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Spells:
Ghost
Promote
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction
Anyway, I'm uploading this because Kayle doesn't have a listed Dominion build, which is strange, because she can be quite scary.
This is just my generic build for hybrid characters. The reason for the mostly defensive setup is because that's where a lot of hybrids need to improve on for their stats.
The reason why it's generic is because I don't feel like making thirty million mastery pages for every champion. Next chapter.
The reason why it's generic is because I don't feel like making thirty million mastery pages for every champion. Next chapter.
Just a warning about this build, since it doesn't build defensivly past some health boosts, you will be pretty squishy. However, that is a moot point with the speed of Dominion. The ways these items end up working together can take down most tanky characters in a matter of moments, though when fighting characters that have CC effects such as Fear, Taunt, or Stun, you will be pretty hurt after the battle.
Starting off, I usually grab the Berserker's Greaves right away. Speed has proven to be a key point in playing in Dominion, mostly for grabbing the Windmill. With the leftover gold, you'll also be able to grab an Amplifying Tome. This won't do much now, but the extra shred from the Malady you'll be turning it into is quite nice.
You'll probably be coming back quite soon, as you'll probably take a few hits, but you should have enough for a Dagger.
Finish the Malady. I've found it to be quite a nice weapon for Kayle after her mechanics changed, and I pretty much always grab one for her.
Hooray, the first new item of the build. The Ionic Spark is a pretty nice weapon, since that lightning will be flying with an AS build.
Kitae's Bloodrazor, the replacement of Madred's Bloodrazor. It's quite a nice weapon, what with the 2.5% of target's health as damage. Again, can certainly whittle away at your target's health.
Guinsoo's Rageblade is more or less a must for Kayle, since it ups her attack speed and AP with each attack, and you will be using fire. A lot.
The Hextech Gunblade isn't 100% necessary, but I like to use it for its lifesteal and spellvamp. Keep in mind, all healing effects are nerfed on The Crystal Scar. If you do not find this item to be worth the venture, then by all means, use something else. I'm also considering my options on this one.
Starting off, I usually grab the Berserker's Greaves right away. Speed has proven to be a key point in playing in Dominion, mostly for grabbing the Windmill. With the leftover gold, you'll also be able to grab an Amplifying Tome. This won't do much now, but the extra shred from the Malady you'll be turning it into is quite nice.
You'll probably be coming back quite soon, as you'll probably take a few hits, but you should have enough for a Dagger.
Finish the Malady. I've found it to be quite a nice weapon for Kayle after her mechanics changed, and I pretty much always grab one for her.
Hooray, the first new item of the build. The Ionic Spark is a pretty nice weapon, since that lightning will be flying with an AS build.
Kitae's Bloodrazor, the replacement of Madred's Bloodrazor. It's quite a nice weapon, what with the 2.5% of target's health as damage. Again, can certainly whittle away at your target's health.
Guinsoo's Rageblade is more or less a must for Kayle, since it ups her attack speed and AP with each attack, and you will be using fire. A lot.
The Hextech Gunblade isn't 100% necessary, but I like to use it for its lifesteal and spellvamp. Keep in mind, all healing effects are nerfed on The Crystal Scar. If you do not find this item to be worth the venture, then by all means, use something else. I'm also considering my options on this one.
The first thing you'll want to do is max out Righteous Fury right away. It can keep you a good distance from crowds of enemies, which will become prominent on Dominion. Also, take a point in Reckoning for your 2nd ability choice. The fact that it drops a slow will help your team, and that the target takes more damage from Kayle will help you.
Only bother with one point for Divine Blessing at level 4. Heals are nerfed on Crystal Scar, so boosting this past when you have to is pointless. The minor movement boost can help, but that's about it. You'll be maxing out Righteous Fury and Reckoning for the most part. And also take a point in Intervention whenever you can. That thing will see use on this battlefield.
Only bother with one point for Divine Blessing at level 4. Heals are nerfed on Crystal Scar, so boosting this past when you have to is pointless. The minor movement boost can help, but that's about it. You'll be maxing out Righteous Fury and Reckoning for the most part. And also take a point in Intervention whenever you can. That thing will see use on this battlefield.
I choose to take Ghost, as movement speed is really important on Dominion. I also take Promote. It's especially good for capturing towers, since those Super Minions take out good chunks of turrets.
I wouldn't really advise using Exhaust. While it is true that it would REALLY help you pick up a kill... that's not what Dominion is about. Chances are, your target won't be running from you, anyway, and even if they do, then you were succesful in defending a turret/getting ready to capture one.
Do not take Heal, healing effects are pointless.
I wouldn't really advise using Exhaust. While it is true that it would REALLY help you pick up a kill... that's not what Dominion is about. Chances are, your target won't be running from you, anyway, and even if they do, then you were succesful in defending a turret/getting ready to capture one.
Do not take Heal, healing effects are pointless.
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