His Q poke can be quite devastating with some AD and armor pen behind it. If he opts for tank, you can abuse him early and often from the brush. His only threat is his knockup. Constantly be on guard. Once you see him throw his flag. Immediately activate Move Quick and run. If you are fleeing and he throws his flag along your escape path, bait him to Q to his flag, and immediately reverse direction to avoid the knockup. Then, if you have to, run through him to safety. Be careful of his ultimate. If you get caught in his ultimate, blind him and drop a mushroom to aid in your escape.
(Tips: Warding and shrooming properly will save your life. Jarvan shouldn't be able to kill you 1v1, but he can certainly make you easy prey for his jungler. If you suspect he's going to ult you and it's unavoidable, wait to activate Move Quick until the ring disappears.)


This matchup got easier with the recent nerfs, but not by much. Jayce has lost some of his burst potential, and he's extremely mana hungry now, but he can certainly still outtrade you. I find it's best to concentrate on farming. You should toss some harass his way when he commits to last hits. Jayce's weakness is his lack of sustain and his high mana costs. Fortunately, to burst you down, he has to basically commit, which means if you can forge an early life lead, he won't be able to fight you with dying himself.
(Tips: once he hits level 5, stay away from your caster minions, he may be looking to put some harass on you while picking up some free caster minions. Abuse the brush, but always watch for acceleration gate bombs. If he initiates on you in any way, blind him. It will hinder the passive on his ultimate and reduce his damage greatly.)


I personally have trouble with this matchup. I believe she has equal to greater range than you. I have yet to dominate this matchup, so I'd personally recommend you just farm. Your blind will cause her ranged auto attacks to miss, but she might get off 1 or 2 before the blind takes effect, so don't count on it to save you or win trades.
(Tips: You can harass her when her Righteous Fury goes on cooldown. If she is maxing Reckoning, You need to build early magic resist and Mercury's Treads instead.)


I find this matchup to be fairly easy, thanks to Jax's terrible early game. You should start abusing him from level 1. Once he hits level 3, you can only harass him while hugging the brush. That will give you a window to escape if he tries to Leap Strike you. Once he finishes his Phage, he becomes a threat.
(Tips: Forge an advantage early. When he turns on Counter Strike, retreat, to a bush if possible. If he leaps onto you, blind him. If you are worried about early aggression, which you probably shouldn't be, throw a second point in Blinding Dart early.)


Kha'Zix is a very new champion against whom I don't have much experience. His sustain in lane isn't much to speak of, but he does have a fair amount of damage potential if he catches you alone with his Q. If he tries to duel you with stealth, place a mushroom on top of yourself to deal some damage, reveal him and reduce his mobility. You should ward your top bush to deny him bush control and keep him from proccing his passive. From what I've been told, this is an EXTREMELY difficult matchup. Keep an eye on his movements and ward appropriately so he can't freely roam for kills on your mid or jungler, since Kha'Zix is an excellent ganker.


This is a decently easy matchup for bruiser Teemo, but a laughably easy lane for AP Teemo. As bruiser Teemo, you should probably concentrate on farming since he can outrange you with a few well placed Thundering Shurikens. You can try to forge an early lead at levels 1-2 by harassing him when he tries to auto attack, but otherwise, try to farm.
(Tips: If he's level 6 and he Lightning Rushes at you out of the blue and you have no vision of the river, you should probably Flash. If you want to switch to AP runes and masteries, you will have a better laning experience, but hey, this is a guide for BRUISER Teemo.)

Lee Sin

This is a pure skill matchup. If you can stay mobile and dodge his Sonic Wave / Resonating Strike, you can freely abuse him. This is a typical top scenario where whoever kills the other one first will dominate the lane. Ward properly. Your Q counters his passive Flurry.
(Tips: When your jungler ganks lee sin, make sure they know not to gank when Lee Sin has a creep wave approaching, or until he's used his safeguard. If Lee Sin maxes his Safeguard / Iron Will, he'll get a huge armor spike when it's active, meaning you should transition into Wit's End quickly.)


This is a very easy lane for Teemo if you know how to handle it. You need to abuse brush control to prevent your lane from pushing while punishing him for cs'ing. Malphite's primary source of damage comes from his Seismic Shard. This damage is all magic damage, and it costs him a good chunk of mana to use it. Pick up an early Negatron Cloak and a few Doran's Blades. Be wary at 6.
(Tips: Once Malphite starts to build armor, you should transition your build into Wit's End. If you've been doing well in the lane, you will rip him to pieces when you finish it.)


