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Recommended Items
Runes: NO ALTERNATIVES

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:

Ghost
Gustwalker Smite
Items
Ability Order Standart for 90% + games
Death Defied (PASSIVE)
Karthus Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Karthus
Anything with decent damage/dashes/movespeed can finish you before you can hit enough Qs. The more they have-the worse for u. Keep distance and kite.
If they can dash over Wall into melee, keep Wall until their dash (not universal rule tho)

Nautilus
AD-heavy team composition and allied CC are ur friends
Synergies

Nautilus
AD-heavy team composition and allied CC are ur friends
Champion Build Guide
In this mini-guide I will explain Karthus' identity and provide nice builds and tricks.
For better looking text, use zoom feature. For me (win 10+ chrome), it is Ctrl+ Mouse wheel UP
He can be beaten in 1v1 early and late by decent number of jungle opponents, as they often can ignore slow effect of his Wall by mobilities or sidestep, then dodge a lot of his Q's, using their high move speed.
I treat him as Zoning Team-reliant High-DPS champ. Like artillery, but shorter max range, and more damage.
PROS
++Strong at zoning. Spammable long range Q is big problem for squishy ranged carries and not very mobile tankier champs with large hitboxes, such as Voli, Morde.
W wall is insanely strong in choke points. Enemy cannot feel safe near their tower,cuz safety is not real here and the wall can screw it.
* Common mistake: placing wall too early/far, without being able to follow it with own/allied dmg/chain CC.
++Fail-deadly/cheesy main passive. Makes him useful mid-late even in some unlucky scenarios. Allows aggressive plays and tanking for other team members, and even dying inside of enemy team for ever greater zoning/dmg output from new gained position.
++Great jungle clear
CONS
--Mechanically not easy at first. Main dmg source Q is not relevant spell, can be easily dodged, often requires slow from W or
--Immobile and lacks hard CC. Makes him vulnerable to 1v1 and focused attacks
In jungle Karthus has no mana issues, and can utilize his strong clear for powerfarm, stealing some Raptors and scaling for team fights. He need to be careful about invading junglers tho. He can provide decent level of assist when ganking lanes, but not always, due to not very relevant Wall CC.
It may be weak pick if ( list is not exhaustive) :
-- Enemy jungler is active and strong early ganker, and can snowball enemy scalers out of control.
--Enemy JG is scaler who becomes strong relatively early, and can counter Karthus by their skillset
--Enemy JG is hyperscaler or/and OP abomination and want free farm undisturbed
Spoiler: Click to viewPERIMETER
Spoiler: Click to viewAdditional stuff:
**Don't forget to move between casts to maintain the necessary distance, which should be enough for series of Qs, and outranging enemy attack/ spell range at same time. "Stop movement" key can be useful for this.
**Q, then W asap guarantees Q hit and maximizes DPS. Can be tricky on some terrains, so it can be W+Q instead. W+Q if we want precisely placed Wall first of all.
**Do not stay idle, if u're rooted, fight back with Qs, until root ends.
**Autoattacks and most spells have self-lock animation time and can be answered with your Q with better chance to hit
**Always start from blue buff, unless it is occupied by strong enemy group.
**Large Krug, Wolf, Raptor can be hit by "solo" Q. After they lost enough HP, use multitarget Q. Use E when possible if affected by Blue buff, unless it eats all mana and makes u unable to finish camp with Qs.
**Learn where Large mobs are and how to pull them with Q from max range and out of sight. Move closer to next camp between casts.
** Use pings near allied champs so they can see it. Do not ping too much. Two single signals with 3+ s delay should be enough to show that u comin.
**To get gud: 1. Analyse ur own mistakes using replays 2. Learn from the replayss of high-elo sweats 3. Do not take anything too serious. 4. Respect break timers and playtime limits.
Rylai's Crystal Scepter, my precioussss
IMO this thing is CORE item unless you are expert level Karthus, or your team provides enough CC for your Qs to hit. Utility level is insane. Give it a try. Allows much easier times against melee fast, but dashless champs. Thanks to your E-Defile. Single hit by your Q can lead to easy deadly sequence. With help of your W wall it is guaranteed vs dashless champs. Slow from Ult can be useful for teamfight if timed well.




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