This is somewhat of an even lane. You certainly outtrade her early, but she has decent sustain. You should focus on cs'ing in this matchup. Go for some early harass when she tries to cs and notice her reaction. If she doesn't fight back, you can continue to poke her in an attempt to drain her mana early. She gets a huge spike in power at level 6. Shroom the top brushes in the lane because that is likely to be her escape path if she wants to abuse her passive.[/color]
(Tips: If you hit a Bushwhack, DON'T FIGHT HER. Her traps shred resistances. Also, early game, once she runs out of mana, you need to get hyper aggressive on her (pre-6) and force her to go home. Shove a couple waves into her tower and go home yourself.)


In this matchup, your success will be determined with how well you can dodge axes. Boots are entirely your choice since Olaf does so much true damage. You can go Ninja Tabi to mitigate some of his axe and auto attack damage or you can go Mercury's Treads to reduce the CC from the axes. Merc treads might be better for mid to late game. I would get 2 early levels of Move Quick just to ensure you have enough speed to stay mobile, but I would still dump a lot of early points into Toxic Shot.


This lane sucks for Teemo. Not only can he outtrade you, he has a gapcloser AND a stun, which sucks. Your only shot for winning this lane is having an aggressive jungle presence. Pantheon falls apart to ganks because of his lack of mobility. Pray your Maokai or Lee Sin feels like pitching a tent top lane, because otherwise, this lane will be hell.
(Tips: When executing a gank on Pantheon, you don't want your jungler to be in between Pantheon and his tower unless his stun is on cooldown. Otherwise, he will use his stun to jump to your jungler and towards safety.)


I haven't played this matchup yet. I know AP Rengar is dead, and your lane opponent will most likely build AD. When you go to lane, click on him and check his stats. If he has any AP, he's probably building towards AP. If he has a load of AD, he's going AD. If he doesn't have ANY ad or AP, he's either specied for magic pen or armor pen, and you have to see how the lane goes. You need to keep your distance from the top brush to prevent him from jumping to you. When you can afford it, go back and get Ninja Tabi and a few wards and pots. Throw a ward in the river and in the top brush he's been camping to deny him brush control.
(Tips: I don't have any tips other than if he jumps on you, blind him. Shroom the top brush extensively to keep him out of it.)


I believe this is a skill matchup. Your Blinding Dart completely negates her passive, but she is still a gapclosing champion with a stun. She gets her full kit at level 3, so try to abuse her as much as possible before then. If she gets unexpectedly aggressive by 'Q'ing into you, activate Move Quick and run away. When she turns back to farm, try to turn back as well and get an auto attack (or two) off.
(Tips: Be careful spamming Move Quick. It has a long cooldown and it CAN drain your mana. Armor, health, and sustain are your friends.)


This lane is really bad for Teemo. He's melee, but he can farm from a decent range until he's ready to kill you. You can attempt to abuse him very early, but he can probably still secure cs with his Electro-Harpoon. This lane is entirely winnable with a bucket-load of jungle pressure. If you can kill him twice early, you can snowball the lane with Wit's End and Phage. Otherwise, he'll eventually outpace you and become a huge threat.
(Tips: Call for ganks early and often. Stand behind creeps to avoid his E. You can bait him into using it by suddenly charging him. When you see him prepare to fire, immediately duck behind creeps. This will put his E on cooldown, and may make him miss some early cs.)


This is an easy matchup for Teemo. His Shadow Dash is fairly short range, and easy to predict. You should take advantage of the brush and abuse him when he tries to cs. His only method of sustain is also his only method of harass. You can out trade him, and if you throw a Vampiric Scepter in the build, you will out sustain him. If he uses Stand United to assist a teammate on the map, you need to push the wave and put as much damage on his tower as possible.
(Tips: Always watch his energy. If he's holding back on using his Feint and his Vorpal Blade, he may be saving his energy to set up a jungle gank. Try to keep your distance from him unless he is 50% hp or less. If he's low health, he can't taunt you without dying himself. If he taunts you in this situation, ignite him and continue autoattacking him. If he flashes away with barely any health, Flash after him and secure the kill IF their jungler cannot kill you afterwards. Killing Shen in this situation is NOT worth giving the enemy team kill gold AND assist gold.)


The classic counter lane. Harass when he goes for cs, but be mindful to secure as much cs yourself as possible. He can't hurt you with a few ranks in your blind, but he can CC you for his jungler. If you get ganked, blind Tryndamere and run.
(Tips: Try to anticipate when he's going to use Mocking Shout. If you time it perfectly, you can turn around for a split second when he activates his cc and dodge it completely. This holds true for Casseopeia as well. When he uses Undying Rage, count to 4 slowly before igniting him. His Bloodlust is his main source of sustain and he gets most of his Bloodlust from last hitting minions. If he desperately needs some fury, Q him right before he gets a last hit and start auto attacking him. Either he will retreat defeated, or he will sit there and auto the minion while waiting for the blind to end, all while you pummel him.)


This lane is a push. Once he gets some levels, you can't kill him, and he certainly can't kill you. You should try to bully him early, but you should mostly focus on CS. You don't see many Udyrs top nowadays due to his passive nature. If your jungler is setting up to gank your lane, you should attempt to burn some of his health in preparation for the gank. If he picks up an early Ninja Tabi, replace wriggle's with a couple of Doran's Blades and postpone Mercury's Treads so you can get a faster Wit's End.
(Tips: Farm, farm, farm. Try to secure as close to 100% of the cs as you can.)


eemo fairs extremely well against Vladimir due to Vlad's piss poor early game. Don't be afraid to trade with him pre-6. Zone him as hard as you can. Shove waves into his tower if he plays passive. Vlad has an extremely hard time farming off of tower before level 7. You should be heavily out cs'ing Vladimir by level 6.
(Tips: Hexdrinker will give you a lot of security from Vlad's ultimate, Hemoplague, as well as a needed bump in magic resist. Vlad can't contribute much when his jungler ganks for him, but you can still get put behind if their jungler has a good amount of cc.)


This is an easy lane, but I gave it a 5 because his jungler is a huge factor here. You can easily abuse him in lane. When he attempts to fling you, activate Move Quick and run away. If he can't catch you, he can't hurt you. It's quite easy to abuse him while he tries to cs off tower. Be wary of ganks in this lane, he should be calling for help pretty early.
(Tips: Ignite him right when his passive, Chosen of the Storm, kicks in.)


Wukong is another auto-attacking gapcloser. He's not particularly dangerous until level 6. Your primary goal here is to secure cs, harass, and push to his tower. It's extremely easy to abuse him as he attempts to cs off of tower, but make sure you don't accidentally take any tower shots. When he is poisoned, if you step in range of the tower, it WILL attack you.
(Tips: Bush control is key here. If you use the bush to your advantage, you can mitigate the attack speed buff on his Nimbus Strike. When you pop out of the brush to harass, he will Nimbus Strike onto you and ready his Crushing Blow. If you immediately duck into the brush, he should be unable to catch up to you to hit you with any auto attacks, draining his mana. Ward often: Wukong's Cyclone can make you easy prey during a jungle gank.)

Xin Zhao

This matchup is very easy for Teemo, but it can be extremely dangerous. Xin Zhao has a gapcloser, which sucks for Teemo. He's an auto attacker, which is great for Teemo. You will win this lane if you are smart and can sniff out a jungle gank. Always harass him from brush. When he starts to get aggressive on you, it's a telltale sign that you're getting ganked. Ward early, and ward often. If you get first blooded early (which is Xin Zhao's specialty) you will probably get blown away for the rest of the lane.
(Tips: Xin can farm off tower pretty well, and he has moderate sustain. You want to zone him from creeps without pushing. Pop out of the bush, abuse him, pop back into brush. Freeze the wave at your tower if you can, and call your MIAs.)


Don't play this matchup. You will lose every trade. You will only have a snowball's chance in hell if your jungler ganks and gives you the first blood gold. If that happens, you want to take his tower ASAP and group with your team. You'll have good dragon control with your Wriggle's Lantern and Yorick sucks at pushing. Return to top lane every once in a while to mop up big creep waves. However, it is way more likely that you will just get completely abused in lane.
(Tips: Tips? The best tip is to not play this matchup.)


This is one of Teemo's easiest lanes. Abuse, abuse, abuse. He has no way to fight back. If he attempts to go for a cs at level 1, pop him with several auto attacks. Rinse, repeat. If you see him start to Mega Adhesive, anticipate where it will land, activate Move Quick, and change your direction erratically to dodge it.
(Tips: If he survives the lane and starts farming behind you tower, you can consider picking up an Ionic Spark instead of Wit's End. This will help you push the wave faster, but your overall damage will suffer.)


This is, on paper, a great matchup for Teemo. Same deal; hog the bush and abuse him from it. I believe Renekton can be threatening for Teemo if he does a decent job of taking little harass. He's going to have to decide at level 1 whether he wants to cs OR avoid damage. He does have a gapcloser and a stun, so he is still somewhat of a threat. Early armor can help mitigate some of his damage. After the recommended build, you have two choices. You can go for Frozen Mallet. If you get mallet, he can never kill you 1v1, but you probably can't kill him either. If you get wit's end, you get a huge spike in damage, but you can be killed in lane if he gets his hands on you.
(Tips: When he dashes toward you, activate Move Quick and try to juke into brush while you retreat. If he catches you and a stun is imminent, blind him. As the lane progresses, you should overtake him. Concentrate on cs, early Ninja Tabi is important.)